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Zephyr777

Bring back the original local mods rule

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Suggestion Name: Bring back the original rule for local modding.
 

Suggestion Description: The rule update for 2018/09/21 removed the rule about the use of local mods. Doing so seemed to cause a bit of confusion among the small community that run them. The server is designed to autokick certain invalid item parameters on trucks and trailers. However, with the rule removed, there are no longer guidelines to what those parameters are anymore, and there appears to be more parameters that count as invalid than there were before, like now both truck and trailer local paintjobs result in an auto kick, not just truck paintjobs like before (will make a separate ticket for that topic). I feel the rule should be added back so players who are capable of running local mods know what guidelines to follow when doing such modifications so we don't receive an auto kick from something we aren't aware of.

 

Any example images: No

 

Why should it be added?: It would just really make the system less sloppy if we knew straight up what we can and cannot local mod. Even if it's just a simple list, any sort of guideline that has laid out what the autokick parameters are for local mods would be great. IE: would we be able to run a long 350 inch chassis truck if it retained the standard 6x4 chassis collision box since the rules of editing say you can't extend a vehicle's hitbox? Or does editing the chassis in any such way count within the autokick parameters? That's just a random example of what I mean of why such a list is necessary.

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The game will automatically kick you if you use them. No local mods are allowed therefore there isnt a need for the rule. If someone has them and the game doesn't detect it, it's against rule 2.1 

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