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plinio_lisboa posted a topic in RejectedTitle: Truck park and decreasing time. Description: Creation of internal parking lots in the German cities of Rhineland-Westphalia, such as: duisburg, Dortmund and others that present the problem of overdensity of trucks. Players now have a rest area and await loading. Each player will be subject to an exceptional dynamic of access to cities that present super concentrated concentration of trucks, for the game ETS 2 multiplayer on the map of Germany. Each player receives a clock icon when entering the city and counts the countdown time (10 minutes). During the time you must do your job: loading cargo, unloading cargo, exploring the city. Players with trailers, players without a trailer, players with no load, must go to the TRUCK PARK. Structure of the Urban Park of Trucks for the ETS 2: Truck vacancies (without trailer) Jobs for truck (with trailer) Vacancies for cars and their trailers. Operation of the urban truck park: Opening hours: 24 hours Access to the urban park of trucks: access fee in the guardhouse. Sleep: Rate for the "Enter" command. Maximum sleeping in the city: 1 per night every 6 hours per player. Maximum length of stay in the city: 10 real minutes per player. Pictures references: Parking (not trucks) of the industrial area of Manheinm (Germany). Source: ETS 2. Picture screenhoot the author concept project. Parking (not trucks) of the industrial area of Manheinm (Germany). Source: ETS 2. Picture screenhoot the author concept project. Exemple teoric cncept; Resource: You tube. Gamers ETS2. PARK TRUCK Maasvlakte, Rotterdan - Nertherland. , Tankpark, moorfleet, Hamburg. Automatization vacances. Truck parking. Germany. Reference; Internet Automatization vacances. Truck parking. Germany. Reference; Internet Gelsenkirchen Resse, A2. Why it should be added: For various reasons, should be added. Main reason: Solution for the super density of trucks in the German cities in the Rhine valley in the game ETS 2. It should be added as an important element for European truck simulators such as ETS 2. They must be built physically on the map in multiplayer mode, thereby solving much of the flow of cities. Basically, the problem is the temporary allocation of trucks and players to carry out their jobs, the truck parking lots are the most realistic solution and add great truck capacity. Built in ETS 2 should be "no collision" areas, this adds multiple trucks into a single available space and allows an orderly flow between the car park and the companies. So solving the question once and for all. Other information - References. https://www.thyssenkrupp-steel.com/en/newsroom/press-releases/press-release-70402.html https://trans.info/en/germany-needs-31-thousand-parking-spaces-trucks-67124