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Posts
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Posts posted by Groofy PL
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^ I know but it's just irritating just a bit.
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Suggestion Name: Improve report systemSuggestion Description: Recently I caught myself playing a bit ETS on eu2, and making a few reports a day trough website it's really great but i think it needs a few improvements. Like:- putting local time that converts to UTC automatically (should be easy)- inverting order of reports - newer first (I think it's essential)- maybe grouping reports to pending and considered and subgroups accepted, declined. Let's say reports are moved... hmm automatically after hmm... certain time from report or after ban expires? or manually after reporter (person who reported to be clear) check box he read considered report... (For further consideration)- fix this message: (Or just delete it)
Any example images: Yes^
Why should it be added?: Just to make reports and report system more clear.
EDIT: Waiting for hate wave ;p
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2 hours ago, Freddyk said:
You can see the Truckers ID when you select player and click report on him.
You can always use "/pi 760" in chat.
ok but this is dangerous while driving, and i saw players logging off after they cause problems...
2 hours ago, Akuba said:I think this should not replaced, but I think there could be an option to add these to the playerlist.
Another idea could be to toggle between these two id's when howering the name or clicking at the id itself (if the way these lists are created allow's this).
Ok You are right both numbers will be better.
2 hours ago, RayRay5 said:It's easier to remember/type in a 4 digit number than a 6 digit number.
Especially when you have to be fast as an admin, long digit numbers can be bad for ban handling
Ok i agree with that. I want to use TMP ID for reporting after play on site.
2 hours ago, El1teZombiezHD said:I like this idea but i think it would be nice if it were tweaked a little. Maybe instead of REPLACING the InGame ID with the TMP ID, there could be a section on the TAB Menu which has their TMP ID. This would most likely result in a small widening in the Menu however, it would be cool to see it implemented.
That's really good improvement.
35 minutes ago, FirestarteR93 said:Well...You can use:
- /pinfo <ID> to get any player's full name, TruckersMP id and SteamID
- ingame report shows you name and IDs above the report reasons - http://prntscr.com/b4webd
- You can get the IDs through logs
- You can even search for the IDs trough the site
Yeah i know these methods, but imagine You are driving sth happen You make record and continue journey, then view record and that's all.
So for futher consideration I'll like to edit my suggestion into adding TruckersMP ID into TAB window instead replacing it.
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Suggestion Name: Replace ingame player ID number to TruckersMP IDSuggestion Description: When player joins server it gets ID number based on free slot on server and it chnges everytime. OK, but let's change this number to TruckersMP ID which is unique to every player and constant.
Any example images: Attached file
Why should it be added?: For now reporting during game is really pain in the.... so I started to use recording software and when i make a video i must dig trough logs which are sometimes quite large, but that's not the point. Players sometimes change their names in game so when I want to report guy A it shows name B, which can lead to misbans, and admin must trust me that I found right ID. But if ingame display TruckersMP ID there will be clear record on screenshot or on video that Ban goes to guy A.
Ps. Sorry for bad english, but I hope You will get my point. -
"Once you get near the traffic, trust me. You will know when you hit the single roads"
I thought this guide is to avoid getting in small roads and causing more traffic
I know how to drive there. That map thing was sth missing in guide so I pointed it.
Edit: My english gets so bad after beer... So Sorry for everybody reading this and gets blood from eyes...
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I would like to see a map showing people where are those single roads near Oxnard because it's to late when u get there and stupid GPS says to go trough single road...
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Mods are disabled for Multiplayer since the last Update.
But I won't get banned because i'll use it?
And will mods be enabled again?
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Just tried the 125T trailer in ets2mp to see if it still works..
And it does
If you're not stupid like me
http://plays.tv/video/55d5fa601da4d7b157
So can my comment pls get unhidden?
You see DAF can't handle that My Scania doing just fine. Thanks for everybody for quick help.
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Hello Groofy PL,
You need to get the 125ton trailer in single player then save game and load it in Multiplayer.
When i do that with 125 ton trailer attatched and parked in NCZ and when i load that save my trailer goeas back to normal
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Mods are disabled for Multiplayer since the last Update.
So how it's possible that people are driving with empty trailers that come from mod?
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Hello,
I wanted to add one of approved mods to my game in MP. That was 125 ton trailer. But... It's not working... To minimize replies saying "What have You beed doing etc" I will try to write what was istallation procedure and where it fails.
1. I went to I<3VODKA's topic about approved mods for use in mp.(can't find link right now)
2. Look and choose mod to use. (125 ton trailer)
3. Read installation procedure.
4. Download.
5. Insert mod file in required location (ETS2/mods)
6. Start SP enable mod and make a save in safe spot (NCZ) (Mod is working)
7. Start MP and load latest save with mod (ignore warning - OK)
8. Start game and drive, and here all trailers went back to normal....
I'm asking for any help or guide.
Maximum beacons per vechicle. City beacons
in Done
Posted
Any example images: Nope