Jump to content
Sign in to follow this  
poland.ball

ETS2 - Map Editor Guide

Recommended Posts

ETS2 MAP EDITOR GUIDE

 

Welcome to this small handy guide on how to open the map editor. The guide is divided through different section where we make different things. More things getting added soon.

 

Table of Content

1 - PREPARATION - Enabling the Map Editor

2 - EDITING - Editing the default map

3 - SAVING - Saving and loading the edited stuff into the game.

4 - TROUBLESHOOTING - Common Problems and issues with the Map Editor

--------------------------------------------------------------------------------------------------------------

1 - PREPARATION - Enabling the Map Editor 

Spoiler

 

For Modding, I suggest you the tool called Notepad++ https://notepad-plus-plus.org/ . Notepad++ is like a normal notepad editor, but it is way better and easier to use for modding.

 

To unlock the Map Editor, you have to enable the Console and Developer. This can be done that way:
1. OPEN YOUR ETS2 DOCUMENTS FOLDER

Your Documents Folder can be found at C:\Users\<YOURUSERNAME>\Documents\Euro Truck Simulator 2.

2. OPEN THE CONFIG.CFG FILE

This can be done with any Notepad++ or the normal Windows Notepad program.

spacer.png

3. FIND G_CONSOLE AND G_DEVELOPER

With STRG/CTRL+F you can easily find these two variables. Change them from

uset g_console "0"
uset g_developer "0"

to

uset g_console "1"
uset g_developer "1"

0 means "Disabled" / "False"/ and 1 means "Enabled" / "True".

 

Now, as we have enabled the Developer Tools we now have to create of ETS2 a shortcut to access the Map Editor.

 

4. FIND YOUR ETS2 MAIN DIRECTORY AND CREATE A SHORTCUT OF EUROTRUCKS2.EXE
Your ETS2 Main Directory can be found normally at C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2, but if you have a custom directory you have to navigate to it.

Create a new folder called "base" and inside the folder base, create the folder "map". This is where our map will be saved.

Now, go into the folder "bin", "win_x64" and rightclick "eurotrucks2.exe". Hit "Create shortcut".

EfSIFP0.png

 

5. DEFINING THE EDITOR IN THE SHORTCUT

When created the shortcut, rightclick the shortcut and enter the properties.

In the properties, add at "Target" "-edit europe". -edit means that the map editor will be loaded, and in our example we will load the default map - europe.

 

cpC5OY9.png

WARNING! When entering the Map Editor, Mods will not work as intended and may let the game crash! To prevent this, add to Target also "-noworkshop" AND empty out (or rename) your mod folder!

 

You have successfully prepared the Map Editor now.

 


2 - EDITING - Editing the default map
 

Spoiler

 

In Chapter 1 we already enabled the map editor to load the default map.

To start the map editor, simply right click the Shortcut we made and start the Shortcut with Admin privileges. I will tell you later why it is important to load the map editor with Admin permissions in chapter 3.

 

Basics:

To open the console, press the "^" key which is above the TAB key and under the ESC key.

In there, you can type for example "goto CITYNAME" to teleport to a city. Let's teleport to Erfurt for example. Type "goto erfurt" to teleport to Erfurt.

As you see in the image, we typed goto erfurt and are now at Erfurt. NbGSk5P.jpg

 

Incase you cannot see any map content, keep pressing "A" to load the various three modes:
1 - Background Map only

2 - Assets only

3 - Background Map and Assets

 

You have two different camera views: Top Camera and Free camera. You can switch the mode with "C".

In Top Camera, you can only move around when holding the right mouse button and moving it around. In Free Camera, you can use WASD to move and QE to go higher or lower.

By pressing the Space Bar while in Free Camera, you can either move free around seeing the map or you can stay at one position and mess around with the map. The same effect applies when holding the right mouse button.

 

TIP: I suggest you to move around a bit and see how the map editor works. You will quickly notice what those different colored squares, triangles and circles mean: They're nodes for various different models.

 

For our tutorial, we will make this small area driveable and add some things to it.

keCF25D.jpg

 

First of all, we will remove the barrier by clicking on the Cross, which means delete, and we will remove it so we can drive to our new home.

uRq6i0l.jpg


TIP: The map editor often tends to crash, so remember to save your map - even though this might take long, it will save stress when the map editor crashes and a lot of work is gone.

 

Now as we removed the barriers, I want to add some cars. For that, I open the Content browser, Shortcut F2 and go to the Type "Model". At the bottom, I search for "car".

 

MdzXIlp.png

 

TIP: Models having "lod" or "far" in their name are low poly models that are usually used for places where the player hasn't access to. Rather use high-poly models for areas you are going to be able to drive to.

 

Let's say I want to place the "car parked a80". I will double click it and then I have in the Map Editor the vehicle. I can move it around, and I can place it down by simply left clicking. To close the Model window, simply press "ESC".

With "M" I can move my model by the axis and with "R" I can rotate my model. When pressing "P" you enter the properties mode, and when you click on the blue Node you can change the model or change the look of the model. My car model has the ability to change the colors, so I changed it to black.

 

rRDnh2K.png

 

I suggest you to mess around a bit with the other things, Buildings, Roads and Signs. They have the similar abilities - Try out some things, change the Terrain size and mess around a bit to get started. Obviously, you're not going to be a pro mapper but as more as you map and mess around your skills will increase.

 

 

3 - SAVING - Saving and loading the edited stuff into the game.


 

Spoiler

 

As soon as you're doen with your work, save the work and close the game. As we defined the base and map folder in Chapter 1, we will navigate now to your ETS2 Main Directory /base/map/.

In there you will find a europe and europe.bak folder, an europe.set file and  an europe.mbd file. We only need the europe folder and the europe.mbd file.
Create a new folder, let's call it "mymap" and create a "map" folder in it. Move now your europe.mbd and europe folder inside it.

kCWzBbT.png

Now, simply move "mymap" into your ETS2 mod folder and start up the game / the map editor again. You will see that your work is now visible and working fine.

 

 

 

4 - TROUBLESHOOTING - Common Problems and issues with the Map Editor

 

Spoiler

 

PROBLEM: MY SAVED WORK DOESNT LOAD UP / DOESNT EXIST IN BASE/MAP. WHAT DID I DO WRONG?
SOLUTION:
You most likely didn't load up the Map Editor with Admin permissions. Without Admin permissions, ETS2 cannot save the files properly.

 

PROBLEM: MY MAP EDITOR CRASHES DURING LOADING.
SOLUTION:
You most likely have mods insde your mods folder or you are using Workshop mods. Simply rename your "mod" folder to anything else except "mod" so the game cannot find the mods anymore and can't load it. Add to the "Target" (Chapter 1) "-noworkshop" besides "-edit europe" too.

 

PROBLEM: MY SHORTCUT DOESNT START THE MAP EDITOR
SOLUTION:
When defining the command line for the Map Editor, make sure to have a space between the Target and "-edit europe". It will look like this:
"C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe" -noworkshop -edit europe

 

PROBLEM: WHEN IN EDIT MODE, MY MODELS DO NOT APPEAR ON THE GROUND
SOLUTION:
You have to enable the Ground Mode, at the top bar you can find four magnes. Make sure the magnet with the -, + and ~ are enabled. Do NOT enable the 3rd magnet, the Grid Mode.

 

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Hello!
I have a trouble: MY SAVED WORK DOESNT LOAD UP.
This is my problem but, i did everything that was listed in the post.

In the config.cgf I wrote the "0" to "1".

In the EST 2 main dictionary i created a base folder and inside it i created the map folder too.

I made a shortcut and i wrote "-edit europe".

I started the editor with admin permission. When the is editor is loaded i made a peace of road and safe the map.

After it i made a new folder "map" and inside it i copied the folder of europe and the europe.mbd.
I moved the map folder to the ETS 2 mod folder and start again the shortcut with admin permission.

The editor is loaded but i don't see the peace of route i did.

 

Share this post


Link to post
Share on other sites

@Swat0905

You should first make a folder, lets just call that folder "mymap". In that folder you put in your map folder. So it would look like this:

Documents/Euro Truck Simulator 2/mod/mymap/map
Its the same with mods!
Mods are stored in a .scs file, and inside that scs file is the map, models etc. We can do the same just by putting our files in a folder instead of a .scs archive.
In my case, i have "mymap" called "e115-polandball", where I store my map.
spacer.png

 

spacer.png

Share this post


Link to post
Share on other sites

Important Note for Map Modding in ETS2/ATS 1.38+

Quote

Create a new folder called "base" and inside the folder base, create the folder "map". This is where our map will be saved.


To save your work now, you have to rename the base folder created in the ETS2/ATS installation path to base_map. Otherwise you won't be able to save your work!

I will update the guide as soon as the 1.38 came to official release.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...