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Dave Th

Veteran Driver III
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  1. Ok, I wanted to check weather I missed something so I went back in game and made sure 'Fatigue Simulation' was checked then did a run from Reno to Bakersfield and my Fatigue number stayed at 14hrs. Which is why I said the fatigue system was disabled. No its not realistic to nap for 10hrs and wake up at the same time you went to sleep, almost as unrealistic as driving Las Angles to Jackpot and back in 1 sitting without dying. I'm suggesting a way to simulate the need for rest without messing with time of the game. And the time of the game can not be messed with we all have to be synchronized for online play.
  2. Suggestion Name: Add a version of fatigue to the game Suggestion Description: Restore the Fatigue counter back but only have it adjust the 'Due' time for the current delivery. Any example images: Why should it be added?: One of the things I miss from single player is the strategy aspect of Fatigue. At the start of delivery you determine how far you can go in your 14hrs then pick your appropriate rest stop (or take the more common approach of wait for the 'Yawn' sound then panic and look for a place to stop). Now having people stop playing for the 10hr rest period would be silly in a continuous time world, even at the accelerated time it would be unworkable. But what can be done is to recalculate the 'Due' time during the rest animation. How it would work: Your delivery is due in 14hrs but your fatigued so you pull over to rest. You pull over to rest. Players would see the truck sit there for the 30sec it takes to run the animation. Sky of course would not change. But now my delivery is Due in 4rs time. You could do the same with loan repayments but I don't see much benefit in doing so.
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