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So ... I could see that for each 24-hour cycle in real time there is a 3-day (72-hour) game cycle - 3: 1. In this symmetry there is a constant repetition of the server time. Any player who logs into the server at the same real time will always find the server with the same game time. That said, let's go to the question: why maintain this symmetry (3: 1)? It would be interesting to break something like 2 1/2: 1 or 31/3: 1. What changes?? The cycle. Entering the server at the same real time, I will find different times on the server, allowing me to walk at different stages of the game day to t
Hello there, i was working on a website wich displayed the game time. So i read that i should not make to many calls to the API. To prevent the abuse of the API i made my own system written in PHP wich works very well. I want to share my code for other web devs. (I couldnt found one on the forum) <?php header('content-type: application/json; charset=utf-8'); //Original 2015-19-10 19:28:23 +0000 The date on the Docs seems to be wrong :/ reverse coding of current api stamp in minutes give me this date $format = 'Y-d-m H:i:s e'; $date = DateTime::createFromFormat($format, "2