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Өrdep Glөbetrөtter

About new 1.31 random events

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Random events in MP has always been a thing. Most users turn them off because they don't affect everyone equally. I'm sure you'll be able to turn them off in 1.31 as well.

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5 minutes ago, MishaStardust said:

Random events in MP has always been a thing. Most users turn them off because they don't affect everyone equally. I'm sure you'll be able to turn them off in 1.31 as well.

Aren;t those part of the map itself and not random spawning like 1.3.1? I wasn't aware you can turn those off either

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4 minutes ago, Artical DAN said:

Aren;t those part of the map itself and not random spawning like 1.3.1? I wasn't aware you can turn those off either

Some things are a part of the map itself, but not many. If you turn your random events slider all the way down, nothing that isn't specifically on the map 24/7 shows up, like break downs and police pulling people over and coned off sections of road for construction.

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7 minutes ago, MishaStardust said:

Some things are a part of the map itself, but not many. If you turn your random events slider all the way down, nothing that isn't specifically on the map 24/7 shows up, like break downs and police pulling people over and coned off sections of road for construction.

I don't even have a slider like that :blink:

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3 minutes ago, Artical DAN said:

I don't even have a slider like that :blink:

Derp. I'm thinking of ATS. You're right, ETS2 doesn't have it.

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If they're like the ones in ATS, they'll be client-side. You'll see them, but no one else will. It's probably easier to just turn them off so you don't suddenly have to dart into the next lane and confuse all the people behind you :)

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1 minute ago, AdaBey said:

Hello;

 

Random events cannot be added to Multiplayer mode.

 

Well, they can be added, but it would be unfair and confusing for everyone.

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@AdaBey When the "Random events" update was released, it was not as a DLC that had to be studied and included in the MP mod, it was just a new feature in the base game, so it went directly into MP. It showed some issues, like: in SP, the player would see a detour caused by a plane crash, with police, firefighters, etc. In MP, the same event would show the event only partially. Next and most important issue was the lack of synchronization: One player would be driving and see the detour, the player going on the side or behind would see nothing, so the first one's maneuver could be shocking for the second one. Players seeing one of those random events would see other players driving through them like nothing. Because in those other players' screens, there was nothing on the road. This is, I guess, why people are worried now about the synchronization of those events in MP when they come into ETS2, there are a lot more people playing ETS2MP than ATSMP and there are places (Calais and Duisburg area, to be more precise) where such events, if not synchronized, would cause even more chaotic situations than we have now. The problem I see is that they are controlled client-side (at least in ATS), so players have a slider to adjust the frequency of the events or to disable them completely. Since the events  are not "created" by the servers, but by each player's client, I don't see how they can be synchronized. It's the same as with the weather, braking intensity, trailer stability...

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5 hours ago, Betjon said:

 

It should be possible to synchronize those events for every Player...

Players can set the probability of the events. It is like rain, so balancing it for everyone would be beyond impossible.

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