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pleox

Veteran Driver II
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Posts posted by pleox

  1. On 12/03/2018 at 10:24 PM, Tango Tr { Owner } Allan said:

    people with a ping of anything over 120 are using a VPN as VPN cause lag because they are limited by that VPN bandwith they should be using a straight forward connection to the servers as there ping times will be much lower 

    Lol where are you living ? 

    My ping go from 40 to 1500 with a normal connexion when there is too much people around, just not an optical fiber... Not everyone have a really good connexion. 120 is a pretty good ping actually.

     

    For the suggestion, it's a good idea but maybe with an visual signal like the horn one, to inform other players this one is in ghost mode.

  2. If we had a lot more IGM, ok, but with the current staff this is not really a good idea.

    However, another option would be to "stack" report comming for a small area in little time, as they are probably linked to the same accident => what happen need to be watch only by one admin, and severals report could be dealed with at the same time.

  3. On 13/01/2018 at 10:36 PM, FernandoCR [ESP] said:

    Do you guys realize that this topic was opened more than 2 years ago? When I saw that I had been quoted, I had no idea what the topic was about, couldn't remember at all. And most of the answering people have misunderstood the suggestion. It's not about replacing the cool paintjobs with default plain ones, but to load default paintjobs when spawning, so the trucks around you be are loaded faster and can be seen earlier, and then start loading the "full-detailed" models, wich would be faster for powerful machines, slower for low-end ones. And once the loading process is finished, everything looks the same as... now? Or should I say... as 2 years ago? :troll:

    That's a really good idea - I'm surprised they have not implemented it yet. When you have a pc like mine, it would be pretty usefull...

  4. To get back to the topic, which is not being banned or not for loading an autosave, maybe we should use a mix of time + distance to get the ghost mode really efficient.

    Like 30 seconds + you need to move at least 20m for the ghost mode to stop. With this, you know even if the player move, you will not crash into him if he just spawn (like joigning the server and begining to drive before being connected (EU 2 ;))), and it can prevent crash due to autosave.

  5. Hello, for the ones who say 20 sec is enough : no. When you have a computer like mine, ghost mod can end before you are even here, you can be in the loading page (as it is decreasing as soon as server consider you here, but not your computer) or waiting for other truck to spawn (can take up to 30 seconds depending on the number of players around). This 2 issues can be really damaging for other players, as if you drive while you don't see others, you can drive trought them and leading to a similar issue as non-damages mods.

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