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  1. Jeroen's post in [ANSWERED] [GMM] Moderation team was marked as the answer   
    It depends on a number of factors. For instance, the load on the report systems determine where our main focus will be. The extent to which people are efficient on a particular system depends per person. In addition, as we share the total load as a team, it also depends how many current team members we have (i.e., many hands make light work). Some people also work faster than others, which could be influenced by experience. And of course, it also depends how busy people are in real life and to which extent they are able to cope with all their activities, considering that our Game Moderation team members are all volunteers. All in all, I would argue that being part of the Game Moderation Team is neither a hard nor a chill job. It is definitely doable for the average person, but there is a constant demand of activity that you are expected to put in. Since this depends per person, it is difficult to pin it down to specific number of hours though. I hope to having informed you sufficiently.
  2. Jeroen's post in [ANSWERED] [GMM] Banned players API / Duisburg - Calais road was marked as the answer   
    Currently, we do indeed not share such statistics with the public but is is theoretically possible that we will in the future. We have, however, very recently worked on a blog post with more information about what the Game Moderation Team has been working on last year, including interesting statistics. This blog is intended to be published soon, so stay tuned for that. In regard to your question about the load on the web report system, we currently only display an indication of how high the load is. We currently do not have plans to show the exact number of pending reports.
    It is indeed true to the area surrounding the road between Calais and Duisburg is very popular and that it attracts a lot of players, although I would like to emphasise that not everyone that drives on that road is a troll or has the intention to ruin the experience of other players. Some users simply enjoy driving in areas with real players, which is more likely to happen in popular areas than in remote locations. We have no plans to close the road as that will not resolve the issues that we sometimes experience. If we were to close the road, it is very likely that players just shift to a different location. For instance, back in the days, before the road between Calais and Duisburg became popular, many people were driving on the road between Rotterdam and Europoort in the Netherlands; you can still find videos on YouTube to see how that looked like. There are, however, plans to host special events in the future that will (hopefully) make other locations on the map more popular. 
    I hope to having informed you sufficiently. Have a nice day!
  3. Jeroen's post in Recording games via Medal or other services was marked as the answer   
    Hey, welcome to TruckersMP. One of our team members has written a guide on which software you could use to record your gameplay and how to set it up. I recommend you to give it a read: https://truckersmp.com/knowledge-base/article/788. Personally, I mainly use Medal and as backup the Windows Game Bar, in case Medal would fail. The main advantage of Medal is that it's extremely easy to trim your clips and the upload times are very low. Windows Game Bar works fine too, but trimming takes more time and you will need to upload your videos to a third party website such as YouTube. The latter takes way more time, so Medal is more convenient in that sense. For high quality recordings, I'd recommend NVIDIA GeForce Experience. Overall, it comes down to your personal preference, so the best practice is to try various software out and pick your favourites. Good luck and have fun!
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