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ATS 1.35 Update


MarkON

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On my end, I fully acknowledge and understand the delay...

 

I am playing with a few friends who are itchy to get back on TMP, and had to explain them a few times that the devs are very likely not working FOR TruckersMP, but doing it on their own time as crazhyace said.

 

We only need to have a little bit of patience and let them do the update correctly...

 

Cheers

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On 6/16/2019 at 1:10 PM, Addict2SimsQc said:

On my end, I fully acknowledge and understand the delay...

 

I am playing with a few friends who are itchy to get back on TMP, and had to explain them a few times that the devs are very likely not working FOR TruckersMP, but doing it on their own time as crazhyace said.

 

We only need to have a little bit of patience and let them do the update correctly...

 

Cheers 

 

I agree, just wait for a good result!

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On 16/06/2019 at 18:10, Addict2SimsQc said:

De mon côté, je reconnais et comprends pleinement le retard ...

 

Je joue avec quelques amis qui sont impatients de revenir sur TMP et j'ai dû leur expliquer à quelques reprises que les développeurs ne travaillaient probablement pas pour TruckersMP, mais le faisaient à leur rythme, comme dit Crazhyace.

 

Il suffit d’avoir un peu de patience et de les laisser faire la mise à jour correctement ...

 

À votre santé

Exactly agree, it must not be easy to book a lot of time out of active living .You’ll get your update before the end of the summer don’t worry. It’s a big, normal update that takes time, better that it’s sloppy with bugs.

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Just now, MarkON said:

I reported this bug yesterday. I also hope that there will be "No Collision Area" there.

I hope so! I love the road! Took it twice already and was sitting on the mountain last night for 2 hours and 45 mins during a company meeting and it was quite amazing to see almost 70 truckers in one area on ATS!

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A few minutes ago an update of ATS 1.35.1.14 appeared (bug fixes) on Steam.

Among others:

Spoiler
  • Quick job enabled from more position.
  • added Forest Machinery achievements
  • tweaked NM LP template to not generate dot in manager screens
  • disabled uphill slowdown of traffic vehicles
  • fixed access rule conflicts between traffic area item and trajectory item (0083093)
  • fixed previous object distance calculation (0086872)
  • fixed possible crash when double-clicking on the job right after filtering
  • UI mirrors state stored in cvar (much like adviser), removed annoying state resetting introduced by actor/gameplay rewrite
  • added Voice Navigation steam workshop tag
  • fixed language when fetching user created mods for mod_tool
  • fix finishing online jobs while using owned doubles being sometimes rejected by the server because of the flip happening too soon
  • Linux - vibration force workaround for FF bug in some Linux drivers
  • missing data fix in copy configuration
  • voice navigation - change typo for the event "go straight forced"
  • voice navigation - prevent for repeating of the "go straight" events

 

  • 0084378 - Washington  Longview - Hole
  • 0084367 - Oregon - OR58 - Background with trees above ground
  • 0088814 - Washington - Ellensburg - gas station needs better UI design
  • 0088587 - Washington - Yakima - Visible AI spawn place
  • 0087487 - Washington - Omak - road should be closed
  • 0087031 - Washington - Port of Seattle - Delete add part col. on rail crossing
  • 0088810 - Washington - Spokane - Bushnell farm - cattle grid too high
  • 0084913 - California - San Rafael - Special Transport - route through Bitumen prefab
  • 0088207 - Washington - Mt. St. Helens - Gap in road
  • 0084056 - Oregon - Pendleton - Incorrect shadow
  • 0085559 - neon blink 24hrs - No collision asset 01
  • 0072061 - Oregon - I-205 South near Portland - Missing Speed Limit Sign
  • 0085402 - Arizona - Flagstaff - us_crossing_1-1_country_xrail_tmpl.ppd - animation bug
  • 0085402 - Arizona - Flagstaff - us_crossing_1-1_country_xrail_tmpl.ppd - animation bug
  • 0085402 - Arizona - Flagstaff - us_crossing_1-1_country_xrail_tmpl.ppd - animation bug
  • 0074101 - Arizona - Kingman - Interstate Sign missing The word "Interstate"
  • 0087660 - Nevada - Reno - AI traffic does not stop on the red light
  • 0071021 - New Mexico - Santa Fe - Road micro gap
  • 0083846 - New Mexico - I-10 - Incorrect direction on sign
  • 0083846 - New Mexico - I-10 - Incorrect direction on sign
  • 0083846 - New Mexico - I-10 - Incorrect direction on sign
  • 0087882 - Oregon - Medford - no GPS voice navigation to turn left
  • 0086999 - Washington - Kennewick - Interrupted navigation road
  • 0087580 - Washington - I-5 (Seattle - Hole
  • 0083414 - Washington - Port Angeles - ai port prefab
  • 0087895 - Washington - Seattle - missing part of the tunnel in the map
  • 0081420 - Washington - US-2 - grass on the road
  • 0087992 - GPS Voice Navigation - or_cross_forest_x_forest_tmpl - wrong continue straight on message
  • 0088057 - Washington - Seattle - AI turns left with the right indicator
  • 0088232 - us_cross_angled_1-1_country_t_forest_mirror_tmpl - incorrect GPS voice directions
  • 0088516 - us_crossing_angled_0-2_country_xrail_1_tmpl - no collision on tracks
  • 0088539 - Washington - Seattle - level crossing gates not lon enough
  • 0088634 - us_cross_2-1-2_city_x_dock_tmpl - wrong voice navigation direction
  • 0088566 - us_angled_cross_1-1_country_x_1-1_country_tmpl_mirrored - cars do not stop on red
  • 0088041 - wa_port_of_seattle - Player's Truck Floats Above Ground
  • 0087935 - Washington - I-5 - Missing stop lines
  • 0087846 - Washington - Seattle - AI vehicles
  • 0083473 - Washington - US 97 - Hole
  • 0087991 - Washington - Everett - Cargo load trigger hidden under the ground
  • 0086829 - Washington - Spokane - the Speed limit on the road
  • 0085899 - Washington - Spokane - Low bridge
  • 0086278 - Washington - I90 - Spokane - pillars not alligned
  • 0086032 - Washington - near Spokane - Hole
  • 0085898 - Washington - Spokane - Disappearing AI
  • 0085900 - Washington - Spokane - Hole
  • 0087525 - Washington - Spokane - missing invisible walls, crosses
  • 0087582 - Washington - I-90 - Hole
  • 0087581 - Washington - I-5 (near Seattle - Objects
  • 0087579 - Washington - Seattle - Lamp post
  • 0087575 - Washington - I-5 (Tacoma-Seattle - Gap
  • 0087574 - Washington - I-5 (Tacoma-Seattle - Hole
  • 0087529 - Washington - Bellingham - Texture
  • 0087528 - Washington - Bellingham - Sign
  • 0087527 - Washington - Bellingham - Gap
  • 0087509 - Washington - Port Angeles - Totem
  • 0087477 - Washington - Port Angeles - Terrain
  • 0087476 - Washington - Port Angeles - AI cars
  • 0087526 - Washington - Bellingham - Route
  • 0087526 - Washington - Bellingham - Route
  • 0087586 - Washington - I-90 - Gap
  • 0087587 - Washington - I-90 - Hole
  • 0087588 - Washington - I-90 - Gap
  • 0087589 - Washington - I-90 - Gap
  • 0087590 - Washington - I-90 - Gap
  • 0087591 - Washington - I-90 - Gap
  • 0087592 - Washington - I-90 - Gap
  • 0087801 - Washington - Spokane - road should be closed
  • 0087798 - Washington - Spokane - invisible wall
  • 0087800 - Washington - Spokane - missing part of the wall
  • 0087802 - Washington - Spokane - missing invisible walls
  • 0084816 - Washington - Spokane - turn on detail vegetation on models_01
  • 0088040 - Washington - Port Angeles - Garbage in hard unload point
  • 0088204 - us_crossing_1-1-1_country_xrail_2_tmpl - Broken rail lights
  • 0088204 - us_crossing_1-1-1_country_xrail_2_tmpl - Broken rail lights
  • 0087987 - DLC forest machinery - missing icon in the filter configurator
  • 0087993 - DLC Forest Machinery - Log Loader - missing cables on the trailer
  • 0083943 - wa_depoty_test - wa_port_of_seattle - sound hookup issue
  • 0083943 - wa_depoty_test - wa_port_of_seattle - sound hookup issue
  • 0083943 - wa_depoty_test - wa_port_of_seattle - sound hookup issue
  • 0082721 - all current trucks dashboard - battery voltage
  • 0084394;- base: bugfix sign - "dynamic speed limit" attribute changed to "dynamic text" attribute
  • 0087674 - Forest harvesting - Peterbilt 579 - headache racks

source: 1.35.1.14

 

In addition, from today there are 2 new achievements (on the Steam platform) for DLC forest machines:

  1. Complete a perfect delivery (no damage, no fines, in-time) of at least 3 Forest Machinery DLC jobs (requires Forest Machinery DLC)
  2. Complete delivery of all Forest Machinery DLC cargoes (requires Forest Machinery DLC)

***At the moment, 12:50 UTC TMP does not support the latest version 1.35.1.14 ATS.
To play on MP you should: 
- abstain from ATS upgrade on Steam
or if someone downloaded the latest version of ATS 1.35.1.14 must be patient and wait for developerTMP to support this version.

 

 

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I understand from people who play ETS2 that once version 1.35.1.14 dropped for them that TMP had them playing again within 2 hours of the issue. Why is it always taking so much longer for ATS fixes? We have had this up date for almost a day and still no ability to get back on? Just wish SCS wouldn't force this crap onto us is all. My steam was setup to ask me to update when I wished it to and it did the opposite. I really hate SP.

 

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14 hours ago, Twitch.tv/Ktigris2 said:

I understand from people who play ETS2 that once version 1.35.1.14 dropped for them that TMP had them playing again within 2 hours of the issue. Why is it always taking so much longer for ATS fixes? We have had this up date for almost a day and still no ability to get back on? Just wish SCS wouldn't force this crap onto us is all. My steam was setup to ask me to update when I wished it to and it did the opposite. I really hate SP.

 

That's what mods are for friend. Makes it hard to go to MP sometimes. 

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  • 2 weeks later...

https://blog.scssoft.com/2019/07/gps-voice-navigation.html

GPS Voice Navigation

"There will soon be a total of 15 supported languages; this means that in the future update, you'll find 6 new language options in addition to the 9 that we already have. This mini-update will also bring some minor fixes and changes, which are mostly a result of your helpful feedback."

Graphic depicting navigation languages (available now and coming soon):

Spoiler

PXqSEmS.png

 

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  • 2 weeks later...

Hello There;

 

As your topic has been inactive for over 14 days, we are archiving your topic. Due to the fact our forums are a busy place, we archive topics that are inactive for 2 weeks to help keep just those topics that are truly active for our community.

 

If you have any further questions or comments, or wish for your topic to be unarchived don't be afraid to contact me.  

 

//Moved to Archive

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