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LIPtoH

Veteran Driver VI
 TruckersMP Profile
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Posts posted by LIPtoH

  1. Update | 0.2.1

    • SII_Decrypt changed from exe to dll to work with files in memory and minimize disk access
    • Added ability to Add Custom paths
    • Added ability to Edit Freight market jobs
    • Added ability to Sell garages
    • Added Garage manager menu to sort Drivers and Trucks
    • Added support for latest ATS savefile version
    • Created HowTo PDF and Video
    • Numerous bug fixes

    Download
    Google drive - https://drive.google.com/open?id=18UEpQxHQpVQEDOTC6GjWSd0Oc3IHzeAw

    • Like 1
    • HaulieLove 1
  2. 15 hours ago, Basher515 said:

    Hope this can be fixed

    It's not a bug but how this tool is working.
    For freight market it gather information from loaded save files, don't provided with program from the start. It made this way for people that uses map mods and cases when SCS reworking existing map. 
    Only way to "fix" this is to populate route database from your saves before using program. In future updates will be added extended route data calculating from partial data (Let's say you want to add a job from point A to B but this path dont exist and it will try to find intersecting routes from A to C + C to B). This way you will get route data closer to real one.
    I don't know how to better implement this because setting lowest value of 5km for all missing paths it's not good and setting highest value of 4000km not good either.
    If someone has a suggestion please leave a comment.

  3. Update | 0.1.5
    Change log

    • Fixed GPS related errors resulting in not loading save file
    • Fixed GPS route sharing (now you don't need existing path in save file)
    • Fixed distances mesuring units not loading on startup
    • Added prompt on game type changing
    • Added basic Trailer edit
    • Added ability to search for QJ and FM Trucks and Trailers

     

    Download
    Google drive - https://drive.google.com/open?id=17Y4wcJUIm_EtMsar1cljad4mtxmbI-mb

    • Like 1
    • Woah! 1
  4. On 2/13/2019 at 9:50 PM, [NT-CRC] jorensanbar said:

    I can push the save button in the wrong game.

    Yes, it looks strange but u can't do this - program still save previous gamesave file.
    Only one solution i think would be OK - prompt user about loaded file and ask him is he wanted to discard save files and proceed or cancel game switching if it was unintentional.

     

    53 minutes ago, BubbleMuscles said:

    huge money

    Do you infact receive that amount of money? If it is - so i can't do anything about it (it is calculated based on distance and will be wrong until program learn this route(i can make it better but still u will be waiting for program to learn routes) ). If it's not - just don't bother.

  5. 29 minutes ago, thomasdavid097 said:

    do you accept suggestions?

    of course i accept sugestions. About what you ask:
    - Freight market is big by itself (for whole map i think it is more than 1500 entries) and each entry is pretty big and don't forget about mods\dlcs.
    - Cargo market generates cargo from numbers(seeds) and in first place needs to be decoded (not posible wright now) and also depends on dlcs, mods, ingame time, etc., but more dramatically.

    So none of it possible.

    • Like 1
    • Thanks 1
  6. 11 hours ago, BiaoDian said:

    How to share GPS with friends

     

    Then you click Copy button data was copied to clipboard, like then you do Ctrl + C, so if you Paste data using Ctrl + V, for example in chat you will see somthing like this
    1F8B08002635395C00FF9DD04D0AC2400C05E07DA17798A5420BC9647E1A2FE0B6E001CA682B9DCD8CD462E9ED8DBA1341719745F2F15EF6EDA16BC33C96854CC7618CA92F8B25AC971CD35C162A855B97723F74977C8D73CC69A736351920D24DA5506B0F95AA110D3BA0AD1CF4711A4EAFC5739E9630F54F3A8C43F841368EBD2581BD6657298DC446376F6E48EB57C93A6604946CDE4950E3D979FB87D320494571983C8B660009E00F88D081257CFC0CD18A44681DF88FD41D5970286F95010000
    So your friend need to copy this text and Press Paste GPS data in the program.

     

    1 hour ago, thomasdavid097 said:

    I keep getting errors..


    I fix a bug that lead to this error

    • Thanks 1
  7. 1 minute ago, [Dragon] *LaoMeng said:

    At present, the only problem is that the name of the goods can not be translated and the rest can be translated.

     

    Yes, because it isn't a priority right now and minor features like translation is a byproduct. And as you can see not all of the cargo have Initial string, but only Translated. For now it is a bit of a waste of time to translate it.
    For example right now i'm working on two major features - trailer "editing" and cargo market and if i will be bored of it i will try to add cargo\city translation.

  8. Translation guide
    Folder structure
    In root folder you have a folder called "lang" containing all translation including base ones.
    To make a custom language you need to create a folder with name of Culture Info "xx-YY" where xx is a two-letters language code (https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) and YY is two-letter Country code (https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2)
    In that folder you need to create a file with UTF-8 codepage or copy existing file from another translation or base_lngfile.txt from "lang" folder.

    If you want you can include a flag icon with a 16x16 size and in png format. You can find a source one here - http://flagpedia.net/


    File structure
    First line is  a same Culture Info "xx-YY" but in square brackets like so "[xx-YY]".
    Next is a lines for translationin structure like that:
    xxx=yyy where xxx - you don't need to translate, and yyy - you need to translate.

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