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xhavefunx

Veteran Driver VII
 TruckersMP Profile
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Posts posted by xhavefunx

  1. ^If you're serious, sure send it my way, I can probably cobble together some hardware and can defo get it into some good use, but ets2 mp need single core performance more than core count

     

    Haha that's why i said imagine.. that chip is $7000 :o 

     

    That's why i asked, what things could be improved? I mean does a faster chip mean faster processing of data = less lag? Will it be able to handle more players? 

  2. Hello Guys,

     

    In my opinion the time isn't moving slower! I tested some stuff and i got the following result:

    If you start the multiplayer the game is loading your singleplayer profil and the time where is 09.09.2015 17:15 for example and game now calculate your time to the next stop (10.09.2015 5:15). Now you start the multiplayer and the time now is 01.01.2015 6:00 (if the server just restarted) but it don't calculate the time for the next stop. So your System is showing you all the time 11h for the next stop since this is the max. value for the next stop in singleplayer. In the worst case you singleplayer time is lower then the multiplayer time and you have to go for sleep at the beginning and every 11h. I hope my text is understandable since my english isn't the best

     

    Time in the multiplayer universe is definitly moving slower than in the singleplayer universe. How and when you can rest is a mystery in my opinion. Sometimes i can rest 3 or 4 times in a row and after that i can't rest for a long period of time. 

  3. Meh i don't know. It's vague. I mean sure in busy cities it can be annoying when people ignore red lights but not in empty cities. It depends on my mood if i want to stop at a red light in an empty city or not. Because after all the reason i follow traffic rules in ETS2MP is to actually have 'traffic' to follow the rules for. Otherwise it has no purpose. So it should only work when there's players in the area. 

  4. A new server wouldn't cut it, iirc there's a Xeon E5 v2 series cpu on it, the jump to a v3 or more cores won't do much(and E7 is way expensive if you can even find one for rent ;)).

     

    So imagine if i would send you nice little package. After opening it you find an Intel® Xeon® Processor E7-8890 v3 (click). What things could be improved on ETS2MP? :D

  5. It was decreased, because of the "noncolision-hack" issue, which made it able for some player to drive through other players without colliding, when the server was very full (>2600 players)

     

    What's causing it? Is the server simply too weak too handle all player's NCZs when reaching a peak of >2600 players? 

  6. There is no fault of SCS, because in a single game is not the problem ... :huh:

     

    If you would understand what i was saying, you would understand i wasn't stating that it's SCS's fault. Try to read my post again ;)

  7. Oh boy.. that is a real issue.. 

     

    Usually i have an idea of how to fix something but i would seriously have no clue other than scs creating a function to disable the new sun and cloud movement for it to work properly in MP..

  8. ^ Interesting. Pavel states that they do have a team for a multiplayer function of the game, but they won't be releasing it any time soon. He states the known fact that multiplayer mod people are very active, but they won't have to expect anything from SCS soon, they'll have to be more patient with them. 

     

    He also states that they started working on buses over 2 years ago but they ran in to scheduling problems and they are having a hard time getting licenses for buses. He also states that 'At the moment we only have 1 bus licensed for the Bus DLC', so that'll definitly be a DLC. They surely will appear one day sooner or later in ETS2   :lol:

     

    He also states they they started working on a recovery truck years ago, to have the ability to tow damaged trucks. They also considered police and ambulances for the game. This would be awesome for the MP mod. However, he states that they have around 50+ people working now at SCS. They'll have to expand in order to fulfil these wishes. 

  9. Hello community of TruckersMP,

     

    It has come to my attention that despite all the moderators who correct people posting wrongly, they still make the same mistakes. I'd like to learn you how to save a moderator some work, by using the correct way of quoting posts above you, using the quote function and also the multiquote function. 

     

    1. Replying to someone above you
    1.1 Simply use (Shift + 6) followed by your message and eventually @<username> to notify them. Example: 

    spacer.png

     

    1.2 If you wish to reply to a post which is not the last one, simply click the quote button next to the + button.

    ----------------------------------------------------------------------------------------------------------------------------------------

    2. Multiquote 
    Used for replying to multiple posts

    2.1 Click the + button to select a post for multiquoting. Example:

    spacer.png

     

    2.2 You can Multiquote as many posts as you like:

    spacer.png

     

     

     

    2.3 A button at the bottom-right corner will appear with "Quote x posts" After clicking it, the selected quotes will be pasted in to your reply. The button will appear at other threads if unused, making it possible to quote posts from other threads. 

    spacer.png

     

    Please note that if you are the last poster in a thread, you must use the edit function if you want to add content. You're allowed to bump a thread, which means posting a reply despite the fact you're the last poster in that thread, in order to move the thread up the forumsection. However, only once every 3 days. All these tips are related to the forum rules. Please take them in to account, it will make the forums more clear for everyone to use. If everyone would double post and quote the post above them using the quote function, the forums would become very messy. 

     

    Here's a quote of a handy tip from HumaneWolf:

     

     
    On 9/6/2015 at 11:46 AM, HumaneWolf said:

    Keep in mind that when replying to the last comment in a topic, use a " ^ ", rather than a full on quote.

     

    You should also remove irrelevant parts of quotes and large images, to avoid unnecessary big quotes in your posts.

     
  10. How come the thank you "code" is using turning signals? Around here it is 2 hazzard light blinks.  I've seen some people do that with the turning signals and i was thinking they like to party or something

     

    Hazard lights can be used aswel, yeah. It's just what you prefer

  11. ^ Yeah i already thought you guys had.. but i think it should be made public with an option to set it to private. Not everyone gets stalked or harassed. If so, they can refer to the private option.

     

    Edit; The offline/online info makes it better to stalk/harass someone than the last online option.. no?

  12. Suggestion Name: Last online

    Suggestion Description: 

     

    We have a last online, or last seen on the forums, but not for the game. I think this would be handy for people who have problems and made a help request on the forums. Some are not responding anymore which leaves people helping cluecless whether the problem is solved or not. If we can see when they were last online, we can determine if their problem is solved or not, depending on the problem of course. It won't be any help for people who have problems in-game, but it would be helpful for people who can't start the game etc. Also handy to see if people are inactive in-game. This last online option should have an option to set it to private. 

    Any example images: 

     

    voorbeeld.png

    Why should it be added?:

     

    Already stated in Suggestion Description. However, to add something; The last online box will disappear if the player is online. It will automatically appear when the player is offline. Also if set to private, the last online info will not appear.

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