Forerunner Posted April 2, 2018 Share Posted April 2, 2018 This topic will be a guide to the new types of save editing mentioned in rule 3.4, this topic will be added to over time as needed. Custom trailer paint job: Spoiler This download features the custom files used for a custom trailer paint job, this can then be used in TruckersMP and the paint job itself can be changed to look as you wish. Download link: Google Drive Link Installation instructions: 1- Extract the "forerunner_mods" folder to you "documents/euro truck simulator 2" folder - (folder name soon to be changed) To use the trailer paint job in-game: 1- Get a trailer in-game and save you game 2- Decrypt your save as in usual save-editing and open the file in a text editor (instructions can be found on the forums for this) 3- Search for "assigned_trailer", this will bring you to a line similar to " assigned_trailer: _nameless." 4- From that line copy everything after the ":". 5- Search for what you just copied until you find a line that says "trailer : <what-you-copied>" 6- Scroll down slowly until you find a "data_path" value that included the phrase "company_paint_job" 7- Replace this "data_path" with "/home/forerunner_mods/skin.sii" 8 (optional)- Change the "base_color" value above this "data_path" to change the colour that other people will see, this is an RGB value in which each number must be between 0 and 1. 6 & 7 must be done twice for double trailers, and 3 times for triples. To change the trailer skin: 1- Create or download a trailer repaint, any repaints that work on base-game trailers can work here, tutorials for this can be found online and here on the forums. 2- Replace “documents/euro truck simulator 2/forerunner_mods/skin.dds” with your skin’s .dds file. Custom trailer "shell": Spoiler Chassis accessories, including trailers, cannot be custom made; therefore if you want a custom looking trailer you need to find another way to do it.The best way is to make a trailer "shell" which can fit over any default in-game trailer to make it appear different. You MUST NOT make a new trailer chassis accessory, this will result in position de-sync or a crash for other players, and are already disallowed by rule 3.4. No examples or kits are available for download at this time however the examples below are shown to communicate the concept. Examples: "Platform" trailer double (Based on the standard curtain-side double): (in-game)- (Alternate link: https://prntscr.com/j0oorz) ("Shell"s in Blender)- (Alternate link: https://prntscr.com/j0oolc) Special use "box" trailer (Based on the Panel Transporter): (in-game)- (Alternate link - https://prntscr.com/iztzzh) ("Shell" in Blender)- (Alternate link: https://prntscr.com/j0oolj) Link to comment Share on other sites More sharing options...
ELRICOFATAL Posted April 17, 2018 Share Posted April 17, 2018 your method not work =/http://prntscr.com/j6g1h0 Link to comment Share on other sites More sharing options...
Forerunner Posted April 17, 2018 Author Share Posted April 17, 2018 @ELRICOFATAL because custom paints aren't allowed on trucks, as stated in the official rules. Link to comment Share on other sites More sharing options...
ELRICOFATAL Posted April 17, 2018 Share Posted April 17, 2018 51 minutes ago, Forerunner said: @ELRICOFATAL because custom paints aren't allowed on trucks, as stated in the official rules. and this is custom paint ?@Forerunner /def/vehicle/truck/man.tgx/paint_job/michelin_print_a.sii i only edited trailer paint Link to comment Share on other sites More sharing options...
Forerunner Posted April 17, 2018 Author Share Posted April 17, 2018 Yeah, that not allowed. You cannot put a truck paint on a trailer Link to comment Share on other sites More sharing options...
ELRICOFATAL Posted April 17, 2018 Share Posted April 17, 2018 nah look i ansver this code on your comment Quote because custom paints aren't allowed on truck and this path is paint on my truck not trailer ! on trailer i have /home/f....s/skin.sii Link to comment Share on other sites More sharing options...
Forerunner Posted April 17, 2018 Author Share Posted April 17, 2018 You said: 11 minutes ago, ELRICOFATAL said: i only edited trailer paint Without seeing the entire truck configuration i can't tell why its being auto-kicked Link to comment Share on other sites More sharing options...
TumbEd Posted April 19, 2018 Share Posted April 19, 2018 http://prntscr.com/j7e2z1 every dam time.... Does any one know how to fix it? Link to comment Share on other sites More sharing options...
Forerunner Posted April 19, 2018 Author Share Posted April 19, 2018 @TumbEd The game.log.txt will tell you what was missing, and why it reset the economy. However this is not the correct forum topic to ask in, this is a guide about local only mods Link to comment Share on other sites More sharing options...
Mika L. Posted May 15, 2018 Share Posted May 15, 2018 Love it Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2018 Share Posted May 27, 2018 Thank You Was useful Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2018 Share Posted May 27, 2018 Hey ; This link is a broken ?? Link to comment Share on other sites More sharing options...
LordBenji Posted July 8, 2018 Share Posted July 8, 2018 I'm wondering if I missed a step or something... @Forerunner Spoiler The files in question (the copy was just as a reference to make the dds picture) Do you know what the selected value is for? This is what's inside "skin.sii" This is a 1024x512 dds picture saved under DXT3 And what I'm getting in game... Link to comment Share on other sites More sharing options...
Forerunner Posted July 9, 2018 Author Share Posted July 9, 2018 @LordBenji No, i haven't missed a step. You have tried to do something additional that is not necessary. Follow the tutorial strictly with the tutorial files and it will work. Your *.tobj is broken as you changed the length of the path but did not change the path length byte. The byte you highlighted is the length byte, its is a single byte in hex. 0x18 would fix it. Link to comment Share on other sites More sharing options...
LordBenji Posted July 9, 2018 Share Posted July 9, 2018 Hmm now it all makes sense, thanks! EDIT: Btw it was 0x19 in hexadecimal, I figured since I counted how many chars yours and mine had. Link to comment Share on other sites More sharing options...
Phon Posted May 25, 2021 Share Posted May 25, 2021 // Archived Link to comment Share on other sites More sharing options...
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