Popular Post flybel Posted January 16, 2018 Popular Post Posted January 16, 2018 Suggestion Name: Dynamic AFK/Idle kick timeout Suggestion Description: AFK kick should only apply based on the playercount and queue size. So when no free slots are needed on that server, people don't get kicked for that reason. Plus, more people can get in when the server is full. Example: Player count: 500 or more free slots on the server (e.g. 3000/3700 players online on EU#2): No idle timeout Player count: 200-500 free slots on the server (e.g. 3423/3700): 15 minute timeout Player count: less than 200 free slots on the server (e.g. 3556/3700): 10 minute timeout Server full, queue size: less than 25% of total queue size (e.g. 3700/3700; queue: 49/200): 5 minute timeout Server full, queue size: more than 25% of total queue size (e.g. 3700/3700; queue: 144/200): 3.5 or 4 minute timeout Any example images: none needed Why should it be added?: When the servers are rather empty, streets would be a little bit more filled with parking vehicles which makes it more realistic for other drivers. People could go AFK for more than 5 minutes without being kicked despite the fact that their slot is not needed at that time. For example, when I configure and buy a truck, I need more than 5 minutes to complete the whole setup. But at peak times, people would also get in on the servers faster. Especially for events like the Real Operations event, not many slots are available but many people try to get in and not so many get out, which makes the queue resolve really slow. 5 17 3 1
Penguin Posted March 3, 2018 Posted March 3, 2018 This suggestion has been opened for Discussion 1 Current Status: Waddle On!
Moh_ Posted March 4, 2018 Posted March 4, 2018 This is a good suggestion, and one that I agree with mostly. I don't think it should be applied to event servers though, as more often than not, events take a while to get going and you'll find that its rather difficult to reset the AFK timer with the lag due to the large number of players concentrated in one area. Example, in Real Ops V2, it took me 30 minutes to leave the city and get onto the motorway. If the AFK timer was set to 5 minutes, I would have been kicked well before I managed to get going. I also think the rules regarding parking in high population areas will need to be revised, as it kind of clashes with the intent of the suggestion.
FaintNet Posted March 4, 2018 Posted March 4, 2018 I love this suggestion! As a part of the video crew for Viva, I usually find myself sitting in a single spot and using free cam to get shots. This would be great as I wouldn't have to move my truck every few minutes while recording a convoy or other event.
Aek177 Posted March 4, 2018 Posted March 4, 2018 I think this would be quite a good thing to have. Having no AFK timer when there is no queue or not lots of people trying to join would make good sense and it would mean that people on servers where they don't get full all the time would be more useful for small events for example where you wouldn't want to move or have to worry about typing in chat all the time. +1 3 Aek177 | Report a user | Feedback about staff | Staff Recruitment | Rules | Staff List
Interstate Nomad Posted March 11, 2018 Posted March 11, 2018 On 16.01.2018 at 12:37 PM, flybel said: Why should it be added?: When the servers are rather empty, streets would be a little bit more filled with parking vehicles which makes it more realistic for other drivers. People could go AFK for more than 5 minutes without being kicked despite the fact that their slot is not needed at that time. For example, when I configure and buy a truck, I need more than 5 minutes to complete the whole setup. But at peak times, people would also get in on the servers faster. Especially for events like the Real Operations event, not many slots are available but many people try to get in and not so many get out, which makes the queue resolve really slow. I am neutral on this suggestion. I think a truck does not necessarily need to be configured in multiplayer mode. That could be done in singleplayer mode as well without any time limit. I understand that with free slots available on the server an AFK-kick would not be necessary. But on the other hand, re-login would be fast as there would not be a waiting queue. 1
China-leitinG Posted March 11, 2018 Posted March 11, 2018 I think this proposal is good, because when I do the vehicle modification, 5 minutes is not enough!
Blodreiina Posted March 11, 2018 Posted March 11, 2018 Very good suggestion that will be useful I am sure . Because we need more time for modifications as a friend said.
Fezz Posted March 11, 2018 Posted March 11, 2018 This quite an intresting suggestion really. I have to admit, that the current AFK time out is appropraite untill you're at a convoy or somethingb as for the truck configuration, It may just be easier to do it on single player. Maybe if the timeout had an extra 5 minutes ontop of it.
RaphaelBanana(Bye all!) Posted March 12, 2018 Posted March 12, 2018 +1 I completely agree. I don't know how the developers will do it. But if so it will be cool.
MrRedFog12 Posted March 19, 2018 Posted March 19, 2018 Very good suggestion, 5 minutes is not enough, or maybe you can add option on TAB menu "reconect" becouse when i have to exit game and open again, it is annoying
Heavy_Haul_24/7 Posted March 24, 2018 Posted March 24, 2018 4 minutes is in my opinoin not enough: what if someone calls me or i have to go to the Toilet. Good Sugestion, but needs a slight rework.
Pillowmasher11 Posted March 24, 2018 Posted March 24, 2018 Yes, This is a good Idea because on motorways people are going AFK. There should be places around EUROPE To be able to go AFK Like some Safe Spots. Yet again, This is my opinion. Tar, Pillowmasher11.
Guest GЯΞУHOUИD Posted June 23, 2018 Posted June 23, 2018 Instead, the player can increase the capacity. ^^ BestRegards; ^AquaCloud^
GKilat Posted June 30, 2018 Posted June 30, 2018 I have a similar suggestion in my other thread except it only applies to parking lots so that it has uses and is unlimited but having the kick immunity apply to all NCZ is nice as well since there would be no issue of blocking. I hope the devs take notice of this feature because it will also help in spreading players to smaller server and reducing the queue times because everyone wants the unlimited AFK time. +1
Flynn Dawson Posted July 14, 2018 Posted July 14, 2018 Supporting this because I'd like to see the server with a lot of players. Aside of that I don't see why it makes sense, because afk players aren't actually playing, so why do they need to be online.
ATEKGaming Posted July 14, 2018 Posted July 14, 2018 I support this idea. It'll be nice to see what change it has on the servers.
Encrypted_ Posted July 15, 2018 Posted July 15, 2018 Hello @flybel, I really understand what your saying, I agree with your greatly. The number of people in the server should effect the AFK timer. "one day you'll leave this world behind, so live a life you will remember"
Driver-Ramon Posted July 15, 2018 Posted July 15, 2018 Seems a nice option! If that will be possible, it will be nice when there are a lot of people online that are more likely to get a time out quickly, when it is quiet that you get a time out so quickly. +1 vote
[ARG] Alfa131313 Posted July 16, 2018 Posted July 16, 2018 I think this should be implemented just because I can't really see any downsides to this. I hope to see this, at least as a test, soon.
keysersoze16 Posted August 12, 2018 Posted August 12, 2018 This would be nice to have implemented, Anything to have more time and at least people will be happy from this then the better for it.
Guest Posted August 30, 2018 Posted August 30, 2018 This suggestion would be a nice idea however, once the server goes over one of these "player bands" and then starts to bulk kick those who did not fit the new criteria would this cause too much server desync? I think it would need to have some really thought behind how it would affect the servers performance; I would say that the current system is fair and works well with decreasing the queue size. If you wish to customise/purchase your truck you can do it in Singleplayer or before you hit "Drive."
trixicat Posted September 2, 2018 Posted September 2, 2018 after thinking about it, more than 10 minutes idling doesnt make any sence. But on the other hand, if you go below 5 minutes idle kick, user will get kicked, for standing in a traffic jam, which will cause more accidents, if the rejoin at the same spot..... So i think, it is good as it is now.
Virablas Posted September 3, 2018 Posted September 3, 2018 Wow. This suggestion is awesome! Maybe need change the minutes, but the ideia is great.
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