Posts posted by S2020
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From what I hear it is already in works.
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Are there really any need for that? I mean, gaining millions is quite easy already. And one should not start MP without training on single player first
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Although Eurooport should be extended up to turn... It is a dead matter and take too much of admin time...
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I believe you have used Google Translator but it is quite clear what you mean
+1, why not...
Should be all fines... Wrong Way, Speed limit, Red Light, Causing accident. Makes Admin's jobs quite easier.
You need to make this in suggestion format tho... http://forum.ets2mp.com/index.php?/topic/7-suggestion-format-needs-to-be-followed/
And it is quite possible by server side forced police.sii
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Suggestion Name: Guild / Company interface using Steam Groups
Suggestion Description: As you know Steam allows players to create groups with long name, short name... It will be nice to turn this advantage into a full in-game guild options without needing of any additional database. (url: http://steamcommunity.com/actions/GroupCreate )
1. Login screen will have option to use your FLAG or not. If you choose, Flag of your Steam Profile will be added (it may also be switch with Steam Profile Picture thumbnail too but that makes extra loading time for every truck passing by)
2. If you are member of a group, you will have group abbrevation under your name with different color (in this case cyan)
3. Command /gu (reserving /g from groups) will send message to all of your Steam group members, will appear (in this case cyan) text box where you see all normal text you see now. (ex: /gu hi!)
4. People will invite / accept / kick members all from Steam, not from Mod.
Any example images:
Why should it be added?:
a. That will ease crowd-control of administrators, also helps dealing issues with guild (Steam group) leader.
b. Will help to remove too long names already added by player such as [GUILDNAME] NAME [COUNTRY] etc. and all from profile names.
c. Will help making stronger communities, appeal to better experience for players and ethiquette amongst companies (that can not be immitated with Steam protection) will help improve overall quality.
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+1 , just move the person in question to nearest service automatically and kick/ban right after
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Respeeding up won't be the same mate...
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I'd rather auto max speed with road speed limit rather than increasing it.
May be auto-convert everyone's engines for 500'ish HP if they are 600+
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May be AFK kick should only be applied post 80% of server capacity.
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F7 + Enter is a good combination for a tow...
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And what if a convoy decide to remove people in front of them , remove people passing by or convoy wants faster road in EP, lets votekick everyone close since you are big in number?
Seriously people stop thinking everyone is naive and good-hearted...
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I use 1844 , with 410 HP , I ofcourse can not speed up like a Mercedes-Benz S series car... like I can not IRL too, not sure why you guys imagine "slow" traffic in highways causing accidents, due to lag/sync issues, opposite actually does... I rarely go over 70 km/h when I'm towing 20+ tons of load... Sorry to play it as a simulator...
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+1 for this idea, easier to notice players,
Yet I have a feeling this could bring out also worst in "some" players as well... Could be optional from login menu of MP
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I consider anyone driving over 80+ whatcha-call-it...
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I don't know why SCS never considered doing a simple touch but, "single file" = "flare.dds" can achieve so much in visibility.... Especially looking from your mirror... These lights are large for objects far like IRL
Suggestion Name: Simple Flare.DDS addition for better viewing of other truckers
Suggestion Description: Addition of a flare DDS which is "mipmap edited" which makes flares of far trucks better, similiar to IRL implementation of what "headlights" supposed to do.
Any example images:Why should it be added?: It is really hard to see other trucks , both in SCS game or winter mod. That's because SCS looked for better view rather than functionality which becomes vitally important for multiplayer. Especially in dark of the night, you barely see other trucks from your mirror until they are so close, this is to prevent all the accidental ramming etc. This is best flare.dds I could find as "functionality" , works for vanilla game and does what it says. Also tail lights , breaks SHINE in the dark even for far trucks. Original topic is here: Original Topic from SCS forums: http://forum.scssoft.com/viewtopic.php?f=34&t=96962
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Well, I recently joined MP and definitely serious driver. Yet, it took me a while and a bit research deep in this forum to understand lights are not synced...
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Can we have a repeating INFO notification to servers traffic lights can be different for each player timing so they should be careful approaching to lights? Lots of honking and anger...
Thank you...
Ability to add mods that doesn't give you any advantage
in Rejected
Posted
Server can not understand what is "clientside" mods or not.. Mods can change ANYTHING AND EVERYTHING.
And Is that thread for real?
What advantage compared to others you ask for?