TTV_Addict2SimsQc Posted June 16, 2019 Share Posted June 16, 2019 On my end, I fully acknowledge and understand the delay... I am playing with a few friends who are itchy to get back on TMP, and had to explain them a few times that the devs are very likely not working FOR TruckersMP, but doing it on their own time as crazhyace said. We only need to have a little bit of patience and let them do the update correctly... Cheers Link to comment Share on other sites More sharing options...
MotorHeadSP Posted June 17, 2019 Share Posted June 17, 2019 On 6/16/2019 at 1:10 PM, Addict2SimsQc said: On my end, I fully acknowledge and understand the delay... I am playing with a few friends who are itchy to get back on TMP, and had to explain them a few times that the devs are very likely not working FOR TruckersMP, but doing it on their own time as crazhyace said. We only need to have a little bit of patience and let them do the update correctly... Cheers I agree, just wait for a good result! Link to comment Share on other sites More sharing options...
Guest Posted June 17, 2019 Share Posted June 17, 2019 On 16/06/2019 at 18:10, Addict2SimsQc said: De mon côté, je reconnais et comprends pleinement le retard ... Je joue avec quelques amis qui sont impatients de revenir sur TMP et j'ai dû leur expliquer à quelques reprises que les développeurs ne travaillaient probablement pas pour TruckersMP, mais le faisaient à leur rythme, comme dit Crazhyace. Il suffit d’avoir un peu de patience et de les laisser faire la mise à jour correctement ... À votre santé Exactly agree, it must not be easy to book a lot of time out of active living .You’ll get your update before the end of the summer don’t worry. It’s a big, normal update that takes time, better that it’s sloppy with bugs. Link to comment Share on other sites More sharing options...
ScaniaFan89 Posted June 17, 2019 Share Posted June 17, 2019 DX11 is being a *censored* & giving Mwl grief, plus hes mentioned trailers & other bugs.....hes trying to get it stable i.e not crashing! It was posted yesterday by someone! Link to comment Share on other sites More sharing options...
DoktorBlazin Posted June 20, 2019 Share Posted June 20, 2019 I love the new update. There def needs to be a noncollision zone at the top of the mountain in Bellingham. Link to comment Share on other sites More sharing options...
MarkON Posted June 20, 2019 Author Share Posted June 20, 2019 3 minutes ago, *Blazin the Satanist* said: I love the new update. There def needs to be a noncollision zone at the top of the mountain in Bellingham. I reported this bug yesterday. I also hope that there will be "No Collision Area" there. Link to comment Share on other sites More sharing options...
DoktorBlazin Posted June 20, 2019 Share Posted June 20, 2019 Just now, MarkON said: I reported this bug yesterday. I also hope that there will be "No Collision Area" there. I hope so! I love the road! Took it twice already and was sitting on the mountain last night for 2 hours and 45 mins during a company meeting and it was quite amazing to see almost 70 truckers in one area on ATS! Link to comment Share on other sites More sharing options...
DoktorBlazin Posted June 20, 2019 Share Posted June 20, 2019 Im actually sitting on the mountain right now lol Link to comment Share on other sites More sharing options...
AxelViktorr Posted June 23, 2019 Share Posted June 23, 2019 so good!! Link to comment Share on other sites More sharing options...
BURAK[TR] Posted June 24, 2019 Share Posted June 24, 2019 nice update KOLEKA LOGISTIC Link to comment Share on other sites More sharing options...
MarkON Posted June 27, 2019 Author Share Posted June 27, 2019 A few minutes ago an update of ATS 1.35.1.14 appeared (bug fixes) on Steam. Among others: Spoiler Quick job enabled from more position. added Forest Machinery achievements tweaked NM LP template to not generate dot in manager screens disabled uphill slowdown of traffic vehicles fixed access rule conflicts between traffic area item and trajectory item (0083093) fixed previous object distance calculation (0086872) fixed possible crash when double-clicking on the job right after filtering UI mirrors state stored in cvar (much like adviser), removed annoying state resetting introduced by actor/gameplay rewrite added Voice Navigation steam workshop tag fixed language when fetching user created mods for mod_tool fix finishing online jobs while using owned doubles being sometimes rejected by the server because of the flip happening too soon Linux - vibration force workaround for FF bug in some Linux drivers missing data fix in copy configuration voice navigation - change typo for the event "go straight forced" voice navigation - prevent for repeating of the "go straight" events 0084378 - Washington Longview - Hole 0084367 - Oregon - OR58 - Background with trees above ground 0088814 - Washington - Ellensburg - gas station needs better UI design 0088587 - Washington - Yakima - Visible AI spawn place 0087487 - Washington - Omak - road should be closed 0087031 - Washington - Port of Seattle - Delete add part col. on rail crossing 0088810 - Washington - Spokane - Bushnell farm - cattle grid too high 0084913 - California - San Rafael - Special Transport - route through Bitumen prefab 0088207 - Washington - Mt. St. Helens - Gap in road 0084056 - Oregon - Pendleton - Incorrect shadow 0085559 - neon blink 24hrs - No collision asset 01 0072061 - Oregon - I-205 South near Portland - Missing Speed Limit Sign 0085402 - Arizona - Flagstaff - us_crossing_1-1_country_xrail_tmpl.ppd - animation bug 0085402 - Arizona - Flagstaff - us_crossing_1-1_country_xrail_tmpl.ppd - animation bug 0085402 - Arizona - Flagstaff - us_crossing_1-1_country_xrail_tmpl.ppd - animation bug 0074101 - Arizona - Kingman - Interstate Sign missing The word "Interstate" 0087660 - Nevada - Reno - AI traffic does not stop on the red light 0071021 - New Mexico - Santa Fe - Road micro gap 0083846 - New Mexico - I-10 - Incorrect direction on sign 0083846 - New Mexico - I-10 - Incorrect direction on sign 0083846 - New Mexico - I-10 - Incorrect direction on sign 0087882 - Oregon - Medford - no GPS voice navigation to turn left 0086999 - Washington - Kennewick - Interrupted navigation road 0087580 - Washington - I-5 (Seattle - Hole 0083414 - Washington - Port Angeles - ai port prefab 0087895 - Washington - Seattle - missing part of the tunnel in the map 0081420 - Washington - US-2 - grass on the road 0087992 - GPS Voice Navigation - or_cross_forest_x_forest_tmpl - wrong continue straight on message 0088057 - Washington - Seattle - AI turns left with the right indicator 0088232 - us_cross_angled_1-1_country_t_forest_mirror_tmpl - incorrect GPS voice directions 0088516 - us_crossing_angled_0-2_country_xrail_1_tmpl - no collision on tracks 0088539 - Washington - Seattle - level crossing gates not lon enough 0088634 - us_cross_2-1-2_city_x_dock_tmpl - wrong voice navigation direction 0088566 - us_angled_cross_1-1_country_x_1-1_country_tmpl_mirrored - cars do not stop on red 0088041 - wa_port_of_seattle - Player's Truck Floats Above Ground 0087935 - Washington - I-5 - Missing stop lines 0087846 - Washington - Seattle - AI vehicles 0083473 - Washington - US 97 - Hole 0087991 - Washington - Everett - Cargo load trigger hidden under the ground 0086829 - Washington - Spokane - the Speed limit on the road 0085899 - Washington - Spokane - Low bridge 0086278 - Washington - I90 - Spokane - pillars not alligned 0086032 - Washington - near Spokane - Hole 0085898 - Washington - Spokane - Disappearing AI 0085900 - Washington - Spokane - Hole 0087525 - Washington - Spokane - missing invisible walls, crosses 0087582 - Washington - I-90 - Hole 0087581 - Washington - I-5 (near Seattle - Objects 0087579 - Washington - Seattle - Lamp post 0087575 - Washington - I-5 (Tacoma-Seattle - Gap 0087574 - Washington - I-5 (Tacoma-Seattle - Hole 0087529 - Washington - Bellingham - Texture 0087528 - Washington - Bellingham - Sign 0087527 - Washington - Bellingham - Gap 0087509 - Washington - Port Angeles - Totem 0087477 - Washington - Port Angeles - Terrain 0087476 - Washington - Port Angeles - AI cars 0087526 - Washington - Bellingham - Route 0087526 - Washington - Bellingham - Route 0087586 - Washington - I-90 - Gap 0087587 - Washington - I-90 - Hole 0087588 - Washington - I-90 - Gap 0087589 - Washington - I-90 - Gap 0087590 - Washington - I-90 - Gap 0087591 - Washington - I-90 - Gap 0087592 - Washington - I-90 - Gap 0087801 - Washington - Spokane - road should be closed 0087798 - Washington - Spokane - invisible wall 0087800 - Washington - Spokane - missing part of the wall 0087802 - Washington - Spokane - missing invisible walls 0084816 - Washington - Spokane - turn on detail vegetation on models_01 0088040 - Washington - Port Angeles - Garbage in hard unload point 0088204 - us_crossing_1-1-1_country_xrail_2_tmpl - Broken rail lights 0088204 - us_crossing_1-1-1_country_xrail_2_tmpl - Broken rail lights 0087987 - DLC forest machinery - missing icon in the filter configurator 0087993 - DLC Forest Machinery - Log Loader - missing cables on the trailer 0083943 - wa_depoty_test - wa_port_of_seattle - sound hookup issue 0083943 - wa_depoty_test - wa_port_of_seattle - sound hookup issue 0083943 - wa_depoty_test - wa_port_of_seattle - sound hookup issue 0082721 - all current trucks dashboard - battery voltage 0084394;- base: bugfix sign - "dynamic speed limit" attribute changed to "dynamic text" attribute 0087674 - Forest harvesting - Peterbilt 579 - headache racks source: 1.35.1.14 In addition, from today there are 2 new achievements (on the Steam platform) for DLC forest machines: Complete a perfect delivery (no damage, no fines, in-time) of at least 3 Forest Machinery DLC jobs (requires Forest Machinery DLC) Complete delivery of all Forest Machinery DLC cargoes (requires Forest Machinery DLC) ***At the moment, 12:50 UTC TMP does not support the latest version 1.35.1.14 ATS. To play on MP you should: - abstain from ATS upgrade on Steam or if someone downloaded the latest version of ATS 1.35.1.14 must be patient and wait for developerTMP to support this version. Link to comment Share on other sites More sharing options...
shed_y Posted June 28, 2019 Share Posted June 28, 2019 Fantastic update, love the new voice system for the GPS Link to comment Share on other sites More sharing options...
[Lider] Feral Cat Posted June 28, 2019 Share Posted June 28, 2019 Уже к сожалению обновились..Обновление мультиплеера долго ждать?( Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2019 Share Posted June 28, 2019 i like the new update from ats! Link to comment Share on other sites More sharing options...
Twitch.tv/Ktigris2 Posted June 28, 2019 Share Posted June 28, 2019 I understand from people who play ETS2 that once version 1.35.1.14 dropped for them that TMP had them playing again within 2 hours of the issue. Why is it always taking so much longer for ATS fixes? We have had this up date for almost a day and still no ability to get back on? Just wish SCS wouldn't force this crap onto us is all. My steam was setup to ask me to update when I wished it to and it did the opposite. I really hate SP. Link to comment Share on other sites More sharing options...
knapton Posted June 29, 2019 Share Posted June 29, 2019 14 hours ago, Twitch.tv/Ktigris2 said: I understand from people who play ETS2 that once version 1.35.1.14 dropped for them that TMP had them playing again within 2 hours of the issue. Why is it always taking so much longer for ATS fixes? We have had this up date for almost a day and still no ability to get back on? Just wish SCS wouldn't force this crap onto us is all. My steam was setup to ask me to update when I wished it to and it did the opposite. I really hate SP. That's what mods are for friend. Makes it hard to go to MP sometimes. Link to comment Share on other sites More sharing options...
MarkON Posted July 12, 2019 Author Share Posted July 12, 2019 https://blog.scssoft.com/2019/07/gps-voice-navigation.html GPS Voice Navigation "There will soon be a total of 15 supported languages; this means that in the future update, you'll find 6 new language options in addition to the 9 that we already have. This mini-update will also bring some minor fixes and changes, which are mostly a result of your helpful feedback." Graphic depicting navigation languages (available now and coming soon): Spoiler Link to comment Share on other sites More sharing options...
Suleyman.53 Posted July 26, 2019 Share Posted July 26, 2019 Hello There; As your topic has been inactive for over 14 days, we are archiving your topic. Due to the fact our forums are a busy place, we archive topics that are inactive for 2 weeks to help keep just those topics that are truly active for our community. If you have any further questions or comments, or wish for your topic to be unarchived don't be afraid to contact me. //Moved to Archive Link to comment Share on other sites More sharing options...
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