poland.ball 117 Posted February 18, 2020 Share Posted February 18, 2020 ATS/ETS2 MAP EDITOR GUIDE Welcome to this small handy guide on how to open the map editor. The guide is divided through different section where we make different things. More things getting added soon. This tutorial was made for ATS/ETS2 1.38 Table of Content 1 - PREPARATION - Enabling the Map Editor 2 - EDITING - Editing the default map 3 - SAVING - Saving and loading the edited stuff into the game. 4 - TROUBLESHOOTING - Common Problems and issues with the Map Editor -------------------------------------------------------------------------------------------------------------- To all American Truck Simulator users: ATS runs on the same engine which means its the same process, just instead of Euro Truck Simulator 2, all the file paths have to be American Truck Simulator. 1 - PREPARATION - Enabling the Map Editor Spoiler For Modding, I suggest you the tool called Notepad++ https://notepad-plus-plus.org/ . Notepad++ is like a normal notepad editor, but it is way better and easier to use for modding. To unlock the Map Editor, you have to enable the Console and Developer. This can be done that way: 1. OPEN YOUR ETS2 DOCUMENTS FOLDER Your Documents Folder can be found at C:\Users\<YOURUSERNAME>\Documents\Euro Truck Simulator 2. 2. OPEN THE CONFIG.CFG FILE This can be done with any Notepad++ or the normal Windows Notepad program. 3. FIND G_CONSOLE AND G_DEVELOPER With STRG/CTRL+F you can easily find these two variables. Change them from uset g_console "0" uset g_developer "0" to uset g_console "1" uset g_developer "1" 0 means "Disabled" / "False"/ and 1 means "Enabled" / "True". Now, as we have enabled the Developer Tools we now have to create of ETS2 a shortcut to access the Map Editor. 4. FIND YOUR ETS2 MAIN DIRECTORY AND CREATE A SHORTCUT OF EUROTRUCKS2.EXE Your ETS2 Main Directory can be found normally at C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2, but if you have a custom directory you have to navigate to it. Create a new folder called "base_map" and inside the folder base_map, create the folder "map". This is where our map will be saved. Now, go into the folder "bin", "win_x64" and rightclick "eurotrucks2.exe". Hit "Create shortcut". 5. DEFINING THE EDITOR IN THE SHORTCUT When created the shortcut, rightclick the shortcut and enter the properties. In the properties, add at "Target" "-edit europe". -edit means that the map editor will be loaded, and in our example we will load the default map - europe. WARNING! When entering the Map Editor, Mods will not work as intended and may let the game crash! To prevent this, add to Target also "-noworkshop" AND empty out (or rename) your mod folder! You have successfully prepared the Map Editor now. 2 - EDITING - Editing the default map Spoiler In Chapter 1 we already enabled the map editor to load the default map. To start the map editor, simply right click the Shortcut we made and start the Shortcut with Admin privileges. I will tell you later why it is important to load the map editor with Admin permissions in chapter 3. Basics: To open the console, press the "^" key which is above the TAB key and under the ESC key. In there, you can type for example "goto CITYNAME" to teleport to a city. Let's teleport to Erfurt for example. Type "goto erfurt" to teleport to Erfurt. As you see in the image, we typed goto erfurt and are now at Erfurt. Incase you cannot see any map content, keep pressing "A" to load the various three modes: 1 - Background Map only 2 - Assets only 3 - Background Map and Assets You have two different camera views: Top Camera and Free camera. You can switch the mode with "C". In Top Camera, you can only move around when holding the right mouse button and moving it around. In Free Camera, you can use WASD to move and QE to go higher or lower. By pressing the Space Bar while in Free Camera, you can either move free around seeing the map or you can stay at one position and mess around with the map. The same effect applies when holding the right mouse button. TIP: I suggest you to move around a bit and see how the map editor works. You will quickly notice what those different colored squares, triangles and circles mean: They're nodes for various different models. For our tutorial, we will make this small area driveable and add some things to it. First of all, we will remove the barrier by clicking on the Cross, which means delete, and we will remove it so we can drive to our new home. TIP: The map editor often tends to crash, so remember to save your map - even though this might take long, it will save stress when the map editor crashes and a lot of work is gone. Now as we removed the barriers, I want to add some cars. For that, I open the Content browser, Shortcut F2 and go to the Type "Model". At the bottom, I search for "car". TIP: Models having "lod" or "far" in their name are low poly models that are usually used for places where the player hasn't access to. Rather use high-poly models for areas you are going to be able to drive to. Let's say I want to place the "car parked a80". I will double click it and then I have in the Map Editor the vehicle. I can move it around, and I can place it down by simply left clicking. To close the Model window, simply press "ESC". With "M" I can move my model by the axis and with "R" I can rotate my model. When pressing "P" you enter the properties mode, and when you click on the blue Node you can change the model or change the look of the model. My car model has the ability to change the colors, so I changed it to black. I suggest you to mess around a bit with the other things, Buildings, Roads and Signs. They have the similar abilities - Try out some things, change the Terrain size and mess around a bit to get started. Obviously, you're not going to be a pro mapper but as more as you map and mess around your skills will increase. 3 - SAVING - Saving and loading the edited stuff into the game. Spoiler As soon as you're doen with your work, save the work and close the game. As we defined the base and map folder in Chapter 1, we will navigate now to your ETS2 Main Directory /base_map/map/. In there you will find a europe and europe.bak folder, an europe.set file and an europe.mbd file. We only need the europe folder and the europe.mbd file. Create a new folder, let's call it "mymap" and create a "map" folder in it. Move now your europe.mbd and europe folder inside it. Now, simply move "mymap" into your ETS2 mod folder and start up the game / the map editor again. You will see that your work is now visible and working fine. 4 - TROUBLESHOOTING - Common Problems and issues with the Map Editor Spoiler PROBLEM: MY SAVED WORK DOESNT LOAD UP / DOESNT EXIST IN BASE/MAP. WHAT DID I DO WRONG? SOLUTION: You most likely didn't load up the Map Editor with Admin permissions. Without Admin permissions, ETS2 cannot save the files properly. PROBLEM: MY MAP EDITOR CRASHES DURING LOADING. SOLUTION: You most likely have mods insde your mods folder or you are using Workshop mods. Simply rename your "mod" folder to anything else except "mod" so the game cannot find the mods anymore and can't load it. Add to the "Target" (Chapter 1) "-noworkshop" besides "-edit europe" too. PROBLEM: MY SHORTCUT DOESNT START THE MAP EDITOR SOLUTION: When defining the command line for the Map Editor, make sure to have a space between the Target and "-edit europe". It will look like this: "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe" -noworkshop -edit europe PROBLEM: WHEN IN EDIT MODE, MY MODELS DO NOT APPEAR ON THE GROUND SOLUTION: You have to enable the Ground Mode, at the top bar you can find four magnes. Make sure the magnet with the -, + and ~ are enabled. Do NOT enable the 3rd magnet, the Grid Mode. PROBLEM: I HAVE WEIRD GREEN LINES APPEARING AROUND MODELS SOLUTION: You are probably in the Collision Box View. You can turn it off with ALT+C. PROBLEM: ETS2 SHOWS ME DURING SAVING THAT IT WAS UNABLE TO SAVE THE MAP SOLUTION: This is a common issue with 1.38! You have to rename base to base_map in your ETS2/ATS installation path.(\Steam\steamapps\common\Euro Truck Simulator 2\) Update 19/08/2020 - Added two new troubleshooting problems. - Updated the post to the new 1.38 system. - Made the guide more universal for both games (Part 1/2) Update 08/01/2020 - Added warning for possible 1.40 changes. WARNING Due to the upcoming 1.40 Lightning changes, custom assets need to be reworked in blender and probably need the new shaders applied to it. We don't know if the game is going to crash upon loading or if its just going to show black assets. So, incase you face this issue, you need to rework the asset in blender, or you may need to contact the modeller of your assets to fix it. 4 3 Link to post Share on other sites
Translation Manager Pillow 3894 Posted February 27, 2020 Translation Manager Share Posted February 27, 2020 Really useful guide for those interested in map editing. Accepted. Link to post Share on other sites
Swat0905 0 Posted April 2, 2020 Share Posted April 2, 2020 Hello! I have a trouble: MY SAVED WORK DOESNT LOAD UP. This is my problem but, i did everything that was listed in the post. In the config.cgf I wrote the "0" to "1". In the EST 2 main dictionary i created a base folder and inside it i created the map folder too. I made a shortcut and i wrote "-edit europe". I started the editor with admin permission. When the is editor is loaded i made a peace of road and safe the map. After it i made a new folder "map" and inside it i copied the folder of europe and the europe.mbd. I moved the map folder to the ETS 2 mod folder and start again the shortcut with admin permission. The editor is loaded but i don't see the peace of route i did. Link to post Share on other sites
poland.ball 117 Posted June 18, 2020 Author Share Posted June 18, 2020 @Swat0905 You should first make a folder, lets just call that folder "mymap". In that folder you put in your map folder. So it would look like this: Documents/Euro Truck Simulator 2/mod/mymap/map Its the same with mods! Mods are stored in a .scs file, and inside that scs file is the map, models etc. We can do the same just by putting our files in a folder instead of a .scs archive. In my case, i have "mymap" called "e115-polandball", where I store my map. Link to post Share on other sites
poland.ball 117 Posted July 5, 2020 Author Share Posted July 5, 2020 Important Note for Map Modding in ETS2/ATS 1.38+ Quote Create a new folder called "base" and inside the folder base, create the folder "map". This is where our map will be saved. To save your work now, you have to rename the base folder created in the ETS2/ATS installation path to base_map. Otherwise you won't be able to save your work! I will update the guide as soon as the 1.38 came to official release. Link to post Share on other sites
Red'Sire 1041 Posted July 5, 2020 Share Posted July 5, 2020 Useful guide thanks @poland.ball Link to post Share on other sites
saadzinho 1518 Posted July 5, 2020 Share Posted July 5, 2020 This guide is perfect friend, congratulations on the work! Link to post Share on other sites
conradpol123 0 Posted July 23, 2020 Share Posted July 23, 2020 Hey, I have an issue with the map editor. I already edited the map before and I am trying to edit it again but whenever I open up my shortcut and the editor loads up completely, it gives me error messages all the time about "Duplicity detected". When I get rid of the mymap folder from my mods folder, it does give me one error message, the editor loads up for a few seconds but then crashes. Could you help me out? Link to post Share on other sites
poland.ball 117 Posted August 19, 2020 Author Share Posted August 19, 2020 On 7/23/2020 at 6:18 PM, conradpol123 said: Hey, I have an issue with the map editor. I already edited the map before and I am trying to edit it again but whenever I open up my shortcut and the editor loads up completely, it gives me error messages all the time about "Duplicity detected". When I get rid of the mymap folder from my mods folder, it does give me one error message, the editor loads up for a few seconds but then crashes. Could you help me out? Hello. I'd like you to send your editor.log here so I can help you further. Alternatively, you can contact me on Discord: polandball#9937 or on my 1:15 Discord Server which you can find on this page. Best regards Link to post Share on other sites
Octavian101 13 Posted August 25, 2020 Share Posted August 25, 2020 Is this just me or does anyone's else computer freezes as soon as I load a preset for a road? I am making standalone maps using the 1.38 game version. Link to post Share on other sites
[VNS] Điệp Phạm 1 Posted September 4, 2020 Share Posted September 4, 2020 Hello! I have a trouble: MY SAVED WORK DOESNT LOAD UP. This is my problem but, i did everything that was listed in the post. In the config.cgf I wrote the "0" to "1". In the EST 2 main dictionary i created a base folder and inside it i created the map folder too. I made a shortcut and i wrote "-edit europe". I started the editor with admin permission, then the editor disappears on its own. help me . thanks. Link to post Share on other sites
poland.ball 117 Posted September 4, 2020 Author Share Posted September 4, 2020 7 hours ago, [VNS] Điệp Phạm said: Hello! I have a trouble: MY SAVED WORK DOESNT LOAD UP. This is my problem but, i did everything that was listed in the post. In the config.cgf I wrote the "0" to "1". In the EST 2 main dictionary i created a base folder and inside it i created the map folder too. I made a shortcut and i wrote "-edit europe". I started the editor with admin permission, then the editor disappears on its own. help me . thanks. 1) rename base to base_map if you use 1.38 2) Make sure no other mods are in your mod folder 3) add -noworkshop to the start options as mentioned here On 2/18/2020 at 2:25 PM, poland.ball said: WARNING! When entering the Map Editor, Mods will not work as intended and may let the game crash! To prevent this, add to Target also "-noworkshop" AND empty out (or rename) your mod folder! Link to post Share on other sites
conradpol123 0 Posted September 4, 2020 Share Posted September 4, 2020 Sorry to be a bother again but I need help with one thing. I did all the steps to get it working. Once, it did work (I only added an extra sleeping area in Promods Vienna) and my modifications did appear. Now, for any future map editing that I do, the modifications that I did don't appear at all. The mod does appear in the mod manager and it can be activated, but my work doesn't show up anymore. Can you help me out? Link to post Share on other sites
poland.ball 117 Posted September 5, 2020 Author Share Posted September 5, 2020 Make sure your mod with the modifications is above ProMods Map files. Link to post Share on other sites
Unnamed88008 644 Posted September 26, 2020 Share Posted September 26, 2020 Very useful guide. Thanks you. Link to post Share on other sites
BoomSmackTV 1 Posted October 5, 2020 Share Posted October 5, 2020 what would be the name for the ATS SCS map? (where the ETS2 version is Europe) 1 Link to post Share on other sites
MaxiZockt13 193 Posted October 7, 2020 Share Posted October 7, 2020 Thank you for this guide ^^ Link to post Share on other sites
Lordminator 0 Posted October 11, 2020 Share Posted October 11, 2020 Hi, @poland.ball there is a solution to this? Link to post Share on other sites
poland.ball 117 Posted October 13, 2020 Author Share Posted October 13, 2020 Hello @Lordminator Try one of these fixes: - Run with Administrator rights - (If you use 1.38): Rename base to base_map in your ETS2 Installation folder - (If you use 1.37): Make sure base is created and map inside the base folder in your ETS2 Installation folder Link to post Share on other sites
Tony PS 285 Posted October 14, 2020 Share Posted October 14, 2020 Thank you.I'm very interested in it. Link to post Share on other sites
Lordminator 0 Posted October 14, 2020 Share Posted October 14, 2020 Thanks to help, but unfortunately still the same error code. @poland.ball Link to post Share on other sites
poland.ball 117 Posted October 15, 2020 Author Share Posted October 15, 2020 If you have discord I'd appreciate if you could send me a friend request (polandball#9937) so we can talk better about this issue and fix it. @Lordminator Link to post Share on other sites
Alpinakolopa 0 Posted November 30, 2020 Share Posted November 30, 2020 Hood day This article is really good and helped me a lot. However, I would like to ask if I can use preferbs for DLC that I don't own? Dobrý den Tento článek je opravdu dobrý a moc mi pomohl. Avšak rád bych se otal, zda můžu použít preferbs určené pro DLC, které nevlastním? Link to post Share on other sites
FrankenBeeGaming 0 Posted January 8 Share Posted January 8 Thank you for the guide. My question is in regards to shifter a map over. Is there a ways to shift the map sectors over? If not, I know I can cut and paste but cant seem to zoom out to see more than 6 sectors in the editor. Is there a way to zoom out farther to make this option viable? Thank you for any help! Link to post Share on other sites
poland.ball 117 Posted January 8 Author Share Posted January 8 Hello @FrankenBeeGaming, you cannot shift the map sectors over. They are pre-placed and the only thing you can do is change the height of the background map if you would like to hide the sectors, but this could make working harder. You also cannot sadly zoom out further. Link to post Share on other sites
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