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Moh_

Retired Team Member
 TruckersMP Profile
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Posts posted by Moh_

  1. 1 hour ago, Mrs.Beyza said:

    Speed is declining. :)

    Not true. If I set the cruise control with no trailer, the cruise control remains set. 

     

    47 minutes ago, KeikoDeer said:

    This is something built into the SCS engine iirc. This happens if you open the Console too. It basically helps those who want to use WASD or other keys when typing a message, but don't want to interfere with their truck. Really, you should be pulled over when you are typing a message :troll:

    So really, this isn't a bug on TMP's side, yes the trailer thing is weird, but it's all the same principle iirc :D

    Hope this answers your question :D

    The console bug is different though. When you open the console, you lose all focus of the keyboard mappings with the inputs remaining fixed relative to what you were pressing before hitting the console key, where as with the in-game chat, it's a case of the truck only braking with a trailer attached, but other inputs working as intended (e.g. mouse steering).

  2. Hello,

     

    Mod Version: Version 0.2.2.1.1

    Updater Version: 1.0.0.4

     

    Description:

    As a person that plays the game using mouse steering, I have come across a bug where the truck stops the moment I open the chat window with a trailer attached to my truck. If no trailer is attached, I can use text chat with the truck driving normally. The video below shows me driving with no trailer and talking in chat, followed by driving with a trailer and talking in chat.

     



     

    Thanks.

  3. Suggestion Name:

    Reworking the ban system

     

    Suggestion Description:

    I feel like the current ban system could be improved in many ways, from making bans easier to understand, as well as improving the speed at which punishments are handed out.

    As it stands, the first three bans are issued at admin discretion, which leaves a lot of room for interpretation depending on the offence caused. There's also an issue of admin bias at play; obviously this is hard to quantify, but say an admin is having a bad day, they may punish a user longer than what the offence deems necessary. This is something that isn't avoidable by anyone, as it's just human nature to react with your feelings.

     

    My proposed solution is to implement a  "driver license" system, where each user is assigned a "license" as part of their account.  Every infraction carries a penalty point of some value. Once a user reaches a specified number of points, the player is automatically banned for a set duration of time, or permanently, depending on the number of points accrued.

     

    To explain further, here's a detailed example of what would happen to a "problematic" player:

    First offence is overtaking recklessly during heavy traffic, the player receives 3 points on his/her license and is automatically banned for 5 days.

    Second offence is ramming another player off the road on purpose, the player receives 3 points on his/her license and is automatically banned for 7 days.

    Third offence is a repeat of the previous offence, the player again, receives 3 points on his/her license. The player now has a total of 9 points, and the first threshold for a longer suspension is 9 points, the player is automatically banned for 1 month.

     

    This will also make the jobs of in-game administrators easier. As they go through web reports (assuming a perfect system), they just have to select the infraction and the player will automatically be given the appropriate length of suspension and points without having to manually check their ban history.. This will also improve the speed at which in-game reports are completed, as they just have to select the ban reason, and the system can work out the rest.

     

    Infraction list:

    Horn spamming - 1 point - 1 day ban

    Wrong way - 2 points - 3 day ban

    Inappropriate overtaking - 3 points - 5 day ban

    Ramming - 3 points - 7 day ban

    Blocking - 3 points - 5 day ban

    Hacking - 6 points - 14 day ban

    Inappropriate parking - 2 points - 3 day ban

    Unsupported mods - 3 points - 7 day ban

    Ghost driving - 2 points - 3 day ban

    Exiting map boundaries - 1 point - 1 day ban

    Useless traffic - 2 points - 3 day ban

    Inappropriate convoy management - 3 points - 5 day ban

    Trolling - 3 points - 7 day ban

    Car with Trailer - 3 points  - 7 day ban

    Abuse of paintjob - 3 points  - 7 day ban

    Excessive save editing - 2 points - 3 day ban

    Reckless driving - 3 points - 7 day ban

    Beacon abuse - 2 points - 3 day ban

    Doubles and triples - 3 points - 7 day ban

     

    and so on...

     

    Thresholds for points accrued:

    9 points - 1 month ban

    12 points - 3 month ban

    18 points - 6 month ban

    24 points - permanent

     

    Some will note that the values I have specified for each infraction and the duration of punishment are relatively high, this is because I'm of the opinion that the current punishments handed out to players are too lenient, where by they only spend a short amount time away from the game before they can come back and continue causing trouble for other players of the community. Though this could be considered a separate issue, but I feel like tying the two issues together would help to improve the overall experience of removing "bad" players from the network.

    Obviously these values are based on my own opinion, but I feel like giving a fixed example may help people develop a better understanding of the idea.

     

    I realise that this is a significant rework, and may not be entirely technically possible. But it's something to reflect on, considering the current state of large number of reports, and problematic players. I also realise that there would be an issue of "migration" of the old ban histories into the new system.

     

     

    Looking forward to hearing your opinions about this. 

    Thanks for reading.

    • Like 1
  4. Hello.

     

    I was driving through Scandinavia a few days ago and a player spawned on the left side of the road in a safe place, but I came to a full stop and took 17% damage even though there was nothing in front of me.

     

    I'm not entirely sure but I think it could be something related to the second trailer spawn on a player's truck.

     

     

    I wondered if this is indeed a bug or just a fluke.

     

    Thanks

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