Aciel Posted June 28, 2019 Share Posted June 28, 2019 Hello all, I'm here about how vehicles collide into each other doesn't make sense after ETS2 1.35 update. They were much much better before I'm 1.34.x. Compare both and you'll know. I'm sure others have encountered these accidents: Where you drive the others and the one who is being driven through goes flying. Two trucks collide and one goes flying, where both are driving very slow (~15KM/s). Trucks+Trailers flying in the safe zones. And secondly, I don't like how the Players Blue Dot appears on the GPS after TMP 0.2.6.6.1. They show as smudged semi-transparent, when there are a lot of these dots they glow weirdly and block the GPS's Navigation Path (Red line with green arrows). Kindly change it back how it was before. Player Dot Comparison: What do you guys have to say about these two issues I mentioned. Share you thoughts below. Regards~ Link to comment Share on other sites More sharing options...
jena Posted June 28, 2019 Share Posted June 28, 2019 Well its Euro Truck Simulator, its just a Truck Simulation game. it aint like BeamNG drive or any racing game. Well i guess ETS2 needs to fix the problem that u CAN go through players because i always carry a triple container trailer and when cars and trucks trying to overtake they mostly fail and hit my trailer and i go FLYING INTO THE skies. And trucks and trailers flying in safe zones?! Probably the guys that haves triple log/container trailers. Link to comment Share on other sites More sharing options...
Interstate Nomad Posted June 28, 2019 Share Posted June 28, 2019 Regarding your second point, you know that you can turn off those player icons on the GPS map in the TAB options. That will solve your issue with blocked navigation paths. Link to comment Share on other sites More sharing options...
Aciel Posted June 28, 2019 Author Share Posted June 28, 2019 4 minutes ago, Joao Rodrigues said: Regarding your second point, you know that you can turn off those player icons on the GPS map in the TAB options. That will solve your issue with blocked navigation paths. That is true, but then it's hard to see traffic and other players. The old blue dot was perfect, I hope they bring it back. Link to comment Share on other sites More sharing options...
Interstate Nomad Posted June 28, 2019 Share Posted June 28, 2019 Have you ever tried to use your eyes and look out of your windows to spot other road traffic instead of relying on icons on a GPS map? Just wondering... Turning off those icons on the GPS map makes driving so much more realistic. Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2019 Share Posted June 28, 2019 22 minutes ago, Joao Rodrigues said: Have you ever tried to use your eyes and look out of your windows to spot other road traffic instead of relying on icons on a GPS map? Just wondering... Turning off those icons on the GPS map makes driving so much more realistic. I use the GPS dots every time when I'm going to overtake. I wanna know if it will be a risky overtake, so that I can react in normal time. With a look on the road it is often too late to react that I will have to evade the oncoming traffic -> crash/ramming. Link to comment Share on other sites More sharing options...
Koneko Posted June 28, 2019 Share Posted June 28, 2019 That vehicles are commiting flight simulator when colliding is simply because the new physics in 1.35. You have more options now to set your suspension or cabin stability, as example. Depending on how these are set, the vehicles are more interacting while collide. The Other point with the flying slave trailers is probably an issue of TMP. I guess SCS changed the defs or config of the slave trailers, so the old codes of tmp doesn't attach to them correctly anymore and these needs to be updated. But I think the Devs are aware of it and are on to fix that issue. The colliding issue can't be fixed, atleast I think so. Link to comment Share on other sites More sharing options...
lkk65df Posted June 28, 2019 Share Posted June 28, 2019 6 hours ago, Joao Rodrigues said: Have you ever tried to use your eyes and look out of your windows to spot other road traffic instead of relying on icons on a GPS map? Just wondering... Turning off those icons on the GPS map makes driving so much more realistic. Agree. 6 hours ago, Aciel said: Hello all, I'm here about how vehicles collide into each other doesn't make sense after ETS2 1.35 update. They were much much better before I'm 1.34.x. Compare both and you'll know. I'm sure others have encountered these accidents: Where you drive the others and the one who is being driven through goes flying. Two trucks collide and one goes flying, where both are driving very slow (~15KM/s). Trucks+Trailers flying in the safe zones. And secondly, I don't like how the Players Blue Dot appears on the GPS after TMP 0.2.6.6.1. They show as smudged semi-transparent, when there are a lot of these dots they glow weirdly and block the GPS's Navigation Path (Red line with green arrows). Kindly change it back how it was before. Player Dot Comparison: What do you guys have to say about these two issues I mentioned. Share you thoughts below. Regards~ I think the TMP developers can't solve this problem, SCS has to do that. license plate: Link to comment Share on other sites More sharing options...
Aciel Posted June 28, 2019 Author Share Posted June 28, 2019 49 minutes ago, Koneko_ said: That vehicles are commiting flight simulator when colliding is simply because the new physics in 1.35. You have more options now to set your suspension or cabin stability, as example. Depending on how these are set, the vehicles are more interacting while collide. The Other point with the flying slave trailers is probably an issue of TMP. I guess SCS changed the defs or config of the slave trailers, so the old codes of tmp doesn't attach to them correctly anymore and these needs to be updated. But I think the Devs are aware of it and are on to fix that issue. The colliding issue can't be fixed, atleast I think so. New colliding Physics are very bad when you play in TMP, because where you're suppose to turn over or swing, you go flying SCS need to fix this then. Link to comment Share on other sites More sharing options...
Granite [SVK] Posted June 28, 2019 Share Posted June 28, 2019 Collisions are now even more wacky due to changes in physics in 1.35, the problem is, perpetrators now sometimes fly into oblivion before I can catch their names on video. Are we also talking abut this? Because I see this a lot now in both games, never happened before 1.35: As for the player dots in route advisor, I don't have any issue with that, you can see how the look like in the video above, though I have modified the colors slightly some time ago. Link to comment Share on other sites More sharing options...
Sis'Luna Posted June 29, 2019 Share Posted June 29, 2019 for me no problem with gps navigation Link to comment Share on other sites More sharing options...
Seanster Posted June 29, 2019 Share Posted June 29, 2019 I had the blue dot problem, all my graphics had reset to low for some reason. Change you settings a little and see if that helps. Link to comment Share on other sites More sharing options...
The_District_Dad Posted June 29, 2019 Share Posted June 29, 2019 On 6/28/2019 at 11:13 AM, Aciel said: That is true, but then it's hard to see traffic and other players. The old blue dot was perfect, I hope they bring it back. Its not hard at all, I don't have the dots on and I use my EYES to look for other players.. Makes the whole experience more realistic that way too. Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2019 Share Posted June 29, 2019 it is need much more work for realistic game! Link to comment Share on other sites More sharing options...
The_District_Dad Posted June 29, 2019 Share Posted June 29, 2019 Unfortunately this happens a lot and I don't think much can be done to stop it. You just need to report them on the website, and reload a auto save to go back a little and continue your journey. Link to comment Share on other sites More sharing options...
Aciel Posted June 29, 2019 Author Share Posted June 29, 2019 7 hours ago, shaaka said: for me no problem with gps navigation Mine were like this before 1.34.x, it was perfect. 6 hours ago, Seanster said: I had the blue dot problem, all my graphics had reset to low for some reason. Change you settings a little and see if that helps. I'll give it a try next time I go play. 2 minutes ago, ZuZuFlash said: it is need much more work for realistic game! That is what I'm talking about. He rammed from the side and the recorder went flying. Link to comment Share on other sites More sharing options...
Koneko Posted June 30, 2019 Share Posted June 30, 2019 On 6/28/2019 at 6:25 PM, Aciel said: New colliding Physics are very bad when you play in TMP, because where you're suppose to turn over or swing, you go flying SCS need to fix this then. I don't think SCS will fix this since the MP is not an feature from SCS itself. I can't say if the developers of tmp can do anything about it, but I think it would be appreciated. Link to comment Share on other sites More sharing options...
EULas Posted July 14, 2019 Share Posted July 14, 2019 Hello there, I'm moving your topic to the Archive section because your topic inactive for 2 weeks(14 days). Because every day a lot of new topics are opening up and now the community wants to discuss a new discussion, so we archive the topic that are inactive for 2 weeks(14 days). We apply these procedures to keep the forum meticulously and actively in this way. If you have any question, don't be afraid to PM me. // Locked and moved to Archive. Languages/Diller: (primary) / Useful Links/Önemli Bağlantılar: TruckersMP Rules/Kuralları | Recrutiment/İşe alım | Knowledge-base/Bilgi bankası | Forum Warning System/Uyarı Sistemi: [TR] [ENG] Link to comment Share on other sites More sharing options...
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