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Future euro truck simulator


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Translated from Russian into Google translator

Your TruckersMP project can bring you income from 30’000 € per month, your main task is to control your users, they must play according to your rules.

 

At the moment, in euro truck simulator 2, the economy is created for a single player game, aimed at quick money. In order for the server to make a profit and pay off server rental - the economy in multiplayer needs to be redone. See how truckers behave. Any driver saves fuel, the more you save, the more you earn. So in Russia, the average cost of fuel per flight is approximately 30% of the cost of the flight. If you pay $ 1000 for a flight, then fuel costs are approximately $ 300 + depreciation for a car $ 100, + road costs $ 50, total net profit of $ 550. If you set up the economy - the fuel cost per flight will be 30%, then the players will begin to save fuel, and they will behave more carefully on the roads. Even if you limit the maximum speed to 90 km, your punishments in the form of removing a player from the server, report, will not help to enlighten minors.

 

I traveled many thousands of kilometers, testing fuel consumption on various trucks, engines and transmissions, I want to tell you that the fuel consumption in the game is realistic and you can make money on it. Fuel cards bought for real money. Suppose, imagine there are 4 gas stations - Lukoil, Gazprom, Shell, Rosneft, Four fuel cards, a player buying a fuel card - buys a certain amount of fuel at a particular gas station.

 

 

 

 

 

Next, we have gas stations as follows. In the Baltic there are many gas stations Rosneft and only two Gazprom, In France - Shell and some Gazprom, in Italy Lukoil and some Shell. That is, if a player refuel in the Baltic Sea using the Rosneft fuel card, then in France he will not be able to refuel on the fuel card since there are no Rosneft gas stations in this country, the player is forced to spend game money inside or buy a Shell fuel card.

 

Communicating with the players on the TruckersMP server, a large number claimed that their consumption starts from 50l / 100km, since they use the best engine 730, 750l.s. and do not save fuel.

 

I conducted all my tests with the first, cheapest transmission ~ 2.70. I chose the route for maximum fuel economy, drove non-stop, 70km.ch. Prague - Dortmund 715 km, cargo 16 tons. Flight cost 4200 € ’. The cost of fuel in Prague is 1.28 € ’, in the new economy we increase the cost of fuel by 6 times and get 7.68 €’. I used eco-tires of the A series, which give less fuel consumption per 1 liter. Using a retarder in automatic mode increases fuel consumption, but at the same time reduces the chance of an accident.

 

 

 

Iveco hi-way 310hp 18.5 / 100, cargo 5 tons

 

Iveco * hi-way 310hp 21/100, cargo 16 tons, fuel costs 1,152 € ’, - income 3,048 €’

 

Iveco hi-way 400hp 21/100, cargo 16 tons, fuel costs 1,152 € ’, - income 3,048 €’

 

Reno 380hp 22.6 / 100, cargo 16 tons, fuel costs 1244 € ’, - income 2956 €’

 

Volvo 540hp 27.8 / 100 cargo 16 tons, fuel costs 1528 € ’, - income 2672 €’

 

Mercedes * 598hp 29.4 / 100 cargo 16 tons, fuel costs 1612 € ’, - income 2588 €’

 

Scania * R730hp 28.4 / 100 cargo 16 tons, fuel costs 1,559 € ’, - income 2,641 €’

 

Scania the best transmission 3.96 R730hp 39/100

 

fuel costs 2150 € ’, - income 2050 €’

From my tests, I concluded that for a comfortable and profitable trip, you should choose the right load for your car.

 

up to 10 tons, an engine with a capacity of up to 400hp is enough and the initial transmission ~ 2.70 is enough.

 

For a load of 10-35 tons, engines 400-550l.s will be suitable. transmission ~ 3.00

 

For a load of 35+ tons, engines from 550hp and best transmission ~ 3.40 +

 

The use of machines marked with (*) is extremely uncomfortable, the flight takes a longer amount of time or fuel consumption is too high, because of too little power or because of too much engine power, it is necessary to maintain a balance between the engine and the transmission.In the tests listed above, for a cargo weighing 16 tons, Iveco 400l.s. and Reno 380hp

 

Using a strong engine with an initial transmission makes no sense.In vain spent money.

 

I am 100% sure that most players do not own this information

To save fuel properly, you need to choose the right engine and transmission for your car, pick up the load to the parameters of the car, drive carefully and slowly, using cruise control, coasting downhill, keep the speed of 70-80km.ch. If players want to fly, drive fast, just like they are moving now, they will have to spend ~ 50% more on game currency for fuel or buy fuel cards.This innovation is beneficial to both parties.For server administration, extra income.For players, balance and calm play.Players will begin to look for more profitable orders, from one flight you can earn 80% of the cost of the flight, or not save fuel by taking a non-profitable order the player will earn 30% of the order value.To save fuel, players will use engines of 310 - 440 hp.which will not allow them to violate the speed limit, if the player decided to put the 750hp engine and best transmission whose fuel consumption is approximately 55/100, then the player will not be profitable, his economy may collapse, or will be forced to buy fuel cards.

 

What should be done, change the economy g_income_factor 0.1, increase the cost of fuel by ~ 6 times.

 

Currently fuel cost

 

€ - euro.€ ’is the game currency of the euro.

 

Russia 0.57 € ’

 

Poland 1.18 € ’

 

Czech Republic 1.28 € ’

 

Germany 1.31 € ’

 

Estonia 1.38 € ’

 

Italy 1.53 € ’

 

France 1.54 € ’

 

England 1.55 € ’

 

The average cost of fuel for 1 liter is 1.3 € ’, we increase 6 times = 7.8 €’

 

 

 

Having calculated my time in the game and the distance traveled, I calculated the average performance, 14km per 1 minute of real time or 840km per 1 hour.Thus, with fuel economy and the correct selection of the mass of the cargo, the following calculations are obtained - Scania R400l.s.26 / 100km, the fuel tank 1400l is 5'384km, the average fuel cost is 7.8 € ', the cost of a full tank is 10'920 €', the good cost of paying for 1 kilometer is 6 € '/ km, it turns out that after passing 5'384km the player will earn 32 '300 €' minus the cost of fuel - we get 21'380 € ', not including travel expenses. Having spent a maximum of ~ 6.4 hours or 384 minutes on this game.

 

At the same time, the cost of the garage is 280’000 € ’

 

The cost of cars in car dealerships starts from 100’000 € ’to 300’000 €’

 

Not expensive biaxial semi-trailer costs 33’700 € ’

 

The average salary in Europe is 2500 € per month, 15.5 € per hour, we take 50% of wages for 1 hour. We get 7.7 €, this is the rate of 1 hour spent playing.

 

For 1 hour of real time I drive 840km, at a rate of 6 € ’/ km I will earn 5040 €’. Next, the game currency of 5040 € ’is divided by the game bet of 7.7 € and multiplied by fuel cards of 250 liters .

 

We get prices for fuel cards,

 

→ round the number

250l - 0.38 € → 0.5 €

 

500l - 0.76 € → 1 €

 

1000l - 1.52 € → 1.5 €

 

2000l - 3 € → 2.5 €

 

4000l - 6 € → 5 €

 

8000l - 12.2 € → 10 €

 

Optionally, you can implement in-game currency ~

 

10’000 € ’- 3 €

 

25’000 € ’- 5 €

 

50’000 € ’- 10 €

 

100’000 € ’- 20 €

 

 

 

P.S. The administration should write a user agreement stating that the players do not buy fuel cards, but make a voluntary donation for the development of the public server, the administration gives the players gifts. I also advise you to limit the sale of fuel cards at the rate of 30’000l per 1 month per player. The player can buy 10 fuel cards for 8'000l, and after changing his mind and ask for a refund. I met European game servers, where after donate I received a game item in a day, this is due to the work of the banking system. In Russia, this turnover is not a sale and is not prosecuted in any way; it is equated as giving a coin to a beggar on the street. Alms.

 

      The average number of players is 3,500. According to a community survey, on weekdays, computer gamers spend 3 hours on weekdays, 6 hours on weekends, 120 hours per month. That is, a player will travel ~ 100’000 km per month, if a player constantly buys fuel cards, then he will spend approximately ~ 37.5 € per month. Approximately 90% of the players are European citizens - 3150 people, of which approximately 30% (945 people) will buy fuel cards. The player spends his money on the game believes that he will have an advantage over other players, but in fact you need to choose the right route, delivery cost, weight of cargo to your engine and drive correctly, saving fuel. If the player does not know how to drive and pick up the cargo to his car, then he will have an excessive consumption of fuel that will lead to a fall in his economy and he will only have the last chance to buy a fuel card. All these data are already registered in the game, you only need to increase the cost of fuel and set the economy coefficient to 0.1, nothing more is needed to do in the economy.

Having talked with ETS-2 streamers and their friends playing ETS-2, everyone says the same thing, they don’t want to play Multiplayr, as there are many inadequate, flying, driving, non-compliant players. The new economy and fuel cards will put in place and weed out inadequate players. If you have a good TruckersMP project, streamers will start showing TruckersMP and your audience will increase, bring additional income.

 

Bottom line: the new economy, the sale of fuel cards, will bring a monthly income of ~ 35,000 € euro, if you diversify the gameplay, this figure will increase. You have a great server that you can develop and earn good money, and you use it as a clothing store selling t-shirts with caps, you have gathered around you an army of children who need high-quality gameplay and I'm sure that they are ready to pay you for the game. A cap with T-shirts can be bought at the store, and a high-quality game is hard to find, especially since you are the only one who supports online ETS-2. In the summer of 2019, an update of 1.35 will be released, after this update, immediately begin work on a full-fledged multiplayer. Scssoft will not stop releasing the update, will support the game as long as there is demand for ETS-2, and the demand will be constant, since your multiplayer works as an advertisement for Scssoft. A vicious circle is obtained.

 

Further, in order for the income to be stable, you need a varied gameplay, you need to interest players, ECO fuil - fuel with ~ 10% fuel economy, vip - fueling stations that change the power of the car and fuel consumption. Player “A” creates a transport company himself and gives his cars to other players “B”, who fulfill orders and give part of the profit to player “A”. Need a lot of functionality for spending game currency. The future of TruckersMP is within the gaming market, the interaction of players among themselves. Start interacting modmaker, you yourself are able to update the game and add something new.

 

Important! Reduce the initial amount of fuel on agency cars. Disable hired virtual drivers.

 

At the beginning of their journey, the player is obligated to take out a loan of 10'000 € ’, 50’000 €’ or the amount to buy his car. Next, the player selects “agency orders” where he is provided with a car and cargo. In the car presented to the player, there is very little fuel ~ 50 liters, this number of liters should be enough to the nearest gas station. The player has a loan amount of 10’000 € ’, then the player leaves for the flight and refills the car presented to him for his money, or the player may not take a loan, but buy a fuel card and fill up the cars presented to him with a fuel card. The player works "agency orders" for short distances, where 50l will be spent for the entire flight.

 

Or disable, remove the "agency orders", the player buys a loan on credit and gradually pays. All cars for sale with fuel capacity 50l

 

Why is the minimum loan 10'000 € ’? From my research I made a conclusion, long-distance flights ~ 3600km, an inexperienced player will have a fuel consumption of ~ 34/100. Consequently, 1224 liters of fuel will be spent, we multiply by the average fuel cost of 7.8 € ’- we get 9547 €’ → 10’000 € ’

 

Further, about the punishment for traffic violations. In such amateur game servers, the administrator himself punishes the players, so he intervenes in the game process.

 

The cops. Give verified players limited administrator rights, a new kind of gameplay will appear, the policeman is a full-fledged player with limited administrator rights, moving only in cars, transportation of goods to the police is disabled technically. They will conduct continuous video recording, receive player calls (report), and fine players. Players who violate the rules of the road, blocking the passage, will be fined by police and transferred to the parking lot. Of every fine issued by a policeman, 50% goes to the policeman’s salary. Purchasing red and blue police lights is restricted to police officers approved by the administration.

 

If a complaint is received against a policeman, then he must submit a report on the player’s violation on the forum - a video recording. Also, if a policeman receives a large number of complaints, he will be removed from his post.

 

Rules for using the yellow flashing light and yellow blinking lights. It is used in the following cases - transportation of oversized cargo, closing convoy columns, escort escort vehicles. Players moving just like that with the yellow flashing light turned on are fined by a policeman.

 

 

 

The administration should not interfere in the gameplay, players must build their own gameplay.

Game errors

 

To remove the rapid movement between garages, the player must ride and spend fuel.

 

Remove tire repair from a car service since it is cheaper to change tires than repair, especially tires should not be repaired. At the end of my tests, tires deteriorate every ~ 400km = 1%

 

Correct automatic fines for speeding and driving at a red light, or disable fines for driving at a red light, as in some places the presence of a traffic light is not subject to any logic (in direct sections of the road)

 

Remove all gameplay settings from the menu, adjust the pneumatic system (increase operating time) New, inexperienced players will not have enough air in the pneumatic systems to park the trailer or give players the choice of installing additional air receivers or an additional fuel tank (DAF removes the fuel tank)

 

adjust the display of the on-board computer on MAN, now Scania, Iveco vehicles. Poorly visible numbers on-board computer.

 

To remove a more developed character, the entire economy is the same for all players as with a fully developed character and developed abilities.

 

Or assign development, pumping to individual companies, the more the player takes orders at EuroGoodies, the more profitable this company will be to give orders, it will not develop the player himself but the player’s relationship with EuroGoodies

 

 

 

 

 

If you do not develop TruckersMP, scssoft will do it for you.

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*Quote: Your TruckersMP project can bring you income from 30’000 € per month.

Answer: What is the point of this post? I cant understand where did you get that ammount of money from? I hope some friend/GM has not told you some rumors? No offence, but the donations and donatores topic is a delicate subject.

*Quote: In the Baltic there are many gas stations Rosneft and only two Gazprom.

Answer: Nope, most of the Gas stations in Estonia are Neste and Statoil(Norway and Finland)

*Quote: P.S. The administration should write a user agreement stating that the players do not buy fuel cards, but make a voluntary donation for the development of the public server, the administration gives the players gifts.

Answer: ??? I hope this is a Google Translate mistake.

*Quote: Bottom line: the new economy, the sale of fuel cards, will bring a monthly income of ~ 35,000 € euro.

Answer: TMP can not make any modifications that can or will be turned into unofficial extra/DLC sale for their own server usage, SCS would take legal action. 

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  • 2 weeks later...

Swear this should be moved into the trash but anyway I think you need to read over your discussion question/s a bit and come back to us with proper and correct figures. 

                                                                                                                           

team_team-veteran2.png.7addb7035d220bbdb3381dc051b65869.png.8ececf112fadf55c4a71f39a3a4eee78.png Since May 2015Discord: Shaun#4513

Community Member since May 17th, 2015. 

GLASGOW, SCOTLAND.

Cloofter/Shaun.

 

 

 

 

 

 

 

 

 

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