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Moh_

Retired Team Member
 TruckersMP Profile
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Posts posted by Moh_

  1. Hello FlamingTree,

     

    Thank you for your suggestion. Unfortunately, we have come to the conclusion that your suggestion will not be accepted, as finding suitable reactions that are relevant to the TruckersMP community are hard to find, as well as issues with copyright for using such reactions.

     

    However, we have recently added support for the full Unicode emoji set, meaning that you are free to use over a thousand new emojis.

     

    Thanks for your understanding.

  2. The Schwarzmuller trailers used the same base trailer from the game, except for a different skin, branding, and side skirts. The Krone trailers have a completely different chassis with different options available for customisation.

  3. Do you have any microphones connected to your system? Some headsets only support one audio source at a time, so if you have a headset with a built-in microphone, you can't use the built-in mic unless you switch to the "Phone Audio" source, which allows you to use both the audio and mic at the same time, but at the cost of reduced quality. Windows will automatically switch audio sources if it detects the microphone is being used.

     

    I would suggest disabling all input devices under the Recording tab to see if it helps at all. I would also disable every speaker device except your primary speaker under the Playback tab.

  4. Suggestion Name: Add a delay before an account can be deleted if the user has been in-game recently

    Suggestion Description: As the name suggests, adding a grace period before an account can be deleted if the user has logged into the game servers within a specified time frame, for example, two weeks.

    Any example images: N/A

    Why should it be added?: Currently there is a 14 day grace period between deleting and re-registering an account, however, there is no delay as to which an account can be deleted, meaning that if a user breaks some rules, they can go ahead and immediately delete their account before they get banned. Implementing some form of delay by checking whether a person has logged into the game servers before an account can be deleted would help reduce ban evaders, as action can be taken against their account before they can delete it. Alternatively, implementing some form of a "status" to account deletion requests such as pending where by a number of days has to pass before the account is deleted permanently.

    • Upvote 3
    • True Story 1
  5. For PMs, the line corresponding to the message should be highlighted for better visibility. Similarly, if someone mentions your player ID, or your username, the text that mentions these should be highlighted so that you are made aware that someone is talking about you. For example, someone may have a question about the truck you're driving, and in busy areas it's very easy to miss messages that are directed towards you.

     

    Image example:

    5bkEwhS.png

     

     

    All in all, this is a good suggestion, but I personally think it goes hand in hand with "redeveloping" the entire chat system which was suggested a while back. (see this thread) I'll add other things I'd like to see.

     

    Language channels

    Similar to what we have on the TruckersMP Discord, I'd like to see language channels that a user can "subscribe" to. For example, if I'm subscribed to the French language channel, I can only write French. This would also help with filtering out server announcements from my chat that I don't understand.

     

    Disabling repeated messages

    Many users seem to think it's okay to repeatedly spam their VTC advertisements in busy areas, having a feature where by sending the same or similar message in a short time frame times you out from the chat would improve the experience for many users, similar to how Twitch chat operates.

     

    Chat configuration options and readability

    As a person who owns an ultrawide monitor with a fairly high resolution, I find it difficult to read the chat due to the small font size. Giving users the ability to customise the chat interface with different font options (please no Comic Sans!) and font sizes would really help in improving accessibility. I'm aware this is possible through mods, but having a native option would be so much better. Adding a timestamp option would also be very nice.

     

    "Modular" chat interface

    Being able to move, resize, hide the chat similar to the player tab list.

     

    Server announcements and in-game warnings

    Highlighting server announcements similar to the suggestion above would make them more prominent. I've found in many instances of night time driving where I could not read the message without looking up close due to the nature of the dark red font against night environments.

     

    Fixing some of the old chat bugs

    If you have something in your clipboard and type the letter V, it sometimes pastes what you have in your clipboard into the chat.

    Pausing the game with the chat open leaves you no option but to ALT+F4 and restart your game as there's no way to close it.

     

    • Like 3
  6. Game: Euro Truck Simulator 2

    Mod Version: 0.2.2.4.0
    Controllers Used: N/A 
    Description of Issue: Player spawned in front of me but instead of me driving through, I hit the person and took damage.
    How to reproduce: Not sure.
    Screenshots / Videos:

     

     

  7. One option I can think of is to follow the progress titles used in-game when you level up for reputation points.

     

    Example of first 10 used:

    • Newbie
    • Enthusiast
    • Skilled Worker
    • Professional
    • Master
    • Instructor
    • Elite
    • King of the Road
    • Legend
    • Divine Champion

     

    • Upvote 1
  8. It's an interesting suggestion, but one that I ultimately disagree with. Detecting whether someone is intentionally saving their game versus someone who is auto saving seems impossible (unless you know of a way then please do tell!). On top of that, many other factors can cause someone lag that are not just related to auto save, including but not limited to, network lag, GPU lag (loading textures, FPS, etc), system lag (disk speed) and so on.  Being able to tell the difference between these factors is often difficult.

     

    However, with the example you gave of someone saying they are going to be saving their game whilst driving causing them to lag, should be punished as they are intending to cause harm to other players. One could argue it falls foul of rule 2.5 - Attempting to use desync in order to cause damage to another users vehicle is forbidden..

  9. Really happy to see TMP moving forward and improving the experience for the players. I've always thought that this mod hasn't changed much over the years in terms of player experience, besides from supporting base game DLCs, Scout 1.0, the administration changes (web reporting system etc.), media team and so on. That's not to say those changes were bad, it just felt like things were progressing a little slower than expected.

     

    Looking forward to seeing what ideas are implemented and what ideas the community wants to see.

  10. To add to what the others have said: you can edit report messages after they've been submitted, where you can inform whoever looks at the report that you have reported the incorrect person. You can also add additional messages to the report, so you could have added a second message saying something like "I entered the wrong user ID by accident, I wished to report XYZ".

  11. 24 minutes ago, #Sikora said:

    Just one more stupid thing from truckersmp team... Everyone is talking about simulation in game with name Euro TRUCK Simulator in which you added CAR that players can drive. That CAR is real problem with trolls. Delete CAR from game? Noo, we will add some stupid speed limit.

    I think that's a very one dimensional viewpoint. There's nothing wrong with having the car in a game that's about trucks. it all boils down to how players drive, and judging by the number of instances where accidents are caused by people driving recklessly with the Scout car, I don't see the harm in implementing such a limit.

     

    The argument of "having a car in a game called Euro Truck Simulator" doesn't make sense either. Are you saying TMP should remove the car completely instead of implementing a speed limiter? Why should the actions of a small part of the player base who are driving recklessly, punish players who abide the rules when driving the car by removing the Scout car completely? Surely it would be better to add something like a limiter that would help reduce the number of accidents?

  12. I don't see the issue with this, the limit seems reasonable. It'll help players control the Scout car better as that thing rolls at high speed even with the tiniest of movements.

     

    Though I don't think it should apply to free roam servers, as the rules are more relaxed and it gives people the option to drive at any speed they desire without hindering others.

  13. Suggestion Name: Prevent text spam in chat by not allowing repeated messages
    Suggestion Description: Similar to how Twitch handles spam, repeating the same message should not be sent if it was sent within the last 60 seconds (less or more, that's up for discussion) 

    Any example images

    fp2J94G.png

    Why should it be added?: Reduce the amount of spam in chat, as some people abuse it and may not be punished for a while, if at all if the person hasn't been reported.

    • Like 2
    • Upvote 1
  14. I disagree. A system like this can be easily abused, especially if you consider some of the larger VTCs all giving "points" to each other.

    Additionally, other than showing that someone is "friendly", this doesn't really serve any purpose other than cluttering the tab list.

    • True Story 4
  15. This is a good suggestion, and one that I agree with mostly.

     

    I don't think it should be applied to event servers though, as more often than not, events take a while to get going and you'll find that its rather difficult to reset the AFK timer with the lag due to the large number of players concentrated in one area. Example, in Real Ops V2, it took me 30 minutes to leave the city and get onto the motorway. If the AFK timer was set to 5 minutes, I would have been kicked well before I managed to get going.

    I also think the rules regarding parking in high population areas will need to be revised, as it kind of clashes with the intent of the suggestion.

  16. I disagree. People who are abusive should not be given the privilege to play the game. If you cannot follow the rules, then you should not be allowed to play.

     

    Allowing others to continue playing muted reduces the severity of the punishment, meaning that if someone wants to be abusive in chat can do so knowing that the punishment they will receive will not impact them too negatively, as chat isn't something that's commonly used in a game like this due to its single player nature.

    • Upvote 1
    • HaulieCry 1
  17. I have noticed an increase in the number of players exhibiting lag recently. Not only when they brake, but when they are driving normally you'll see them ping back ever so slightly for a second before they jump "forward" again.

  18. I'd also make sure your GPU drivers are up-to-date.

     

    Depending on what CPU/GPU you have, you may be able to get more performance by "underclocking" or "undervolting" your CPU/GPU, as it could be throttling due to the high temperatures.

    Underclocking allows the CPU/GPU to run at a lower voltage, therefore generating less heat, so you might see a performance benefit this way, though this isn't always guaranteed. It's just something you have to play around with till you find out what works best for your system.

     

    Only really try this if you know what you're doing.

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