Jump to content
Incompatible ETS & ATS Version ×

Search the Community

Showing results for tags 'testing'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • News
    • Development Announcements
    • Official TruckersMP Events
  • Information & Support
    • TruckersMP Rules
    • Guides
    • Help
    • Suggestions
    • Recruitment
  • Community
    • Discussion
    • VTC System
    • Event System
    • Discord
    • Developer Portal
    • Unofficial tools
    • Media
    • Q&A
  • International Community
    • Other Languages
  • Archive
    • Archive
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests


Known languages


VTC Name


Twitch


X (formerly Twitter)


Facebook


World Of Trucks


YouTube

Found 2 results

  1. Sugestion Name: #Register_mods_at_mp Suggestion description: The honorable RootKiller and WL4: Over the past few days there has been a discussion on the issue of mods within the Euro Truck Simulator Multiplayer , several players have ventured even after complaints forum and some bans by the administration . The implementation of the mods , as you may know, occurred through winter_mod.scs file , open and editable by any program " .rar " , which are known . That said , there were statements videos and tutorials on the Internet , people who in no time had intent to harm anyone , just had the intention of providing enriching the simulation experience within the game, the problem is that not everyone knows how to make use of mods, and some of these have caused errors like " crash" . As we know about mods that do not cause errors and bugs because they replace original files , or do not cause conflict with the base game , we decided to make a request to you so there is a " Register of Mods " compatible with the multiplayer , so that there is still the possibility of a higher quality in the simulation, without any prejudice to the Players and ADMS . Regarding authors mods , we have talked to some of them , such as the map developer Brazilian EXPLORING AMERICA , Roberto Restanho , who has done an excellent job since the first simulators made ​​by SCS , he fully embraces our cause it offers the EAA map for possible testing and possible implementation in the multiplayer ! No more to the point , look forward to your contact!
  2. #Register_mods_at_mp The honorable RootKiller and WL4 Over the past few days there has been a discussion on the issue of mods within the Euro Truck Simulator Multiplayer , several players have ventured even after complaints forum and some bans by the administration . The implementation of the mods , as you may know, That said , there were statements videos and tutorials on the Internet , people who in no time had intent to harm anyone , just had the intention of providing enriching the simulation experience within the game, the problem is that not everyone knows how to make use of mods, and some of these have caused errors like " crash" . As we know about mods that do not cause errors and bugs because they replace original files , or do not cause conflict with the base game , we decided to make a request to you so there is a " Register of Mods " compatible with the multiplayer , so that there is still the possibility of a higher quality in the simulation, without any prejudice to the Players and ADMS . Regarding authors mods , we have talked to some of them , such as the map developer Brazilian EXPLORING AMERICA , Roberto Restanho , who has done an excellent job since the first simulators made ​​by SCS , he fully embraces our cause it offers the EAA map for possible testing and possible implementation in the multiplayer ! No more to the point , look forward to your contact!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.