TL:DR Drivers deliver their cargo late due to wrong synchronization. I can avoid it as a player, but cannot manage all the hired ones.
There is a known "bug" that if you are in job and log out, the delivery time will not pause or be postponed, which makes you always finish a job during your game session (you can log out and restart a game, but basically need to finish the job within your "gaming-time" - cannot leave it for tommorow, for example).
For some reason, the mod developers still didn't come with solution (my suggestion is to check how much time did the player skip and adjust the delivery requirement time accordingly).
I could live with it - if I choose a long track, I need to reserve my time for trucking and not do any other IRL things - and if I need t leave for emergency reasons, I can finish the job in singleplayer.
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Now what is the problem with hired drivers: They do not work while you are not in game (so millions won't land on your bank account), but when I checked some of them, their last deliveries were in negative numbers. What is the issue? I guess, the same as above! It appears as though "fixing one bug created another" and this is probably the case.
Since I cannot have control over all hired drivers and make them start working at the same time (while also avoiding long-time deliveries), it is hard to find a good time when I can quit the game and make all drivers not get time-outed on their job.
Did somebody come up with a solution? What can I do about this?
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Ferynacz98765
TL:DR Drivers deliver their cargo late due to wrong synchronization. I can avoid it as a player, but cannot manage all the hired ones.
There is a known "bug" that if you are in job and log out, the delivery time will not pause or be postponed, which makes you always finish a job during your game session (you can log out and restart a game, but basically need to finish the job within your "gaming-time" - cannot leave it for tommorow, for example).
For some reason, the mod developers still didn't come with solution (my suggestion is to check how much time did the player skip and adjust the delivery requirement time accordingly).
I could live with it - if I choose a long track, I need to reserve my time for trucking and not do any other IRL things - and if I need t leave for emergency reasons, I can finish the job in singleplayer.
---------------------------------
Now what is the problem with hired drivers: They do not work while you are not in game (so millions won't land on your bank account), but when I checked some of them, their last deliveries were in negative numbers. What is the issue? I guess, the same as above! It appears as though "fixing one bug created another" and this is probably the case.
Since I cannot have control over all hired drivers and make them start working at the same time (while also avoiding long-time deliveries), it is hard to find a good time when I can quit the game and make all drivers not get time-outed on their job.
Did somebody come up with a solution? What can I do about this?
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