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TheSilentTrucker

ghost mode for people lagging really bad (sorry if this has already been suggested)

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Suggestion Name: ghost mode for laggers
Suggestion Description: if someone is lagging really bad they kind of go ghost mode for the person in front so if they lag back they wont hit the person behind or in front of them

Any example images:  n/a

Why should it be added?: the reason why i think this should be added is because i can find it annoying when i am driving and someone speeding and lagging really bad drives pasts me and hits me because of their lag , it the same when i am  in convoys and nd the person in front is lagging it can be really annoying to have to stop and start because the guy in front is lagging heavy. it doesnt have to be ghost mode to such , but it could be something where it doesnt do any damager to either of you if you get lagged into

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This is good suggestion, if guys reach reaches a certain number of ping they dont get kicked ,but put in ghost mode. +1

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Its a nice suggestion but how will the mod find the person is lagging?  some times members have 275-300 ping don't lag and some times members with 150 ping lag. But people with 320+ ping should be added to ghost mode. Make a warning that they are having high ping so they are added to ghost mode and move to safe area. so when the ping becomes normal or stable ghost mode will be off.

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While finding players who lag is an issue, starting out with ghosting high-ping players is a good place to start. 

If a player is suffering FPS drops, consider running some clientside delta-time code, which detects if a player is having 1+ seconds delay between frames? then they can be ghostmoded. 

as for un-ghosting them, they will have to enter and then leave a safe zone, just like everybody else.

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I am not familiar with this idea, because it sounds like an idea for trolling users.

The user would exploit desync and enter the ghost mode when there are many players around. Players could be confused and could hit another player when going through the lagging user.

Personally I would just suggest adding an icon next to the name what means the user is lagging. The icon would be next to the horn icon.

 

Disagreement.

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people with a ping of anything over 120 are using a VPN as VPN cause lag because they are limited by that VPN bandwith they should be using a straight forward connection to the servers as there ping times will be much lower 

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I agree and disagree beocuse some players will think its for fun and want to drive through just be pure they have got mode and I agree with y because some daggers do make a lot a crashes and make problems for everyone , so maybe they should add it and give it try before actualy putting it in the game.

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On 12/03/2018 at 10:24 PM, Tango Tr { Owner } Allan said:

people with a ping of anything over 120 are using a VPN as VPN cause lag because they are limited by that VPN bandwith they should be using a straight forward connection to the servers as there ping times will be much lower 

Lol where are you living ? 

My ping go from 40 to 1500 with a normal connexion when there is too much people around, just not an optical fiber... Not everyone have a really good connexion. 120 is a pretty good ping actually.

 

For the suggestion, it's a good idea but maybe with an visual signal like the horn one, to inform other players this one is in ghost mode.

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I think this is a pretty good idea. Sometimes the ping temporarily goes way up and you can get kicked.

 

I don't know how difficult it would be to implement this, but it would save having to stop and restarting ETS2 to reconnect to the servers. If you're in a convoy, that's a pretty big hassle and wastes other trucker's time, which isn't very nice (but they should be understanding! :)).

 

Possibly just temporarily making the name appear as [GHOST] would be a solution. Making the truck transparent would most likely be much too difficult, so I think that is a viable solution for communicating to other players the truck is in ghost mode.

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I like the idea, but in a way, you must think why someone would play with lag in the first place - or at least sufficient lag to have them teleporting around. On their screen I'd assume it looks fine, so maybe they don't always notice it. The ping limit tries to prevent that but some with 200+ start rubberbanding.

As others have said, the main issue is working out when the ghost mode would end. If it's consistent lag, theoretically it wouldn't end.. right?

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9 minutes ago, Krewlex said:

I like the idea, but in a way, you must think why someone would play with lag in the first place - or at least sufficient lag to have them teleporting around. On their screen I'd assume it looks fine, so maybe they don't always notice it. The ping limit tries to prevent that but some with 200+ start rubberbanding.

As others have said, the main issue is working out when the ghost mode would end. If it's consistent lag, theoretically it wouldn't end.. right?

+1 with this. It would be hard to determine when the lag ends. It could be persistent which then means you could forever be in ghost mode.

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