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Poll on new rules applies on servers, speed restriction and that cars are always allowed.

Poll on new rules applies on servers, speed restriction and that cars are always allowed.  

347 members have voted

  1. 1. Do you like the new server system applied by TruckersMP?

    • YES
    • NO
    • On 2 Arcade servers, we need 1 with a collision and 1 without (with arcade mode rules : https://truckersmp.com/blog/167)
    • I have a suggestion to make as a comment
    • No opinion
  2. 2. In the simulation mode, do you agree to reduce the speed 110km/h ?

    • YES
    • NO (keep the 150km/h)
    • This limitation should be applied only on C.D road
    • No, because now it’s going to take longer to travel through Europe
    • Maximum 150km/h on highway and maximum 110km/h on country roads
    • Maximum 200km/h on highway and maximum 110km/h on country roads
    • I have a suggestion to make as a comment
    • No opinion
  3. 3. Should Scout cars be out of the multiplayer (only simulation mode)?

    • YES
    • NO
    • No, a tougher ban if dangerous driving.
    • Not allowed on road C.D
    • No, and for truck convoys with friends how will we do without safety car?
    • Scout cars should be attributed only to moderators and people you trust to reduce accidents.
    • I have a suggestion to make as a comment
    • No opinion
    • Only people with a real car license can drive them x)


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Submitted feedback. Suggested an arcade server with collision. I also suggested having a warning message on entry to state the server is not moderated. A way for players to get the server they want and to reduce workload for game moderators.

 

Not the best solution, but the basically our only option as the devs want to reduce trolling / dealing with trolls.

 

The reply from Marco6158:

 

"We had already put that server option in discussion when working on simulation changes and we did not implement it for reasons I won't share."

 

Pack it up boys. There is no hope for us here. The devs have a plan for their servers and do not care if you dislike it. They are the devs, so they can do whatever they want with their mod. I'm glad I got to play the old servers. Such a shame about the changes. I wish all the best for the dev team and this mod.

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So let me get this straight. TMP have removed the one server that made multiplayer worth playing. Got it. 

 

I'm all for simulation and arcade, but I am also for freedom of choice. When I wanted to make a quick delivery and had few real-time hours to dedicate to the game I took it to EU4 and floored it. When I wanted to test my skills in J-Spec I took it to EU1. But what made the online experience was the orderly chaos of EU2. I speak for myself that it made me a far better driver both in-game and IRL constantly trying to predict what every other driver was doing. It also made finding those few good drivers out there that much more fun to impromptu convoy with.

 

But here's the real problem and I'm sure it's already been mentioned, but eith EU2 gone TMP has inadvertently filtered all of the trolls into simulation-only servers. If anything, this creates a hostile environment and goes against the one scenario they've attempted to fix. A troll is a troll. They will find a way. People will still hack and people will still block. The possible solution to siphon off the new wave of trolls is to bring collision parameters to arcade server. But you better be prepared to leave that sever when you're being trolled upon because no moderator will want to oversee Arcade. Their report workload would be astronomical from all of the small underage children ramming one another, acting tough over the internet and crying foul when another player does to them what they did to another. 

 

No one is going to play arcade and hardly anyone is going to really enjoy simulation. People will gravitate towards chaos and will seek out the challenges therein, myself including. I personally enjoyed driving J-Spec in EU2 (the exception being C-D road where I would find a nice balance of reasonable driving and keeping with the flow of traffic) because I never quite knew what was going to happen. If I wanted predictability I'd have stayed in singleplayer.

 

If TMP really wants to make a change they need to focus on proper training and regulation of their in-game moderators. While I personally have never had any run-ins with them I've seen first hand at their worst they are toxic and power hungry and at their best and most common they are incompotent. I understand that they are all volunteers and no one gets payed to do any of this, but a blanket regulation also seems the half-baked easy way out. 

 

I understand the premise of a simulator. But the multiplayer fan base of ETS2 has much more going for it or it did. It was one of those simulators that never got boring because of the vast unknown that other players would bring. 

 

I'm already bored with it. 

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If I understand the lack of communication from the dev team right now means they have 0 intention of changing anything again, they don't give a damn what people think, the changes are nice but we need an arcade server with collision enabled to get rid of the trolls that are now on both simulation servers, and please get rid of the cars on 1 of the simulation server, they serve 0 purpose except for moderators and admins perhaps, or very controlled use for convoys.

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On 7/9/2019 at 7:38 PM, LeSpindle said:

A troll is a troll. They will find a way. People will still hack and people will still block. The possible solution to siphon off the new wave of trolls is to bring collision parameters to arcade server. But you better be prepared to leave that sever when you're being trolled upon because no moderator will want to oversee Arcade.

You are correct, but only to a certain point. There were trolls before (mostly in EU#2) and there are now (mostly in Simulation 1). Because of collisions, of course, and because of the 4200 slots capacity. "New wave of trolls", I'm not sure about this. IMO, it's the same people as before and they usually "move" in the same areas as before. Bringing collisions to one arcade servers would probably make some trolls change to this server, but most (IMO) would stay in the Simulation 1. More victims and more vulnerable ones. In a no-speed-limits environment, possible victims would have a higher chance to run away from trolls than in a controlled-speed one where many people don't even go by the limits, but slower. If no moderators oversee the arcade-no-speed-limits-and-collisions server, I think that the forums will start being flooded again, with most players using that server requesting the presence of GMs. Even if they don't get that, they'll still send web reports, so the report system overload would be the same or (probably) worse than before.

 

This being said, the only solution to get rid of trolls... It's (IMO) the one mentioned by @Hecki_Stafman. Make the Simulation servers no-collisions. Trolls would have nothing to do and they'd eventually leave and go to other games where they can actually do their sick stuff. Still waiting for someone to suggest something like this. I won't, because I'm glad with the current situation. From my POV (simulation style, WoT jobs with 90 Km/h speed limit), things have improved and Simulation 1 is better than what EU#2 used to be.

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the best solution would be to set up

server Hard Simulation where Scout cars would be banned,

limit would be 50 / 100km / h

long-term ping (eg 10s) would not exceed 150ms.

The reason for the ban (after the report) would be a gross violation of traffic regulations such as driving on red, not giving priority to driving, deliberate driving in the opposite direction, etc. In case of repeated offenses, grant a lifetime ban on entering this server.

 

Of course, this does not solve individual incidents that some individuals deliberately evoke, but it would bring the game closer to the simulation - when the game is called.

 

Btw, I wonder how much would a monthly rental of such a server cost 500-1000 people? Including admin supervision from 07.00 to 01.00 CET

 

Sorry, Google translator

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Just started playing ETS and I was having a lot of fun so a friend said I should jump on the multiplayer. I jump on and the only populated servers have a speed limit, check the forum to see how to turn it off and it turns out it's mandatory. So I guess I just missed the boat because this seems to have just been implemented but this totally sucks out any fun I could have had. I mostly enjoy doing urgent deliveries while speeding where I can while still avoiding the intrinsic penalty of losing control of the truck and damaging it or other vehicles or getting speeding fines, this is a fun challenge for me and is the main reason I am enjoying the game right now. That's not to say that I don't also see the appeal of a more relaxing 'by the books' approach but doesn't this speed limit also spoil the fun of being a law abiding driver? I mean what's the point in trying to follow the rules of the road if you literally can't break them? Maybe we should also have the trucks steer themselves too to avoid collisions, just turn the whole thing into a Tesla simulator.

 

Anyway guess it's back to single player with me, I hope this decision will be reversed or at least have one server with and one without since it since looking at the poll 70% of the community disagrees with it in one way or another but at the same time I'm not that invested in this at this point so even if it is I may never know, but hey I created this account so I may as well post with it since I'm not using it to play.

 

Sorry if I come off as overly salty but it's only because I was excited to play in the first place so this really sucks to see.

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11 hours ago, FernandoCR [ESP] said:
Quote

You are correct, but only to a certain point. There were trolls before (mostly in EU#2) and there are now (mostly in Simulation 1). Because of collisions, of course, and because of the 4200 slots capacity. "New wave of trolls", I'm not sure about this. IMO, it's the same people as before and they usually "move" in the same areas as before.

When I say new wave of trolls I'm referring to the numbers statistically as seen on the servers this very second. As of this writing Friday the 12th, 6:33pm GMT time there are 4,011/4200 on Simulation 1, and 1,561/2,300 on Simulation 2. Both of TMP's new simulator servers are currently operating at 96% and 68% capacity respectively whereas before with the old servers on EU1 on average I remember seeing no more than 500 players at a time on a server that could house 2,300 players. For posterity there are 509/2300 on Arcade 1 and 105/2300 on Arcade 2 as of this moment. It can be well seen where the mass of of EU2 have had to migrate too and that once again Arcade (formally known as EU4) is being under-utilized. All TMP has done is helped funnel all of EU2 (both the good and the bad) into their simulator server making a mess of it all.

 

11 hours ago, FernandoCR [ESP] said:

This being said, the only solution to get rid of trolls... It's (IMO) the one mentioned by @Hecki_Stafman. Make the Simulation servers no-collisions. Trolls would have nothing to do and they'd eventually leave and go to other games where they can actually do their sick stuff. Still waiting for someone to suggest something like this. I won't, because I'm glad with the current situation. From my POV (simulation style, WoT jobs with 90 Km/h speed limit), things have improved and Simulation 1 is better than what EU#2 used to be.

I would fully back this except the traditionalist in me feels that a simulation server with no damage kind of defeats the whole purpose of the word 'Simulator'. I understand that the game needs to adapt to the user base and that this may be a possible solution. I for one would never play it. I think that nullifies the authenticity of the game, in fact I feel trolls themselves bring more authenticity to a game than 'no-damage' would. When I drive to work I don't have the luxury of being able to ghost though other vehicles but I do have the luxury of trying to avoid accidents from irate/inattentive/incompetent drivers. I'd take trolls over no damage any day. 

 

8 hours ago, Mysak_BobCZ said:

the best solution would be to set up

server Hard Simulation where Scout cars would be banned,

limit would be 50 / 100km / h

long-term ping (eg 10s) would not exceed 150ms.

The reason for the ban (after the report) would be a gross violation of traffic regulations such as driving on red, not giving priority to driving, deliberate driving in the opposite direction, etc. In case of repeated offenses, grant a lifetime ban on entering this server.

 

Of course, this does not solve individual incidents that some individuals deliberately evoke, but it would bring the game closer to the simulation - when the game is called.

 

Btw, I wonder how much would a monthly rental of such a server cost 500-1000 people? Including admin supervision from 07.00 to 01.00 CET

 

Sorry, Google translator

As long as the perimeters of this server remain a side-option (say exclusively 'Simulation 2 server') and not the only simulation server, or a paid-option, or something available on Discord for example. I would hate to see this dictated on the main simulation server... I spend $450 a month on business speed internet but being on the west coast of USA my ping still has never dropped below 160ms, and thats on a good day. For players on Australia and NZ their ping is even worse, collectively we are about as far away from the servers as you can get. 

 

Gross violation bans I can get on board with, 100%. There is no reason for being that negligent. I do however once again question the validity of some of the in-game moderators as I've seen players banned (not kicked) for spotty internet connections. Yes being stuck behind or around a lagger sucks, but it's hardly worth penalizing someone that can't afford a better computer or internet. Someone that deliberately drives the wrong way or blocks for laughs? Ban stick, hard and swift. 

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My interest in multiplayer has been shredded by this update. One reason is the speed limiter. I don't have a lot of time to play the game, I generally live a busy life, and because of that I try and go as fast as possible without being reckless. That means upwards of 80mph (128kmh). The new speed limit cuts me off of this. I can just disable the speed limiter in single player, so why not play that when I'm short on time? When I need to get somewhere fast, and I don't want to use my truck or fast travel, I use the scout car. The fact that something as simple as a car might be banned for the name of simulation mildly outrages me. Cars exist in the real world and are the majority of traffic on nearly every highway no matter where you go in Europe. If you want to simulate the real world, cars should be a no-brainer. I understand why cars might be taken away, due to some dumb***es that drive them, but that's just a matter of better regulation and more moderators and admins, which would make the game more realistic. In my time of driving, (hundreds of hours), I have never come in contact with a moderator or admin. More mods and admins would reduce corruption between them, and improve the overall simulation and confidence of players.

 

Needless to say, I'm not playing multiplayer until something changes. I want collisions, no speed limiter, and cars on one server because that's how I play.

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1. Do you like the new server system applied by TruckersMP?

 

As a reckless driving prevention change, I do, but still, it's not close enough. From my perspective, I think the truck should have a speed limit of less than 90-100km/h due to heavily speeding trucks. The car is a car, so it should go faster than the truck.

 

2. In the simulation mode, do you agree to reduce the speed 110km/h ?

 

Like I said above, I think the truck should have a limit of 90km/h. The cars can have the speed limit they desire and should have.

 

3. Should Scout cars be out of the multiplayer (only simulation mode)?

 

I would say yes, but only on Calais-Duisburg, as the majority of the players using Scout cars are reckless drivers and basically ruin the whole image.

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