
Olizandrey
Veteran Driver III-
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Everything posted by Olizandrey
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Function of indicating breaking has been lost to me.
Olizandrey replied to Olizandrey's question in Solved Topics
Hello, @Riley [EN-US] and @oolala11! Thank you so much for your quick answers. I went with @Riley [EN-US]'s solution, and it worked. Thank you both!- 4 replies
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- break indicators
- hand-break lights
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Greetings, Since I reset my harddrive, I haven't had my old career / save. That's not an issue, but I had a feature that I can't find in my new career / save. Every time I used the engine break or hand break, my break lights would light up - as it does when I'm using the normal break. I have the same truck as I had then, and I have tried several settings to bring it back. Does anyone have an idea of how I can make this work again? I really like to be able to break slower - not to have people crash up into my trailer - and having the break lights light up when doing so. It really helps to warn drivers behind me better. If I don't manually use the retrader or use the normal breaks, it doesn't indicate that I'm breaking up, yet it did when I had my old save. Is this a setting or something that was changed over the last couple of months? Best regards!
- 4 replies
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- break indicators
- hand-break lights
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Sorry, let me get this straight. The Heavy Cargo DLC is not yet working for multiplayer. But because they implemented this DLC, we must downgrade, since multiplayer hasn't been made ready for the DLC? Is that how it is? Just have to get it cleared up in my head, cause I'm confused. Sorry, didn't see the last couple of posts. Looking forward to it <3
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Greetings all! I were a trucker in 18 Wheels of Steel: Across America. There you had accidents; trucks crashed on the road and more on. I really want that in this game too, but the original game doesn't really put that out there. I'd imagine you could implement some realism in the world, on the EU 1 server. I know it wouldn't work on EU 2, cause that server is.. all about speed. But EU 1 really needs something more than just great drivers (or serious drivers), that you occasionally meet. I was thinking of rockslides, accidents - both handled by police and with no one on the scene yet. Even roads, blocked by fallen trees - forcing you to turn around. The difficulty of the real world is lacking. I love the trainrails that sometimes stops your path for a moment. I hope you will see how this could live up the world a bit. The game is a bit too easy with money gain and easy deadlines, so a bit of unpredictable challenge is most certainly welcome, from me. Think about it. Mentioning this occasionally meet with other drivers, maybe a minimal amount of traffic would bring a bit life into the world. Only cars, not trucks. I guess there's a reason for not having it, but I really long for something out there to pay attention to. The original game has cars, but I wouldn't want to much that it becomes an issue. But a bit would be heavenly. I hope you'll take these things into consideration, if it's technically possible. And EU 1 is kind of a serious server, so I really think these two things could be great additions. Thank you for listening! Thank you for this great mod Respons to feedback! Thank you all for commenting! The traffic idea was mainly to have a bit of action. I see why it will be difficult / impossible. Thank you for the feedback on this part. The falling trees and roadblocks would be some work, I assumed that. I hoped that this could be considered (even by the game devs - SRS or what was it? :D) since it's fun stuff, and well.. it wouldn't really change the game - just more content! You need the game to play on this server, so it doesn't harm, like take away customers. Updating all the time - yeh.. You already do that great. You are out fast with updates - Thumbs up! Ugh, it would be a lot of work.. mhm.. Poke the Devs and make them implement a patch of random accidents or trees, rocks, fires, or random tornadoes suddenly ripping away half of the convoy! I'm sure they'll listen... Well. Maybe not tornadoes, haha! I accept "Rejected" and thank you again for commenting everyone! I'm Vals ingame, and see you on EU1! Maybe EU2 too, when I have enough cash to pay off the random ramming, without the bank taking my truck to pay the depts - again! PS! Remember to compliment those who drive well! It boosts motivation to drive better! An apology, after unintentionally ramming, makes a mistake acceptable, instead of a crime. Remember that Be good and patient, fellow truckers! *Honk Hooooonk!*
- 12 replies
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- traffic
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You don't see their names, nor distance IRL too? I see your point though, however, many drivers lag and it's then hard to find their speed. Takes me a while to get it right, having to measure our distance over and over. Just an idea. And for the interface, indeed. That's true. I also noticed the opacity feature, which helped me a lot. So that's not an issue. But isn't it possible to tamper with this rendering, so it renders further away? Sounds like just an adjustment to me as a feature of how far the mirrors render for instance? Though, this is just for the realism of it. Cause you have to be really close to see this orange warning lights' blinking. Ty for the feedback
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2 IDEAS. 1st idea: A "Nearby players" interface, which didn't take up that much space. Something more elegant, or even a build-in screen, into the cabin, showing around 5 closest players. Would look and work like the nagivation screen in the dashboard. I would also love to know how fast other players are driving. It's a simple number, showing "60 m/h" for instance. Makes it easier to drive in convoys, and you can watch out for someone coming up behind you with max speed. Could be really helpful, and sounds easy to implement. 2nd idea / thought: Is there a particular reason to why the roof orange warning lights are a big mass of steady light, until you're very close? And why do they flash so wild? I would love an improvement on the range, where you could see the rotating lights flashing, as far as when you can see the truck. That's just a few of my ideas, but thank you for reading.