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linrlink

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About linrlink

  • Birthday 06/27/1983

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    Volvo
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    Rus

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  1. When will 1.37 ATS multiplayer start working ?
  2. Рейтинг в обществе имеет огромную роль, если ваш рейтинг на работе или среди ваших друзей низок к вам будут относится с призрением, избегать с вами общения, критиковать вас. Так же рейтинг среди политиков, если рейтинг низок его снимут с должности. Располагайте людей к себе добродушно, и вы понравитесь обществу, рейтинг ваш поднимется. Основная цель моего предложения реализация рейтинга игроков, а как она будет реализовано и привёл свои мысли и догадки.
  3. Возможно при низком рейтинге игрока, ему будет автоматически закрыт доступ к серверу с большим онлайном игроков, например, Europa 1. Как только игрок поднимут свой рейтинг на сервере с малым количеством игроков ему будет доступен Еuropa 1. Или же открыть сервер (тюрьма) , где буду играть игроки с низким рейтингом.
  4. я проехал в TruckerMP 500.000км , за всё это время на меня был сделан 1 репорт и 1 удаление с сервера, который послужил мне уроком. Я избегаю массового скопления игроков. Придерживаюсь правилам дорожного движения, избегаю и предугадываю столкновения с другими игроками, я всегда притормаживаю, когда меня кто-то пытается обогнать. Столкновения с другими игроками происходят чаще всего в городах с массовым скоплением игроков. Игроки могут сами регулировать свой рейтинг, ставить друг другу Like или dislike. За некоторое количество пройденного пути игрок будет получать автоматически - 1 like, проехал 100 или 500км прибавляется 1 like. В городе с массовым скоплением игроков, если какой-то игрок оставил свою машину на проезжей части, мешая движению транспорта, игроки, которым мешает оставленные транспорт (AFK) накидают ему dislike, рейтинг понизится, на основании малого рейтинга администрация будет принимать решение. Или при низком рейтинге игрока будет удалять с сервера автоматически, или если за очень короткое время накидают 10 dislike то игрока автоматически будет удалять с сервера. Система рейтинга игроков разгрузит администрацию сервера, игроки будут сами регулировать свой рейтинг и саами будут решать свою судьбу в игре.
  5. Рейтинг игроков. Как бороться с игроками, которые не соблюдают правила дорожного движения и скоростной режим на онлайн серверах. Я предлагаю ввести рейтинг игроков. Максимальная оценка-100. Каждый пройденный 100 км с внешней нагрузкой составляет +1 к рейтингу. При столкновении с другим игроком, -1 рейтинговое очко вычитается из игрока, чья скорость была выше. Если рейтинг падает до 20, то при перегрузке серверов он исключается из очереди. Если игрок имеет низкий рейтинг, то администрация применит более суровое наказание. Кроме того, игроки, глядя на рейтинг другого игрока, смогут оценить, кто стоит перед ним. Отображение рейтинга должно быть видно рядом с ником игрока в виде цифры или звездочки разных цветов. Белая звезда 20% и ниже, желтый цвет 20-40%, Синь 40-60%, зеленый цвет 60-80%, красный цвет 80-100% Рейтинги игроков позволят вам ездить более аккуратно и соблюдать правила дорожного движения. Возьмите видео урок по простым правилам дорожного движения, Уступите дорогу знакам, главной дороге, цветам светофора. Перевод с русского языка на google translate
  6. Suggestion Name:Future euro truck simulator Suggestion Description:Your TruckersMP project can bring You an income of 30’000€ per month, Your main task is to control your users, they have to play by your rules. At the moment, in euro truck simulator 2 economy created for a single game, aimed at quick earnings. In order for the server to make a profit and pay off the rent of servers - the economy in multiplayer need to be redone. Let's see how the drivers behave truckers. Any driver saves fuel, the more you save, the more you earn.So in Russia, the average cost of fuel per flight is about 30% of the cost of the flight.If the flight you pay$ 1000 ,then the cost of fuel is approximately 300$ + depreciation on vehicle is$ 100,+ the cost of way of$ 50, for a total net profit of$550.If the economy is set up - the cost of fuel for one flight will be 30%, the players will begin to save fuel on the roads will behave more carefully. Even if you limit the maximum speed of 90 km, your punishment in the form of removing the player from the server, report, will not help to reason with young students. I drove many thousands of kilometers, testing fuel consumption on different trucks, engines and transmission, I want to tell you that the fuel consumption in the game is realistic and you can earn money. Fuel cards purchased for real money. For example, imagine there are 4 gas stations - LUKOIL, Gazprom, Shell, Rosneft, Four fuel cards, the player buying a fuel card - buys a certain amount of fuel at a certain gas station. Next, we have the filling stations as follows. There are many Rosneft filling stations and only two Gazprom in the Baltic, Shell and a little Gazprom in France, LUKOIL and a little Shell in Italy. That is, if a player refueled in the Baltic sea using the Rosneft fuel card, then in France he will not be able to refuel on the fuel card since in this country there are no Rosneft gas stations, the player is forced to spend in-game money or buy a Shell fuel card. Communicating with players on the TruckersMP server, a large number claimed that their consumption starts from 50L/100km, as they use the best engine 730 ,750l.s. and do not save fuel. All my tests I conducted with the first, cheapest transmission ~2.70. The route was chosen for maximum fuel economy, went non-stop, 70 km.WH. Prague – Dortmund 715 km, cargo 16 tons. Flight cost 4200€’. The cost of fuel in Prague 1.28€’, with the new economy the cost of fuel increase in 6 times get 7.68€’. I used eco-tires series "A", which give less fuel consumption per 1 liter. Using the retarder in automatic mode increases fuel consumption, but reduces the chance of an accident. Iveco hi-way 310l.s. 18.5/100, cargo 5 tons Iveco* hi-way 310l.s. 21/100 fuel costs 1152€’, - revenue 3048€’ Iveco hi-way 400l.s. 21/100, fuel costs 1152€’, - income 3048€’ Reno 380l.s. 22.6/100, fuel costs 1244€’, - income 2956€’ Volvo 540L.s. 27.8/100 fuel costs 1528€’, - revenue 2672€’ Mercedes* 598l.s. 29.4/100 fuel costs 1612€’, - income 2588€’ Scania* R730l.s. 28.4/100 fuel costs 1559€’, - revenue 2641€’ Scania the best transmission 3.96 R730l.s. 39/100 fuel costs 2150€’, - revenue 2050€’ From my tests, I concluded that for a comfortable and profitable trip, you should choose the right cargo to your car. up to 10 tons is enough engine power up to 400l.s. and the original transmission ~2.70 well enough. For cargo 10-35 tons suitable engines 400-550l.s. transmission ~3.00 For cargo 35+ tons engines from 550l.s. and best transmission ~3.40+ The use of vehicles marked with (*) is extremely uncomfortable, the flight takes more time or fuel consumption, because of too little power or because of too much engine power, it is necessary to maintain a balance between the engine and transmission. In my above tests, cargo weighing 16 tons good cars Iveco 400l.with. Reno and 380 l.with. Using a strong engine with the original transmission makes no sense. Wasted money. I am 100% sure that most players do not have this information. To properly save fuel you need – to choose the right engine and transmission to your car, pick up a lot of cargo to the parameters of the car, drive carefully and slowly, using cruise control, moving coasting on the descent, adhere to the speed of 70-80km.WH. If players want to fly, drive fast, as well as now move, will have to spend game currency on fuel for ~50% more or buy fuel cards. This innovation is beneficial to both parties. For administration server an additional lifetime earnings.For players balance and quiet game.Players will begin to look for more profitable orders, with one flight you can earn 80% of the cost of the flight, or not to save fuel by taking not a profitable order the player will earn 30% of the order value. For fuel economy, the players will use the engines 310 – 440 HP that will not allow them to break the speed limit, if a player decided to put the motor 750l.with. and best transmission in which the fuel consumption is approximately equal to 55/100 the player will not be profitable, its economy may collapse, or be forced to buy fuel cards. What should be done, change the economy g_income_factor 0.1 , increase the cost of fuel in ~ 6 times. At the moment, the cost of fuel €- euro. € ’ is the game currency of the Euro. Россия 0.57€ ' Польша 1.18€' Чехия 1.28€ ' Германия 1.31€' Эстония 1.38€ ' Италия 1.53€' Франция 1.54€ ' Англия 1.55€' средняя стоимость топлива на 1 литр составляет 1.3€', увеличение в 6 раз = 7.8€’ Counting my time in the game and the way I traveled, I calculated the average, 14km for 1 minute of real time or 840km.for 1 hour. Therefore, when fuel savings and the proper selection of the load mass, we get the following calculations - Scania R400л.with. 26/100km, fuel tank 1400л'384км is 5, the average fuel cost of 7.8€’, the cost of a full tank 10’920€’, good cost of paying for 1 kilometer is 6€’/km, obtained after 5'384км player earns 32’300€’ minus the cost of fuel – we get 21’380€, not counting travel costs. Spending on this game a maximum of ~ 6.4 hours or 384 minutes. The cost of the garage 280’000€’ The cost of cars in showrooms starts from 100’000€’ to 300’000€’ Not expensive biaxial semi-trailer costs 33’700€’ The average salary in Europe is 2500€ per month, 15.5€ per hour, we take 50% of wages for 1 hour. Get 7.7, the rate of 1 hour spent playing. 1 hour real time I pass 840км, at the rate of 6€’/km I earn 5040€’. Next game currency 5040€’ divided by game bet 7.7€ and multiplied by the fuel card 250l … Get fuel card prices, → round the number 250l - 0.38€ → 0.5 € 500L - 0.76€ → 1€ 1000L - 1.52€ → 1.5€ 2000l - 3€ → 2.5€ 4000L - 6€ → 5€ 8000L – 12.2€ → 10€ Optionally, you can implement in-game currency ~ 10’000€’ - 3€ 25’000€’ - 5€ 50’000€’ - 10€ 100’000€’ - 20€ P. S. the Administration should write a custom agreement, which will indicate that the players do not buy fuel card, and make a voluntary donation to the development of public servers, the administration gives players gifts. I also advise You to limit the sale of fuel cards at the rate of 30'000л 1 a month per player. The player can buy 10 fuel cards for 8'000l, and then change his mind and ask for a refund. I met European game servers, where after donate I received a game item in a day, this is explained by the work of the banking system. In Russia, this turnover is not a sale and is not persecuted by law, is equated as a beggar on the street gave a coin. Alms. The average number of players is 3500.According to a community survey, on weekdays, players on computer games spend 3 hours on weekdays, 6 hours on weekends, 120 hours per month. That is, in a month the player will travel ~100’000 km, if the player will constantly buy fuel cards then he will spend about a month ~37.5€. Approximately 90% of the players are European citizens – 3150 people, of which about 30% (945 people) will buy fuel cards. The player spends his money on the game believes that he wakes to have an advantage over other players, but in fact you need to choose the right route, shipping cost, weight of cargo to your engine and drive properly, saving fuel. If the player does not know how to drive properly and pick up the load to his car, then he will have an overrun of fuel that will lead to the fall of his economy and he has only one last chance to buy a fuel card. All these data are already registered in the game, you only need to increase the cost of fuel and put the economy coefficient 0.1, nothing else to do in the economy is unnecessary. After talking with streamers ETS-2 and with his friends playing ETS-2, all say the same thing, do not want to play Multiplayr, as many inadequate, flying, driving, do not comply with the rules of the road players. The new economy and fuel cards will put in place and eliminate inadequate players. If you have a good TruckersMP project, streamers will start showing TruckersMP and your audience will increase, will bring additional income. Bottom line: the new economy, the sale of fuel cards, will bring a monthly income of ~ 35,000€ euro, if you diversify the gameplay that this figure will increase. You have a great server that you can develop and earn good money, and you use it as a clothing store selling t-shirts with caps, you have gathered around an army of children who need quality gameplay and I'm sure they are ready to pay you for the game. A cap with t-shirts can be bought in the store, and a quality game is hard to find, especially since you are the only one who supports online ETS-2. In the summer of 2019 will be released обновление1.35, the update then start immediately working on a full multiplayer. Scssoft will not stop releasing the update, will support the game as long as there is a demand for ETS-2, and the demand will be constant, as Your multiplayer works as an advertisement for Scssoft. A vicious circle is obtained. Further, that would be a stable income, you need a variety of gameplay, you need to interest players, ECO fuel – fuel with ~10% fuel economy, vip - fuel refueling, changing the power of the machine and fuel consumption. Player "A" himself creates a transport company and gives his cars to other players "B" , who carry out orders give part of the profit to player "A". Need a large part of the functionality of spending game currency. Future TruckersMP it inside the gaming market, the interaction between the players themselves. Start interacting modmaker, You are able to update the game and add something new. Important! Reduce the initial amount of fuel on Agency vehicles. Disable hired virtual drivers. In the beginning of the way of the player obliged to take a credit in the amount of 10’000€’ ,50’000€’ or the amount of the purchase of his car. Next, the player chooses "Agency orders" where he is provided with a car and cargo. In the car presented to the player there is very little fuel ~50 liters, this amount of liters should be enough to the nearest gas station. The player has a credit amount of 10’000€’, then the player goes on a flight and refills someone else's car presented to him for his money, or the player can not take a loan, but buy a fuel card and refuel the car presented to him on the fuel card. The player works "Agency orders" for short distances, where for the entire flight will be spent 50L. Or disable, remove "Agency orders", the player buys a car loan and gradually pays. All sold cars with a fuel supply of 50L Why is the minimum loan 10’000€’? From my research I came to the conclusion, long-haul flights ~3600км, the inexperienced player will have the fuel consumption ~34/100. Therefore, the fuel will be spent 1224l, multiplied by the average cost of fuel 7.8€’ - get 9547€’ → 10’000€’ Next, about the penalties for traffic violations. In such Amateur game servers players are punished by the administrator himself, so he interferes with the gameplay. Police. Give verified players limited administrator rights, there will be a new kind of gameplay, police – a full-fledged player with limited administrator rights, moving only on cars, transportation of goods by the police is technically disabled. Will conduct continuous video recording, to meet the challenges of players (report) , to penalize players. Players who violate traffic rules, block travel, will be fined by the police and moved to the Parking lot. With each fine issued by the police 50% goes to the salary of the police. The purchase of police red and blue lights are only available to police officers approved by the administration. If a police officer receives a complaint, he is on the forum is obliged to present a report on the violation of the player - the video. Similarly, if a police officer receives a large number of complaints, he is deprived of his post. Rules for the use of a yellow flashing light and yellow blinking lights. It is used in the following cases - transportation of non-dimensional cargo, convoy closing columns, convoy escort transport. Players moving just like that with the included yellow flashing light, booth fined by the police. The administration should not interfere with the gameplay, players should build their own gameplay. Game bugs Remove the rapid movement between garages, the player has to drive and spend fuel. Remove from the service station repair of tires as tires cheaper to change than to fix, the more tires should not be repaired. At the end of my tests tires deteriorate every ~400km = 1% Correct automatic fines for speeding and driving at a red light, or turn off the fines for driving at a red light as in some places the presence of traffic lights does not fit any logic (on straight sections of the road) Remove all gameplay settings from the menu, adjust the operation of the air system (increase operating time) New, not experienced players do not have enough air in the air system to Park the trailer or give players the choice of installing additional air receivers or an additional fuel tank (Dafsnimaetsya fuel tank) adjust the display of the on-Board computer on cars MAN, now Scania, Iveco. Hard to see the numbers of the on-Board computer. Remove the character development, the entire economy for all players is the same as with a fully developed character and developed abilities. Or development, pumping to assign to individual companies, the more the player takes orders in the company EuroGoodies the more profitable it will be this company to give orders, will not develop the player and the player's relationship with EuroGoodies If you do not develop TruckersMP, it will make for you scssoft. PS Altis life project is written by a regular user for Arma 3 - curve and bugs, this project is used by everyone and remake it as anyone, people play and pay money for it. Revenue from servers online 200 people primereniya 1000€ per month. Why should it be added?it is beneficial to both parties as a consumer and the project Manager
  7. Suggestion Name: The economic problem of Euro Truck Simulator 2 Suggestion Description: As far as I know, drivers of long - distance flights, truckers, having owned a truck, always calculate the cost of the flight based on fuel costs, such as the flight Moscow-Khabarovsk, a range of 8600 km costs 400,000 rubles, with an average fuel consumption of 30L/100 km , 2580 liters of diesel fuel will be spent. In the current time DT is worth 46R.l. total fuel costs are 118000r, about 27%. Let's see another flight, Tula – peace, flight range 1500km, pay 65.000 R, 30L/100km, costs 450l dt, total fuel costs 20,700 R, about 30% of our earnings from the flight.And so it has always been, fuel costs have always been about 30%. Now look at the economy of ETS 2, Peter Cracow 1485km, pay 102.000$, let's average maximum fuel consumption of 50L / 100km ( this is really a very large fuel consumption) , fuel consumption per flight will be 722l. DT. The maximum cost of fuel in ETS 2 I noticed 2.5$. total cost of the flight is $ 1.806. And this is the calculation of the maximum calculation of fuel and the maximum price for fuel, total from the flight for which pay$ 102,000 , we will earn$ 100,000 this is a huge problem of the economy ETS2, then you need to add two zeros to the cost of fuel ($2500), or remove two zeros for the cost of transportation ($10.200). Further, the stronger the equipment is damaged. the less it can be restored, so the machine is damaged by 50%, it is possible to repair a maximum of 80%, if the machine is broken by 30% can not be repaired. Why should it be added? In MultiPlayer , you will be, the players will begin to save fuel, will cease to put the best motors in 700л.with. . The economy needs to introduce 30% of the cost of fuel from the cost of the flight . the solution to the problems with the economy, video on Russian language console command g_income_factor 0.015 https://www.youtube.com/watch?v=7nwv7KqsV2A
  8. Насколько мне известно, водители дальних рейсов, дальнобойщики, имея в собственности фуру, всегда рассчитывают стоимость рейса исходя из затрат на топливо, так например рейс Москва- Хабаровск, дальностью 8600км стоит 400.000руб, при среднем расходе топлива в 30л/100км , будет израсходовано 2580 литров дизельного топливо. В нынешнее время ДТ стоит 46р.л. итого затраты на топливо составляют 118000р, примерно 27%. Давайте посмотрим другой рейс, Тула – Мирный, дальность рейса 1500км, платят 65.000р, 30л/100км, затраты 450л дт, итого затраты на топливо 20.700р, примерно 30% от нашего заработка с рейса. И так было всегда, затраты на топливо всегда были примерно 30%. Теперь смотрим на экономику ETS 2, Питер – Краков 1485км, платят 102.000$, давайте средний максимальный расход топливо 50л/100км ( это действительно очень большой расход топлива) , расход топлива за рейс составят 722л. ДТ. Максимальная стоимость топлива в ETS 2 замечена мною 2.5$. итого затраты на рейс 1.806$. И это расчет из максимального расчета топлива и максимальной цены за топливо, итого с рейса за который платят 102.000$ , мы заработаем 100.000$ это и есть огромная проблема экономики ETS2, тут нужно прибавить два нуля к стоимости топлива (2500$), или же убрать два нуля за стоимость перевозки (10.200$). Вот тогда в MultiPlayer , появится хоть какой то порядок, игроки начнут экономить топливо, перестанут ставить типовые моторы в 700л.с. , меньше аварий будет.
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