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Showing results for tags 'parking lot'.
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Suggestion Name: Dynamic AFK detection + longer AFK time in parking lots Suggestion Description: Getting AFK kicked is removed in parking areas. To prevent long queues and overfilling the server, reaching a server threshold capacity, say 5 player slots left, will kick every player that is over the normal AFK limit. Any example images: None Why should it be added?: I personally felt that increased AFK times in parking areas will contribute to immersion and gives a reason of their existence on top of being practical in dealing with some real life stuff you need to do. I am fully aware short AFK times is how the devs deal with busy servers so I thought of a solution that dynamically adapts to how busy the server is while adding a very convenient feature. Busy servers should always have free slots in them because it will act like the current AFK system if the server is constantly above the threshold that triggers the kick. Small servers have the big benefit of being able to utilize longer AFK in parking areas and might help encourage players to distribute themselves among servers instead of swarming to one server and burdening it. For people worrying infinite afk in parking lot might fill up the server and lengthen the queue, remember it will automatically remove the kick immunity in parking lots once the server is near full and kick everyone that has been afk longer than normal and freeing more spots for incoming players. It's a server side thing and doable as far as I know. Here is how I imagine what they can do to implement it. Detect if a player is in a parking lot which triggers the message "press enter to rest" and then mark them as immune to getting kicked but their timer still ticks. When the server starts getting busy and the server detects that the threshold number they set is reached, it removes that kick immunity from parking lots and then check the timer of those players. If the timer of those players exceed above the normal afk timer, they are kicked from the server. If they are within the normal afk timer, they aren't kicked. When the server load is below the threshold, the kick immunity in parking lots is enabled again.