I know this is a bit of a tricky problem, but I'm reporting anyways with my logs in the hopes that maybe the ETS2MP team can figure out a way around this . I would hope they could have some control over possibly forcing trucks to use low poly models or something along those lines in busy areas?
I noticed that when the crash eventually happens, if I watch ets2 in task manager, its memory usage climbs >3GB before it gives up and throws an error message, so it almost seems like before then, it legitimately hits a bug that causes a massive memory leak, which then leads to the crash.
Anyways, attached is a collection of crash logs as I was trying to drive through Amsterdam.
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tgp1994
I know this is a bit of a tricky problem, but I'm reporting anyways with my logs in the hopes that maybe the ETS2MP team can figure out a way around this . I would hope they could have some control over possibly forcing trucks to use low poly models or something along those lines in busy areas?
I noticed that when the crash eventually happens, if I watch ets2 in task manager, its memory usage climbs >3GB before it gives up and throws an error message, so it almost seems like before then, it legitimately hits a bug that causes a massive memory leak, which then leads to the crash.
Anyways, attached is a collection of crash logs as I was trying to drive through Amsterdam.
game.crash.txt
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