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T R I G G L Y P U F F

Veteran Driver V
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Posts posted by T R I G G L Y P U F F

  1. On 5/1/2018 at 1:31 AM, DoggyBoi said:

    Improvements:

    If Possible make a Custom Dashboard Computer

    Fix the Dotted Lights like the Brake Lights and Blinkers

    Shorten the Gears and make the car rev higher. (Example): Diesel 5k rpm and Petrol up to 7k rpm maybe add a rev limiter sound would be cool. 

    if you  Over rev the Diesel make it loose more Fuel or if it's possible make the engine wear

    make the DRL Run when the Car turns on would be more realistic.

     

    Suggestions:

    Add more Engines like Hybrids, Sporty, Eco, Carbureted and add Valves and some turbo options like for example 16v is a Sporty Carb and a Bi-Turbo has more power and add Tuned engine with a Blow-off with different sounds.

    Add more Trannies for the different engines add a 5 spd Manual, 4spd, 6spd, 8spd Automatics. 

    More Interior Customization like Automatic Gear Levers, Sporty Steering Wheel, RS Logos for an RS Version, a Hanger for Custom Prefabs.

    Add more Exterior items like different Lights Bulbs or Leds, Rims, Tires, Eco/Greenline badges and S or RS Badges, Cabs like a Cab with a Sunroof, Custom Lights, a Tow-Hook Option.

     

    EXTRA! New Vehicle:

    This is for the future but here's a suggestion for a Van: Mercedes Sprinter.

    Why add a brand new vehicle is you can just add a new cabin (body) and tie it to the chassis. There should not have much issues if they use the ai cars made by scs. And for customisation add ai wheels so you can create your own combinations. But this is adding another suggestion - invisible cargo. For esxample, if you take a cargo van, it wont look too good and kind of unreal if you attach a caravan or other trailers to it.

  2. I would rather change the topic to cars being too dangerous. You see, people who drive cars like to drive fast. But sometimes they go a bit too fast, yes. At this point, horrible handling combined with enormous weight and poor brakes, becomes a part of the play. And add a powerful engine to the equasion (okay, the engine has nothing to do with this). The lack of control simply does not allow the player to safely escape the collision, instead the car starts tossing the player around, making it even harder to recover thus creating a collision hazard. The car becomes potentially dangerous after reaching 90+ kmph in straightaways. But in corners the speed has to be even lower, to finish the maneuver safely, due to the weight issues and high gravitational center. I suggest that we should adress this issue at first. About the /fix, it is genuinly a useful command, but lets face it. Someone will always abuse the weak points in the system. By removing the feature, there would be more losses to the players than trolls. From the other hand, by letting the command stay, there will be more advantages to trolls than the players.

  3. 2 hours ago, doorgapmonster said:

    there is alot of rumors going around saying the open beta is getting released during E3 i don't fully believe it but it would be nice

    And when is E3?

     

  4. I like that you edited the road Esbjerg - Aalborg to medium. I personally have experienced some crashes but mostly that road is calm. There is one place concerning me about this road. This intersection.

    Yv72Yrx.pngSome times ppl just dont watch the upcoming traffic and it is the reason of crashes in my experience. If this is happening to somebody else, please mark this intersection as dangerous.

    Here is map.

    JW1rylA.pngfbvd33S.png

    • Upvote 1
  5. Thank you to all for your answers  :)

     

    I agree with zyprexia, it's not a good idea to teleport traffic incident response vehicles on scene because it is not a non-collision zone, but with a good organisation of members of the group, we can respond quickly on incidents.

     

    Concerning the management of the incident, if a player is really blocked and can't move, it is a good idea to be able to teleport the player in the nearest garage ( non-collision zone ).

     

    To add realism, we can also do that some messages of the members of the group be visible to all players in chat, that allow to have a point on the traffic in real time and to be informed if we will encounter an incident.

     

    For traffic incident response vehicles, I agree with The Leeds Lad, an SUV with special marking ( like pictures of The Leeds Lad ) and amber lights would be easier to create  ;)

    And this could be useful when having some global traffic regulations. (example: Europoort closing.) This kind of crew could save some work for admins. Everybody remembers when the EP was closed. 

  6. I'm saying yes, I agree with you that it would be more realistic. Although it would make Rotterdam a one big block of ice. Just a constant freeze. However often when I'm parking my trailer a guy is doing it at the same time so therefore making it impossible for me to park mine as I cant see anything. You get a vote from me

    As there are a lot of people who would give -1, there could be a server for players willing to play like this. Nothing is impossible. And why admins should sit near one drop-off point, if the player who is blocking can just be reported. And places to park could be service stations and parking lots. +1 from me.

  7. I agree with this one. Considering this car is planned to be implemented anyways, making an additional skin should not be that hard to do. Maybe even give some different options. One for convoy, one for wide load and long load? Just my thoughts :)

    I dont think there is any wide/long or oversized loads at all... Unless they add Jazzycat's trailer and cargo mod to ets2mp. What most likely will not happen.

  8. So the idea is simple, make available cargo list the same for all players and endless (because of ncz in loading depots), but in the meantime it would require more available deliveries in one company. It could be useful for company's what are making convoys. Sorry, i got no pictures.

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