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RB1988

Veteran Driver VII
 TruckersMP Profile
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Posts posted by RB1988

  1. I’m sure this is just the tip of the iceberg in terms of making the GM team more in-game focused. There still remains the limitations of how many reports can the servers store before they are timed out. Perhaps the players in game can only create a maximum amount of reports in game across a certain time frame? 

     

    The anonymous web report feature also doesn’t always work. You click the link to see the uploaded evidence, and a lot of the time it’ll direct to a medal or YouTube site under the username of the moderator who’s applied the ban, that’s also assuming they’ve edited their signature. 
     

    1 step forward, half a step back, but at least some of the previous Project Managements terrible mistakes are starting to be undone. 

    • Upvote 1
  2. This is a really cool and interesting addition. I’ve already started hauling a few of these cargos and the models themselves, although a bit…..creative, are really well done. 

     

    I look forward to seeing where this leads too! 

     

    RB. 

    • Like 1
  3. I feel this move is the wrong way to go about things. 
     

    Road to Simulation was meant to be a great idea, had it been handled properly. TruckersMP should be (should *have* been) a multiplayer extension of the core game, which is a Simulator. There is nothing in these changes that hints towards the core ethic of American Truck Simulator or Euro Truck Simulator. We’ve all known for some time, the main group of players are those who don’t know the first thing about trucks, the way the drive, or the regulations concerning them. So, for Project Management to pander to the needs of these people is a terrible idea. This isn’t the first example in recent months either. 
     

    We’ve seen it in the changes to ban lengths, removal of almost all forms of permanent bans, even so much as removing permanent bans of players from the past. Now, we’re lowering ourselves even more by removing the final aspect of whatever minimum of Simulation was left.


    The final insult? The Project Manager responsible for this reversal is not even sticking around to see what happens as a result of his changes!?! This is incredibly poor leadership. You are in effect saying, here you go, I’ve reversed everything that we’ve all been working towards for the last 3 years, have fun, bye bye. It’s weak, and pathetic. 
     

    It’s a kick in the teeth for those of us who prefer to drive how the game intended us to use it in the first place.
     

    • Like 1
    • Upvote 6
    • True Story 3
    • Woah! 1
  4. On 3/19/2023 at 12:07 AM, Leon Baker said:

    Hey @RB1988,

     

    Thanks for the suggestion!

     

    Having an option to randomize the job destination indeed sounds as a great addition to the Job Dispatcher. I would only add to such feature an option to select the range of the distance. For example, the minimum number of kilometers 500 and maximum 1000, so that it looks for job destinations only within the selected range.

    Hey Leon 🙂 

     

    Having the entire map at our disposal is what makes it so fun 😀 You could go to the next town, or 4,000KMs across the map! I can see however that having the option of restricting the distance could make it more appealing to more people 🙂 

     

    RB. 

  5. 1 hour ago, "RICKY" said:

    This idea must have been funny, not knowing where we were going. but maybe it should be complicated because not all players have all the DLC. But I liked the idea. positive vote 

    Myself and members of our VTC like to do what’s called “Job Dispatcher Bingo”, where we choose a location to drive too based on where the curser lands in the list as we scroll through. 

     

    I believe, the city list is populated based on the individuals DLC’s, so as long as everyone in your party as all the DLC’s as you do, it shouldn’t be an issue, in theory. 

     

    Glad you like the idea as well though 🙂 

     

    Best Wishes;

    RB.

  6. Suggestion Name: Job Dispatcher: Choose Random Destination Button

    Suggestion Description: Adding a button underneath destination that when clicked, will pick a random destination

    Any example images: N/A

    Why it should be added: There is a button that will suggest a random cargo, so why not the same for the destination as well? I for one like to go somewhere at random, especially useful if we don't know where we want to go! 😄

    I hope this will be met with due considerion.

    Best Wishes;

    RB.

    • Like 2
    • Upvote 13
    • HaulieLove 1
  7. 11 minutes ago, SebastianZ said:

    there were some roads wich ended in nowhere and if you took them you would fall out of the map. (the invisible Wall was just missing)

     

    Thanks dude, that’s a lot easier to understand 😎

     

    RB. 

  8. Hello;

     

    I know that I am suffering from a lack of knowledge of dev speak, what is meant by “closed off a dead end road in ProMods Great Steppe”? 

     

    Dead end roads are, to my knowledge, closed off by definition? 

     

    Can some sample images or a greater explanation be provided please? 
     

    Thanks in advance 

    RB. 

  9. Hello :) 

     

    I am having difficulty linking Patreon account to TMP Profile. I keep getting the error ‘No Active Patreon membership found”.  

     

    Checking my Patreon Profile the details of the account are all there. 

     

    Any help gratefully received :)

     

    RB

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