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Der Joey

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Posts posted by Der Joey

  1. "Equally however, we still intend to deal with those who cause serious issues in-game, that impacts upon players severely, with stringent moderation actions."

     

    In what way stricter penalties? Do you mean the 7 days that everyone is afraid of? Well, for example, if there are 3 weeks for overtaking inside a traffic jam at the level crossing on the c/d route, then I agree, but the ridiculous 7 days is "a soft penalty, not a "hard" one". 🤷‍♂️

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  2. Man, things are starting to happen at TMP - I like that. ^_-

     

    The new chat system now no longer looks like it's from 2006, but keeps up with the times and looks "newfangled". However, there is only one small thing that bothers me: 

     

    I would put the chat messages a bit further down again, like it was before. I think that looks better and you don't have all the messages in the middle of the screen. 😄 

     

     

    New:

    https://imgur.com/a/Pxlr8VE


    Old:

    https://imgur.com/a/aGDQypo

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  3. On 4/15/2023 at 2:35 PM, JustinThatTrucker said:

    Heyo,

     

    So I'm sure there is a valid reason as to why this hasn't been a thing yet, but I think a neat feature would be to have the weather be the same for everyone. I know some people prefer to turn off rain completely, but I think perhaps an option in the TruckersMP launcher to make it so you prefer localised weather or global weather could be a cool feature.

     

    Hellow,

     

    Many wish it and I am also a fan of it, as it gives TruckersMP another positive step towards realism. 

     

    If you look at the post, something like this has been suggested in the past and Smoky has already put it on //accepted. I think this is on the development list and will be worked on in the near future. So we can certainly look forward to that :mlg_doge:

  4. On 4/15/2023 at 12:13 AM, poopingcorn said:

    Hi.

    This question is meant for everyone who has/had the Game Moderator role.

    I have wondered how it feels like to be involved in the team of TruckersMP, so I have applied for the Game Moderator role.

    I would like to prepare myself (in case I could get accepted), so I would really appreciate it if someone could tell me their experiences in this position.

    Most preferably, I am interested in:

    • The process. What are the most typical questions that you will get asked in the interviews? What happens during the training?
    • The difficulty. How hard is it being in this position? What tasks do you finish mostly? What does a typical day in this position look like?
    • The experience. How much fun do you have in this position? Does it add a more fun experience in this game?

    Feel free to add more answers, but these questions are enough information for me.

    Thank you!

    I think some things can be answered here for you in terms of application etc. https://truckersmp.com/knowledge-base/article/27

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  5. 2 hours ago, ScobraBR said:

    ANSWER IN LANGUAGE: PT-BR and ENG:
    RESPOSTA EM IDIOMA: PT-BR e ENG:

    IN ENG:

    What would be nice is that the rain on the server will occur in certain parts of the map within the server for everyone regardless of whether or not they have rain enabled. Because then the game would be more real.

    IN PT-BR:

    O que seria bom, era que a chuva no servidor ocorrer-se em determinada partes do mapa dentro do servidor para todos independente de ter ou não chuva ativado. Porque ai seria mais real o jogo.

     

    This has been addressed several times in the past, synchronization is related and due to certain game-groups this is not possible. (I think that's how I understood it at the time.)

  6. 15 hours ago, Foobrother said:

    Completely agree. Unfortunately I can already foresee people regrouping to the SIM2 server to meet as many players as possible. Because SIM2 is where you will have the most players (since the majority wanted 150km/h) 😞

    Ultimately we will end up with nobody on SIM1 and everyone on SIM2 and they will come back to the one simulation server setup again 😆

     

    Yeesh 👋,

     

    That's no use. At that time it was also so that on EU1 were about 700-900 players, there you had your peace. On EU2 were all as chaotic as we SIM1 experience today. EU3 was then rather a server where also not many played like for example the US SIM server on ETS

     

    12 hours ago, ChristmarDK said:

    I am very agree on what you have mentioned here in that message, since 150 km/h is step backwards from simulation project we got introduced back 3-4 years ago.

    There is thing i hope (IDK if i said it here, cannot rememebr).

    I do hope that people who are going for simulation and chill drive , have something to say more than these people who looking for to drive fast and making collisions with another player 🤦‍♂️
    Simulation games is Simulation, not Need For Speed as many people thinking it is. 

    Addition from above, i hope people do realise that it is SIMULATION and not arcade game as these people thinking it is. - It is fine for me, that they crying that they cannot drive 256 km/h and destroy the fun for others because they cannot steer correctly. I do not understand why people are hurry in this trucking simulator game? You have pretty much time to deliver at TruckersMP - the time is slower than singleplayer. But i guess, i will never find out and understand why.

    I do hope, that it will go towards simulation again, in the near future, since there is so many people who critize this change(s). 

    If i was Management-staff and have something to say,(if this should happen or not) i would never allow this change to happen. I would have done something else, that i will not go in details with for now.

     

    Well, it's just MY forecast. 

     

    We are now back to the current state of things as they were more or less back then. I think due to the rapid decline of players in 2020/2021, TMP did not want to lose all the players and had to react accordingly and bring "new" content and have therefore made in a very short time the changes that are in place today. 

     

    As mentioned before we are still a game, but not a Forza 5, GTA 5 or any other racing game. 

     

    As I already suggested, we should still have servers for people who want it to be realistic, just so it's divided fairly! Also, despite the failed project "Road to Simulation", you could continue to work on it and open a server where exactly these things are continued and developed. 

     

    As long as we continue to drive at 150 km/h, there must be changes regarding the penalties and they should be tightened again! Since Luna has joined the team again, I hope that such changes can be achieved in the next few months until summer at the latest.

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  7. The update included a revision of the C/D road, as well as a higher speed limit on our servers after weeks of voting. There was criticism about the 150 km/h speed limit on our servers. In the context of the other changes to the C/D track, which I think is really worth a look, I think the 150 km/h limit on our servers is also harmful.  

     

    We see that players more or less "came back" after the update to be able to drive fast again. It may be that the "Road to Simulation" project has failed. But why shouldn't we continue to work on it and consider more optional steps that deserve this title? Now we support again those who only do shit with this speed and can't even keep your own trucks under control at 110 km/h. If we can already go 150 km/h again (on all servers except SIM1), why don't they make a decision that is fair for everyone? 

     

    I intentionally left out the [US] sim and the [SGP] sim because in my eyes it doesn't make sense to operate these two servers since hardly anyone plays on them.

     

     

    Euro Truck Simulator 2

     

    -Simulation 1; Speed limit 90/99 km/h, collision, road rules

    -Simulation 2; Speed limit 150 km/h, collision, road rules (You should find another name, because it has nothing to do with "simulation")

    -Arcade; Speed limit 150 km/h, no collision

    -Promods; Speed limit 90/99km/h, collision, road rules 

    -Promods-Arcade; Speed limit 150km/h, no collision

      

     

    American Truck Simulator

     

    -[US] Simulation; Speed limit 120/130km/h - 74mph, collision, road rules

    -[US] Arcade; Speed limit 150 km/h - 93 mph, no collision  

     

    In my eyes, that's pretty fair, since both sides benefit, right? I mean many wanted the 150 km/h now they have their 150 km/h server. In addition, the players then come at their expense who wanted to have a realistic server. If at least a server would appear, on which realism is really built, then more players would participate and keep TruckersMP alive. ( with caution expressed "keep alive").

     

    In addition, the changes in penalties need to be reconsidered. I notice that since the change to 150 km/h on all servers (except sim1), a large number of players tend to mess up more and intentionally break the rules. Even if the admins should not be so strict in the sense of the players, the players should first have more respect for the people who sacrifice their free time for this project. The topic of respect has simply slipped into the mud in recent years, affecting both TMP staff and players! The current penalties for overtaking in a traffic jam or similar cannot and should not be punished with 7 days, as such things are done deliberately. In this regard, such things should continue to be punished with 15 to 21 days. It's enough that the permanent bans have been abolished for the most part, but a no tolerance policy must be maintained for certain things like racism! It does not matter if something slipped out or not!

     

    We'll see what happens with the update, maybe this will be discontinued in the next 2 months who knows. With these words, stay healthy. ❤️

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  8. I think it's a shame that the changes are made for the people who are constantly whining about only being able to drive 110 km/h. Now we are back to the state of 2018/19 and again have two servers with 110 and 150 km/h. The people who really want to drive realistically for them there are no changes e.g. that you can only drive 90 km/h on SIM1. 

     

    If you want to implement Formula 1 after, then you should develop the project in such directions.

     

    Simply a pity.

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  9. 3 hours ago, nicokay9 said:

    I feel it's kind of extreme assumptions now. It's either a full sim or a NFS with 150kph where everything is allowed.
    There are so much more possibilities and in my opinion it's important that we take part in these surveys so we can let TMP know what we all think by ourselves is important and what should or should not be changed.

     

    The thing is, where are the conclusions from the previous surveys, e.g. from last year? To date, nothing has been published or talked about, and that's why many find it unnecessary to participate in surveys when in the end many are ignored. (I, for example, would not want to do it then either). I think surveys are such an issue in themselves. There are pros and cons, but then you should also listen to the community. 

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  10. On 2/11/2023 at 2:08 AM, FernandoCR [ESP] said:

    I wasn't talking about the current survey, but about what's been said in the blog post:

     

     

    Dissatisfaction about the game moderation, from who? From those who have been banned because they can't (or don't want to) drive properly.

    Complaints about the Simulation server configuration, particularly in regards to the speed limits, from who? From those who want to drive as if TMP were NFS.

    Sadly, this kind of players seem to be the majority of the playerbase.

     

    This, added to some comments I've read in Discord (from people in the "users panel"), is what makes me fear that the speed limits will be changed, and not to lower ones, obviously. Surveys, feedbacks, will always play in favor of the majority.

     

    👋 

    I think there would be problems if I worded it the way I would have liked...., but fine. 

     

    So I would be for permanent speed limit of 90 km/h on our server. This game is viewed by many players as if it were Forza or GTA Online. Many of these players think they can ignore the rules because they "don't give a shit" about the traffic rules and in the end it's these people who cry when they get banned. Finally, they try to get their bans lifted with appeals and feedback ticket even though they know very well that it won't do any good. If you want to drive fast, then you should either not play ETS2MP or you simply play Forza, GTA5, etc.

     

    I would simply be in favor that we regulate the speed on all servers to a maximum of 90 km/h and on the "Arcade" the speed remains at 150 km/h + no collision. The people who have to decide it in the end probably don't want this because I think they are afraid to lose all the players. I mean what for do we have an extra "Arcade" server with no collision + speed up to well over 150km/h+. 

     

    That we will raise the servers to +150 km/h again, won't happen believe me. We have seen in the past what can and will happen. 

    What would interest me, though, is what kind of results come out of all these surveys..... The other question is whether or not they are ever published. I think for many of us such results are interesting. 

     

    But well, we'll see what MP makes of it. :HaulieSus:

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