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Possible solution for most trolling


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@Emilson' See? That's something that I don't understand. How does no-collisions affect the "pleasure to drive"? Can you please define your concept of "pleasure to drive"? Because the way I see it, people who want to drive as fast as they want, without being banned for reckless driving or ramming, without being blocked by others, should be happy to use a server where all those things were possible. The only "rational" explanation that I can think of is: "With collisions, we can go fast but need to avoid other players". Well, wrong answer! You can do that exactly the same without collisions, nobody forces players to drive through each other. So the only other choice is: "We want collisions so we can crash into each other". Troll-ish? Masochistic?

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Well, with no collision it just feels plain wrong. You cant drive through other cars in real life.

 

if most people would like no collision, EU4 should be full. But actually it isn't. So I think all people just would end up in the collision server. The best example was the Christmas event. All people who wanted to drive properly with a lot of other players around landed in Paris, while those players that wanted to drive reckless, already drove the CD road. I mean there was a 2 hours traffic jam, just to get into FLE. If people wouldnt like to do it, theya could have drive 2000km in the same time. you didnt need to go to paris at all for this. event. 

 

So the big problem is to divede between constantly reckless drivers and drivers that just want to drive at full roads, but still drive carefully. 

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@Pillow_,

thank you for opening this suggestion for discussion.

 

@FernandoCR [ESP],

thank you for creating this suggestion. It is the logical consequence of numerous lively discussions about the partially chaotic situation on the servers nowadays.

Though it remains doubtful that it will change (let alone solve) the situation of the Calais-Duisburg area, it will certainly improve the overall game experience for all players and it will additionally give a boost of realism.
Also, it will reveal if players that prefer to drive at excessive speeds do so for the sake of the speed or rather for the sake of a highly probability to collide sooner or later with another player.

I also see a high potential to reduce the workload of game moderators and eventually make their work more effective.

 

IMO, it is definitely worth to give it a try for a reasonable amount of time (e.g. 6 months) and see how it will develop.

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The requirement for MP that you have been playing for 2 hours is too little time.
Since the game is cheap and the troll can make a new steam account after the ban and buy a game for a sandwich money, you would need a minimum playing time of 50 hours.
I think this 50 hours should be related to the works of World of Trucks, because I can just keep the game open for 50 hours and do nothing there.

 

This is simulation not Need for Speed or survival (i'm the first - like little kids (i mean those who don't let you overtake)).

 

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3 hours ago, trixicat said:

Well, with no collision it just feels plain wrong. You cant drive through other cars in real life

Like I said, driving through other vehicles is not mandatory even in no-collision environment. It still sounds to me like troll-ish or masochistic, you are saying that most players want to drive fast but be able to hit others (troll-ish) or be hit by others (masochistic). I've been playing MP for more than 4 years and never enjoyed colliding with others, were it my fault or not. Even with the ghost mode, if I see a vehicle spawn right in front of mine, I'll do everything I can to avoid it and I know that it's in no-collision mode for some seconds. And to me, what feels plain wrong is trucks doing 150 Km/h, going side to side all over the road to keep control (ish), destroying any other poor player unlucky enough to be on their way...

 

47 minutes ago, Harley said:

Sadly, I have to say -1 I don't see an point in this suggestion, sorry.

Fair enough, but I'd appreciate if you can ellaborate about why. What is it that you miss or see useless in the suggestion? How would you improve it?

 

@-=nemo=- [EST] I'd go even further, setting the requirement to "At least 50 WoT jobs completed, minimum 2500 Km total distance". Some players would not make it, they can't be bothered with driving at 90 Km/h max, fine, they can go play a racing game, wich is where they belong.

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3 hours ago, FlamingTree said:

Your solution has already been solved, EU1 is simulation EU4 is Freeroam. If this gets passed the entire game will be ruined in my opinion, as it isn’t realistic anymore. Player counts will most likely go down exponentially. 

Read again. I said EU#1, speed limits 50/90 (currently 60/110), 5000 slots (currently 2300), cars allowed with same limits as trucks (currently not allowed) --- So the current EU#1 server is not what I suggested.

EU#2 would be no-collision and no speed limits, EU#4 is no collision, but it has the same speed limits as EU#2. --- So the current EU#4 is not what I suggested for EU#2

 

So you didn't get the least of my suggestion. One server for those who want to drive in a simulation way, another for those who just want to go as fast as possible and not have to worry about most rules. You want realistic? That would be EU#1 server, because "realistically" speaking, 99% of trucks and cars follow the speed limits and all other traffic laws and regulations. You want just fun and drive as fast as possible? That would be EU#2. And no fears of being banned for reckless driving, ramming, blocking, going wrong way, etc... You want to see vehicles crashing? Well, maybe you got the wrong mod. You can always go SP, install a no-damage mod and destroy everything in your way.

 

@TruckerDj That's one of the points that worries me. Those youtubers are free ads for TMP, their "Idiots on the road" videos have probably brought (and keep bringing) lots of players into the mod, we only need to see the C-D road... It's all about what TMP staff sees more important: A lot of players with constant trolling, reckless driving, crashes, insults, swearings, etc. Or less players in a respectful gaming environment.

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@plinio_lisboa Please, if you have your own suggestions to make, open a new topic, this one is about one idea I had, no need to contaminate it with a lot of other stuff that honestly, I find a lot more unfeasible than what I suggested. And I can more or less read Portuguese, but most other users can't, so please, try to keep things in English.

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6 minutes ago, FernandoCR [ESP] said:

@plinio_lisboa  Por favor, se você tem suas próprias sugestões para fazer, abra um novo tópico, este é sobre uma idéia que eu tive, não há necessidade de contaminá-la com um monte de outras coisas que honestamente, eu acho muito mais inviáveis do que eu sugerido. E eu posso mais ou menos ler português, mas a maioria dos outros usuários não pode, então, por favor, tente manter as coisas em inglês.

OK ACTUALIZATION. Are traduction in google traductor. No is 100% perfect.

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4 hours ago, plinio_lisboa said:

An idea of Fernando is very radical. Really saw relieve the moderators. Collisions are part of the transit simulation in any vehicle simulator are too in AGRICULTURAL SIMULATOR, COLLISIONS HAPPEN.

EU#1 would be collision-enabled. It's not about avoiding all collisions in all servers, it's about making collisions a lot more difficult to happen. People would still collide, there are lots of bad drivers out there, but they would be limited to ONE server and to a max of 90 Km/h, easier to avoid other truck if the player loses control, easier for the other truck to make evasive maneuvers to avoid being hit.

 

The rest of your message, I'm sorry but it's still very difficult to understand (it's what happens with Google translator and long texts) and it's completely off-topic. Like I said, feel free to open your own suggestion, but in this one, please, try to stay on-topic, you are free to give your opinion about the suggestion, why you think it's good, why you think it's bad.

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Sadly, I have to say -1 I don't see an point in this suggestion.

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+1

 

But I agree that EU2 without collision will be too controversial and I can reach to decline all the suggestion. I'm FULL Agree with this new Eu1, and I think if admins Stop doing their work on EU2, rejecting automatically almost all reports, except hacking or insulting ones (or trait Eu4 server as a Freeroam one, with the special rules, even not being non-collision). Or creating a new rule: "If you go to EU2, is at your own risk of taking damage, Truckers MP will not claim any responsibility to the rammer or rule-evader"

 

Also, admins can do more active work on EU1, such as Realistic Events they made on special Convoys, but more randomly. As @FernandoCR [ESP] said, if admins focus on Eu1, will need less time on reports and might do things like, for example: 

 

stopping players by some reasonable reason such as overspeeding (USA police behind a bush...), using the Police cars;

doing some random "Detours" on popular places with some justification. 

Special escort drives... and many other ideas you can imagine to make Eu1 more Realistic and enjoyable even only arrives at 1000 population, by the moment.

 

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@FernandoCR [ESP]

 

Would you consider, if it were possible for the team to implement, a slight increase on car speed limits for EU1; to a realistic degree of course?

 

Talking about max speeds of 60mph (96kmh) or 70mph (112kmh) given that those are real speed limits in most of Europe, and the car is a bit more stable and more car-like than it used to be. I could see that as a good compromise, especially if you nerfed the rewards for caravan deliveries to a more sensible and realistic level (or removed them completely from EU1) as that would probably only really leave people like me who want to drive the car in a simulated way.

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^^^The problem comes because cars in TMP are nothing other than trucks with a modified skin, I don't know if setting different speed limits would be doable. If it were, then perfect, trucks would have 90 Km/h (55 mph) max, cars could have 120-130 Km/h (74-80 mph), it would certainly be more realistic, cars usually go faster than trucks.

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