Posts posted by Interstate Nomad
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Kenworth K100E Aerodyne:
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4 hours ago, Zak'S said:
It is everyone's own responsibility. Just like we ban people who crash, we should also ban people who are not paying attention. At the end of the day, people can crash in this game, but that's why we don't close crashes, we ban people who crash. Also, accidents don't happen all the time and when we think about blocking, it's something that will affect fewer people.
No solution can be 100% perfect unless we increase the number of authorities here. The aim here is to provide the best service with the least defects. If we don't want to worry about such minor problems, I have a simpler suggestion. Let's get more authorities and be done with it.
Otherwise, we will be discussing such small details in every system where we look for a solution without increasing the number of authorities.
Sure. And I like to use this forum to brainstorm and discuss possible (dis-)advantages and side effects of ideas.
And that doesn't mean that the idea isn't good.
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12 hours ago, bronco_ said:
Regarding the topic above, I wanted a keybind or a way to make it easier to add the command at intervals?I haven't tried it yet, but maybe you can use AutoHotkey.
The idea would be to execute several commands in one key bind.
For example:
- The key C (or any other key or key combination you prefer) combines following commands:
- execute the key to open/ close the console in game
- write the command g_set_climate in the command line
- execute the key ENTER to confirm the command
- execute the key to open/ close the console in game
Good luck!
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1 minute ago, Zak'S said:
While the idea of teleporting is nice, he always defends it as exploitable. That's why I wanted to come up with a solution like this. We can add a duration next to the player's name when to exit ghost mode.
And a duration timer will shift the responsibility to avoid a collision to other players, won't it?
Given the fact that players might have waited some time due to the blocking, it seems unlikely that they will be patient enough to consider a duration timer of the perpetrator.
The timer countdown itself could even lead them to try their luck and pass the vehicle in Ghost Mode with too few time left, causing a collision.
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On 1/17/2024 at 9:36 PM, Zak'S said:
Since I anticipate that there will be those who will stubbornly say "abuse", I came up with the idea of ghost mode as a measure to appease them, so that even if the system is abused (which I don't think it will be if a good amount of votes are set for it), no one's enjoyment of the game will be ruined.
Basically, the idea to put a blocking vehicle into Ghost Mode is good, because it would enable other players to pass the obstruction.
But it raises the question when to end the Ghost Mode.
To avoid a collision, Ghost Mode mustn't be deactivated while other players are passing though the (blocking) vehicle.
How about combining with the option to teleport the vehicle to a nearly workshop?
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3 hours ago, If Its Itchy,Just Scratch said:
The Goofy Music is gone, but the Goofy Players still Remains......such a win/lose Situation!
P r i c e l e s s .
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1 hour ago, If Its Itchy,Just Scratch said:
It doesn´t matter in which location of the Map you are driving. Trolls dont care, if an Area is populated or not. The Question is, what is more annoying. Driving 1 -3 Hours without meeting any other Poor Soul of Lonlyness, and getting wrecked 2 Minutes before unloading, cause there is just 1 Guy in the Area who desperatly seeking any kind of Action?
Or driving shorter Haulage in more Populated Areas, with the knowledge that it can happen more often to get trolled, but you have only 300 - 500 to drive?
TruckersMP is just a PvP alternate Game for bored/banned CSGO and Arsetto/Forza Players!
My answer was based on my impression that the chances to meet a troll in a high populated area are higher than far out in the middle of nowhere.
For me, both outcomes are equally annoying, because I drive World Of Trucks jobs which means, that certain damages of the rig can't be rolled back with a quick load/ save.
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On 3/28/2024 at 7:08 PM, P h o e n i x said:
It is not possible to change the color of the frame via save editing.
Would it possible with a paint kit?
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If you can fix any vehicle damage with a command, it won't make players drive responsible.
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I support your suggestion, because the pictures and videos are outdated and give a wrong impression of the TruckersMP mod.
But I suggest to equally advertise Euro Truck Simulator 2 and American Truck Simulator.
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I support your suggestion as synchronized weather enhances the realism of the simulation environment. Additionally, it ensures that all players encounter equal challenges and advantages while on the road.
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Welcome to the world of trucking.
Safe travels!
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My most recent Kenworth W900A in a seminole paint scheme:
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I'm skeptical that placing VTC advertisements on trailers will decrease VTC advertising in chat.
Instead, it's likely to serve as an additional means of promotion.
Personally, I'd rather have them continue spamming the chat because I can simply deactivate it.
However, being compelled to download VTC advertisements I have no interest in and without the option to deactivate, is something I disagree with.
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It might be worth a thought to stay away from the infamous areas in and around of Duisburg and Calais.
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Cats and dogs are both adorable, and I don't prefer one over the other.
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19 hours ago, InsaneCallum said:
You can unfortunately, My mate got banned as he didn't respond to an admin in chat during an event.
That's similar paradox as require all players to follow national traffic regulations and one sentence later make an exception for speed and red lights.
Admin messages should appear independent of chat status.
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9 minutes ago, InsanoDeath said:
If the game gives you option only then you are allowed to change colours!
Your post made me aware that I didn't mention "save-editing".
I added it to my initial post.
So guys, this is a question about "save-editing"!
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Howdy fellow truckers,
I'm interested in save-editing my truck in American Truck Simulator.
In particular, I'd like to know how I can change the paint color of the truck frame of a Kenworth W900.
Maybe one of you smart guys can help me understand how it's done?
Many thanks in advance!
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I'm probably too old or too concerned about road safety to understand why one needs or wants to be distracted from the road by chatting (now also with emojis).
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51 minutes ago, NoahTheGamer said:
my point on this one i would not take heavy cargos like trains or helicopters on the cd route they are heavy and slow and not easy to pass if your on c-d if do go on it atleast have the decency to let others players past because you will end up holding alot of players up
WIth a weight of about 3 tons, the helicopter is a lightweight. Especially if compared to the 61 tons locomotive.
(Source: https://truck-simulator.fandom.com/wiki/Euro_Truck_Simulator_2_Cargo_types)
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9 hours ago, InsaneCallum said:
Now all that will happen is, I wont see the chat announcements cos i wont want names above trucks.
In the end, you have to decide for yourself whether and how important chat announcements are.
To my knowledge, you can't be punished for missing an "important" announcement due to an deavtivated chat, can you?
Nevertheless, the reworked system is a disimprovement.
PS:
- Turning off player names can reduce visual clutter on the screen, allowing players to focus more on the road and gameplay elements without constant distractions.
- Hiding player names can make the game world feel more realistic.
- Being able to deactivate chat while still seeing player names allows players to remain aware of other players' presence without being exposed to potentially negative interactions in the chat.
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Road Events
in New
17 minutes ago, Sunstrider said:Road Events don't sync. You'll be seeing one player reckless driving when they are dealing with these road events.
CD Road is already a chaotic mess daily. Adding these anywhere on it will make the problem 5 times worse.
The admins do host "Real Operations" events that creates these scenarios. But usually just have the responding vehicles just teleport from scene to scene. Except in RO 12 when a police car was coming through a line of traffic.
Can't random road events be excluded from high populated areas, like the infamous area in and around Duisburg and Calais?
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On 3/25/2024 at 12:59 PM, Foobrother said:
So, as mentioned by other players above, you won't be punished if you were braking for a good reason and the person behind didn't manage to avoid you (because of no safety distance etc...).
And I like to add that "a good reason" is any condition, occurance or action that might call for braking.
From slowing down to safely take a turn, adapting your speed to bad weather and visibility conditions, or an emergency stop.
Do not let traffic following too closely delay the time at which braking is required.
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TruckersMP Continuous failure
in General Discussion
Posted
@Xavon,
I understand your frustration.
The few populated areas of TruckersMP are infamous for reckless drivers and trolls, while the rest of the map is deserted.
One has to chose between the devil and the deep blue sea, or leave TruckersMP for good. I chose the latter many moons ago and haven't regretted it.
I might return one day, when TruckersMP provides realistic simulation servers and AI traffic.
Until then, I'll continue to visit the TruckersMP's forum to add my two cents.