About [S.PLH]Warrior
- Birthday 08/23/1982
Profile Information
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Gender
Male
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Location
Planet Mars
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Interests
playing strategy,shooting,simulator games
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Preferred Trucks
DAF
Kenworth
Mercedes
Peterbilt
Scania
Volvo -
American Garage Location
California: Sacramento
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EU Garage Location
The Netherlands: Amsterdam
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Known languages
Nederlands and English
TruckersMP Information
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Virtual Trucking Company
Sgt. Pepper's Long Haulage
Long Hauler
External Websites
Recent Profile Visitors
98653 profile views
[S.PLH]Warrior's Achievements
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BY_COZ started following [S.PLH]Warrior
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i prefer summer so i wait couple of months haha
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[S.PLH]Warrior changed their profile photo
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浪子吖*^_^* started following [S.PLH]Warrior
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Toth. started following [S.PLH]Warrior
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[G29] Marwen_TMP [FR] started following [S.PLH]Warrior
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[SCS Blog] Germany Rework - Rhine: Through Cities
[S.PLH]Warrior replied to SCS Blog's topic in SCS Blog
I'm curious to see whether we keep the TMP Duisburg or the rebuild Duisburg by SCS -
[S.PLH]Warrior started following Carrara.
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Carrara. started following [S.PLH]Warrior
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i would be interested on how it works actually, and who would decide on who will pay the other player for his/her damage based on which one was fault? will the player himself calculate the damage vs % ? so for example does damage of 50% trailer damage, then he will calculate 50% x amount money (what is the amount) = the requested amount fair ? and who can check it ?
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I do believe that these random events are not yet fully synchronized with the players, so there was a not seeable hitbox suddenly on the road where players crash on too so that does makes sense to disable that. but again the other features should be optional so players can choose if they want these settings on or off.
- 18 replies
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- roleplaying
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the collision and non collision did TMP made from scratch, so of course we can control that, but for other settings mentioned by OP you can already disable/enable in the main menu. Again this is just weird of you disable fatigue, then drive on SIM2 your driver still get tired, that makes no sense whatsoever. Yes of course i would love to have many features as possible, but you cannot simply block those from the base game ? also wondering how that will work if we block some basic game features, but still allowing them to be activated on our server how will the game track it ?
- 18 replies
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The collisions i agree but the other settings should be optional imo, because you can already disable/enable in base game, and if you disabled it all why should it be forced by TMP anyway.
- 18 replies
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Where will you drive to, if the C-D road stops existing?
[S.PLH]Warrior replied to Interstate Nomad's topic in Archive
i don't think it will be completely removed perhaps some intersections will be modified instead making it more smoothly. but i don't mind to go back to Rotterdam/Europort seeing the popular road in our history of TMP -
that what i called team effort
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Alєx Millєr started following [S.PLH]Warrior
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Yes i understand, however as i point out this would be only ''temporary'' nobody said should remove permanently, also i like to point out that is unfair for those players who actually drive normal but ended up in different situations caused by a scout car that driving in the middle of the lane. and yes probably they go in the truck but to be honest that are less problems with it, and if there is no scout car on the server ''temporary'' then we see a swift of players i'm just curious on to see the outcome nothing less or more.
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[S.PLH]Warrior started following Temporary disable the use of scout car
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Suggestion Name: Temporary disable the scout car for players Suggestion Description: Disable for 2 to 3 weeks and see how it goes Any example images: N/A Why it should be added: We all know the current situation and we know is not the car but the driver, now let say we temporary disable the scout car on simulation server (SIM1&SIM2) We test it out for 2 to 3 weeks and see what happen if there is no scout car on these servers, only the exception on Patron members in their vehicles. Now i know you will say they will continue in their truck yes probably but at least they not try to squeeze through the middle of the lane on C-D road like what the cars do. This should be worth testing and i would love to see the results. What are your thoughts on this ? share it down below.
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TCG-Evan started following [S.PLH]Warrior
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Explore the possibilities on arcade server only you cannot hit each other but you can drive fast as you want still crash into objects, or If want to have such fun with friends wait until there is special event with a race track.
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Rapid Panda 110km/h ^_^ started following [S.PLH]Warrior
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I agree that the island must stay but then for the duration of the winter. after the winter ends should be ending too and come back at the winter again to keep it special this island. that is my opinion thought.
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Setting a timeframe on a update for the server is still challenging, because there could always something to be fixed prior to the release, so that the timeframe would not get reach in time. And then people will complain if the time limit is not reached and comes later due to a bug or quickfix cuz SCS decide to update their game.
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Yes on the main road, so players need to slow down in order to enter fuel/rest station or go straight ahead to enter another roundabout on the main road, so that are on both sides to reduce the speed between this section.