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New command "/mute"


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Just now, CptAir said:

 

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Not in a situation like this or worse.

I wish You @Linehauler good luck to find „fast” the player that You want. 

 

Thanks @CptAir for showing us the problem that i mean.

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"You seemed like the ,,veteran” that knows everything. Not like a war veteran, just a guy that was long enough to know how it works"

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Certainly a good idea.

 Although you can turn the radio off, some may actually want to have this on, so therefore this will be more beneficial to some people as oppose to turning the radio off completely.

 

One person ruining the experience should not result in you having to miss out on a feature completely, so therefore this is a good idea and much easier to use than the tab menu.

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10 hours ago, JimmyPalmer said:

but if we do not want to hear other players, just change channels

You can do that, but maybe people do want to listen to the CB, therefore muting the user who is trolling is much better as oppose to muting the entire CB. (Which is essentially what changing channels will do.)

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A simple but useful command for those who have easy access to their keyboard when they drive or are unable to mute in game using their mouse.

 

+1 to this suggestion as it would be useful to use alongside other commands.  

 

 

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In addition to the suggestion, it should also allow you to mute members who aren't in your general vicinity.

 

The tab menu only allows you to mute someone in your general area when someone could be spamming something and then quickly F7 to the nearest garage, avoiding a mute.

 

The mute should also be saved in data instead of resetting when you rejoin the server.

 

+1

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It will definitely help in densely populated areas, and may be worthwhile. Nobody wants to scroll through 100+ players to find that one player who is being really annoying.

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On 8/27/2018 at 9:59 AM, Computerpro said:

You can do that, but maybe people do want to listen to the CB, therefore muting the user who is trolling is much better as oppose to muting the entire CB. (Which is essentially what changing channels will do.) 

it would be necessary to stop to mutate a player, one can not do it while rolling.

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+1 Something like this would make it so much easier to mute someone in high populated areas. It's currently a struggle to find the correct person to mute using the player list which often other drivers come in and out of reach making the list bump up and down. Every second spent looking for the right player, I eventually start feeling a headache.

 

On 8/22/2018 at 2:45 PM, Kewai99 [ITA] said:

+1 that is really helpfull, maybe with honks mute too (/muteH ID an this will mute his honk for 1 minutes)

There is an option in the sound settings tab called "Horn sounds" which you can toggle this.

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