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caff!!!

Veteran Driver VII
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Posts posted by caff!!!

  1. Road trains will only be an ATS thing with a higher trailer limit, ETS2 at most is getting B-Triples unless it also gets 5 trailer combos (don't.) Also, B-Triples are honestly easier to drive than HCT as it turns better in tight areas. Now, road trains are fun but impossible to load without mods to move loading zones in prefabs due to the extreme length

     

  2. it's easy to speed, it's harder to save mod

     

    A rule to allow 1-2 duplicate(s) of any accessory part zone with anything attached to them (maybe a beacon exception) with up to 5 total duplicates sounds easy enough to implement and still allows for full multi-bar setups. It's not like even without savemodding you can make some hideous all lights all the time trucks or become the lord of beacons

  3. I expect a lot of custom trailers, since it's no longer a secret magic only known by a few.  As to doubles, I doubt hybrid trailer lengths would be allowed as in ATS.  It is a big shame the full aero kits aren't available on your own trailer but it's still a beta.

  4. 11 minutes ago, RayRay5 said:

    Hmm, intersting wording. Maybe a hint for Multi-Drop-Deliveries?

    Possible as part of a highly hinted at economy overhaul with rigids, but I think it's more of re-configuring depots to have cargo and a destination that would make sense for them rather than it is now where logistics depots have heavy equipment

    • True Story 1
  5. is the NCZ extended into the junction as well?  Honestly, that alone could had solved most of the issues with people getting stuck in the turn by being caught out by just how big of a turning radius their land yacht sleeper has.

    • Like 1
  6. 8 hours ago, Killua // Ireland ^_^ said:

    Nice to see this but really hope they do not change C-D road :unsure: I will not be one bit happy if they kill C-D by making it more then a country road :unsure: Downside to updating the base game tho is for users with lower end pcs 

    I can see the road being redirected into duisburg directly instead of going around the city to make room for a larger city and way overdue rebuild of the area.  In addition, the highway will most certainly be replaced with a shiny new 2+2 interchange block in the tri-city area.

  7. Replacing the data path with another vehicle addon accessory (flag mounting points, for example) is the easiest way to remove the mirror.  The other method would involve removing everything you pasted there, removing the reference to it in the truck's configuration (on top, where the plate is), and then editing the references so no number is missing, and the total count is correct.

  8. other things not listed on blog:

    Special transit route upgrades are in the beta, along with 2 new paint jobs.

    Mighty Griffin parts are added to the new Scanias, and at least a new chassis cover for the older 2012 scanias that uses the body color.

    The trailer_customization.sii is also in this beta, as seen from the ATS open beta.  It currently does nothing but seems to point to at the least trailer selection being revamped and perhaps trailer ownership too.

  9. @[ATL] DALNOBOY UA sure, although the contents of the file aren't that interesting.  Compared to other scene files, it's got way less options so it's most likely a very early work in progress.

    SiiNunit
    {
    ui_truck_scene_base_config : _nameless.config {
    
    	light_direction: (-1.5, -7.0, -1.5)
    	light_ambient: (0.35, 0.35, 0.35)
    	light_diffuse: (2.0, 2.0, 2.0)
    	light_specular: (0.5, 0.5, 0.5)
    
    	camera_position: (-12, 1.5, -20.5)
    	camera_aim: ( 0.0, 2.4, -3.4 )
    	camera_fov: 27
    	camera_stereo_convergence: 2.5
    }
    }
    

     

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