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for Special Transport DLC


chipmunk197

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In fact, for this Special Transport DLC, TMP should support it or not support it, which is a paradox and complex.

This problem also plagued our users, perhaps without any hope, lol

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11 hours ago, megadethsteve666 said:

@Joao Rodrigues 

 

Since when should “Improper” vehicle choice to do with driving fast, if you think international speed limits is “fast” you must be kerb crawling everywhere because it’s not fast. Plus, some people, like myself, feel driving big Scandinavian trucks with near 800hp is not fun nor a challenge, no matter the trailer weight, some people, like myself, find lower up more fun because it’s more challenging and realistic, not all heavy haul and specialist companies can afford 800hp trucks irl. 

 

Hence why morespeed is needed needed for the slower truck because less hip equals less pulling power at lower speeds.

 

With all due respect to your preference of a challenge, but contrariwise one would be well advised to not choose an underpowered vehicle if a known speed limit applies.

 

 

11 hours ago, megadethsteve666 said:

The thing is, it’s subject to personal preference, TMP should NOT be made into a carbon copy of singleplayer and reality where you have to drive perfectly every single second, there’s no fun in that, and that’s what multiplayer is about, being able to be around real drivers and be freer than SP in terms of rules.

 

Also, as previously stated, if you personally feel that doing the exact average posted speed limit is too fast, then you should impose strict 20 mph limits on every load in the game, regardless of dlc and see how people react.

 

TMP is far from being or becoming even close to a copy of singleplayer or reality. And that is not its declared objective.

It is a multinational community that is united in the shared interest of truck simulation.
And a speed limit is certainly not a question of personal preference but of common sense.

 

 

11 hours ago, megadethsteve666 said:

Also, I must digress that at the end of the day, this is a video game, it’s just 1s and 0s, pixels all lined up to form vehicles, this is NOT real life, this is NOT a full simulation of truck driving, if it was, your vehicle would get physical damage, you’d need to eat, sleep, exercise, you’d need to get out the truck and connect air lines and electrics and raise the landing gear, you would have to do a tug test and be required to put on a seatbelt and set your tac.. etc etc, ETS2 and ATS are CASUAL simulators, meaning they are the bridge between arcade and full simulator, that doesn’t make them real life. 

 

So going on about safety etc etc is just hot air, at the end of the day, it’s just pixels on a screen generated by a computer.

 

If this is nothing but hot air to you, I wonder what difference a speed limit to you then makes after all.

 

 

11 hours ago, megadethsteve666 said:

See for me, I never use in game speed limiters, they annoy me, if you can’t manage your own speed without a computer doing it for you, you are not a real trucker. So no, I do not know that the speed is restricted to a snails pace. 

 

Of course they are not "real truckers". Because it is just a video game, remember?
On a serious note, I wonder if this means for you that there are no "real truckers" on speed restricted servers.

 

 

11 hours ago, megadethsteve666 said:

The thing that that you don’t seem to understand sir, is that everyone in the world is different, some people can’t handle driving at speed and wreck, others can, some like to stick to the rules down to the smallest print, others like to follow their own rulebook. (in terms of hauling weight). So saying things like, “did it ever occurs to you that the speed limit has something to do with the fact that oversized, overweighted loads demand special attention”, does not always apply to everyone, to some people, hauling heavy, wide loads is second nature and so it takes almost the same attention, for those people, as it does for normal lightweight loads.

 

It is our differences that demand guides and rules to guarantee a fair, safe an enjoyable enviroment for everybody. And I consider you wise enough to understand them not as a limitation but as a chance.

 

 

11 hours ago, megadethsteve666 said:

Me personally, I’ve pulled overweight, oversized loads since way before I joined ETS2mp, I used jazzycats oversized, overweight trailer mods and other heavy, wide, tall and long load mods, I even used trucks like my profile pictured truck in ETS2 to haul those loads which makes the job even harder, so to me, driving big heavy loads is second nature, and I’m sure there are a lot more people out there in the same boat, hell I remember hauling a 70tonne train loco through northern Norway through the winding, hilly roads with a Pete 389.

 

And I tip my hat to you sir for being such an experienced driver.

 

 

11 hours ago, megadethsteve666 said:

So what I’m saying is, when it comes to making a rule or forced limit, you can’t just base it straight of the real world and your own personal driving style, you have to account for everyone else who plays the game too and if that means sacrificing what you personally want to please thousands of people, then so be it.

 

Rules take account for the weakest link of the chain to ensure a fair, safe and enjoyable environment for everybody. I need hardly to tell you how it would look like if they were based on personal preferences.

 

 

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Its a nice suggestion,   The main reason i like this mod because it removes escort vehicles which is useful for Multiplayer.If there is normal server for special transport then i don't agree with another 2 points. first is it removes speed limit, It will be odd to see a 35+ ton and large + wide size trailer going more than 60 km/hr. it just removes realism and it will be just chaos in multiplayer.secondly traveling all over the map is good but most of the people like to go highly populated area. these trailers are large in size, which is easy to cause chaos. but driving a special transport trailer smoothly in MP is only possible in EU4 NCZ server.but there is no feel driving them in NCZ server,its just like driving a normal trailer where everyone passes through you, instead i would prefer playing in singleplayer which is more fun.

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18 hours ago, FernandoCR [ESP] said:

Let's remove all TruckersMP in-game rules. That would please thousands of people.

 

In MP, in EU#2 server? Keep dreaming. And some of those overtaking will be hauling trailers as huge as yours, only they will be doing 140 Km/h, just in case there's an uphill ahead...

Why do you think I said, within reason. Yes removing rules would please people, but I’m talking in terms of this SPECIFIC idea, not widespread. 

 

@Joao Rodrigues

 

thats thing, it’s PERSONAL PREFERENCE, people have the right to drive and run whatever setup they want, regardless of “limitations”, just because you as a person feel you have to use the biggest engine and highest hip to haul big loads, doesn’t mean everyone else sees eye to eye, just because you feel it’s your right to tell people they shouldn’t run lower powered vehicles, doesn’t mean they have to be made to pay by slapping a stupidly slow limit that’s easy for the big kids in their 700hp rigs to climb with, but practically impossible for anything less. 

 

Some people want want to make TMP a carbon copy of the real world, that’s the issue, by slapping a “real world” limiter to a game, you’re essentially trying to force real world rules into a video game made up of code and pixels. Besides, back when I first joined TMP, the game felt more fun where it wasn’t so strict, you could actually make an honest mistake and not be banned for months on end. To me, TMP is falling into the trap of trying to please too many people, trying to control chaos instead of preventing it.

My biggest concern with a 37mph limiter is trolls and road ragers or impatient drivers, the whole reason I turned off in game limiters and just stuck to the server limiters was to avoid being passed and rammed off the road by those who get impatient behind a slow moving vehicle. 

 

What i I don’t get is why you are arguing over a 18mph difference, it’s not liking I’m saying “oh let’s have no limiter and let guys run wild at 90+ and wreck everything in sight, I’m literally saying, give the special loads the same limit as the WoT loads, 55mph, that’s fair for ALL across the board. You get your limiter, people get to use different truck setups instead of the same generic ones everyone uses, wrecks are less likely than unlimited... it’s a win win, how can you argue against someone who’s just asking for 18 extra miles per hour.

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i would imagine all the world of truck loads are limited to 60kmh just because thats official loads controlled by them but them i used this mod i didnt find any so didnt try that out i liked the mod coz i can get to my normal speed of 80km on the highways and it worked as it did when you have the support vans and restrictions 

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How to safely pass is the most important problem, and the speed of control is also a factor.

When a driver travels at a faster speed, when he meets another truck, if a driver is too late to respond or even control his truck, there may be an accident, even if there is no collision.

because its size is more than the normal width of the lane, who should be responsible for an accident, and everyone has its own reasons to argue.

Yes, keeping a certain speed control is good for other drivers to pass them smoothly,but I always feel that there are some other problems that have bothered people.

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I did a quick test using the mod & it's not gonna work...speed wise with a scania s730 i got to 60mph or so ( trailer was wobbling slightly ), turning you clip signs & have to go on the wrong side to actually make the turn ( trailers take up the whole road to turn )! 

 

I did the test from rotterdam to duisburg & its just not gonna happen unless they make the trailers a mobile ncz to avoid clipping, the biggest trailer has 3x front steering axles & 7x rear steering axles & load size is two trucks parked next to each other with trailers 

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for me it worked fine 

with or with out the mod i got stuck with the ai turning onto 2 lane roads in cities with the longer trailers and backing up with ai just is a pain in the butt coz they dont give a rat butt how long or wide you are just wont move that was my only problem 

 

with this in mp no ai then no problem

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12 hours ago, megadethsteve666 said:

thats thing, it’s PERSONAL PREFERENCE, people have the right to drive and run whatever setup they want, regardless of “limitations”, just because you as a person feel you have to use the biggest engine and highest hip to haul big loads, doesn’t mean everyone else sees eye to eye, just because you feel it’s your right to tell people they shouldn’t run lower powered vehicles, doesn’t mean they have to be made to pay by slapping a stupidly slow limit that’s easy for the big kids in their 700hp rigs to climb with, but practically impossible for anything less.

 

To choose a vehicle with sufficient power to haul special cargo is not a personal preference, but a logical consequence.
You should know that my choice of vehicle depends on the load and the route in the first place. I nderstand that you love a challenge, but the choice should be reasonable.

My suggestion however is certainly not meant to pratonize others.

 

12 hours ago, megadethsteve666 said:

Some people want want to make TMP a carbon copy of the real world, that’s the issue, by slapping a “real world” limiter to a game, you’re essentially trying to force real world rules into a video game made up of code and pixels. Besides, back when I first joined TMP, the game felt more fun where it wasn’t so strict, you could actually make an honest mistake and not be banned for months on end. To me, TMP is falling into the trap of trying to please too many people, trying to control chaos instead of preventing it.

 

In case you have not noticed by now, the game rules already consists in parts of real world rules.
And yes, they are "limitations" in certain aspects. And for good reason.
But they do not forbid to make mistakes, they define how and when violations may be permitted or tolerated.

 

12 hours ago, megadethsteve666 said:

My biggest concern with a 37mph limiter is trolls and road ragers or impatient drivers, the whole reason I turned off in game limiters and just stuck to the server limiters was to avoid being passed and rammed off the road by those who get impatient behind a slow moving vehicle.

 

In other words, you demonise the rule instead of the perpetrator.
A quite surprising statement, I must say.

 

12 hours ago, megadethsteve666 said:

What i I don’t get is why you are arguing over a 18mph difference, it’s not liking I’m saying “oh let’s have no limiter and let guys run wild at 90+ and wreck everything in sight, I’m literally saying, give the special loads the same limit as the WoT loads, 55mph, that’s fair for ALL across the board. You get your limiter, people get to use different truck setups instead of the same generic ones everyone uses, wrecks are less likely than unlimited... it’s a win win, how can you argue against someone who’s just asking for 18 extra miles per hour.

 

Because i do not regard it as safe to operate these oversized and overweighted loads at higher speeds.
So why offer the opportunity for even more mayhem than we already have?
We both know that even a speed difference of only 18 mph will sooner or later induce someone to start an overtaking manoeuvre.
And that, IMHO, is neither controlling nor preventing chaos, that is creating it.

 

 

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@Joao Rodrigues

 

First of all, as the old saying is, what’s good for the goose, isn’t always good for the gander, meaning what’s good for one individual, isn’t for others and vice versa, so to you, having “sufficient” power for certain loads might mean having the biggest engines in the base game, whereas to me, I can get away with an engine 3/4 tiers below which in the real world would save an operator a lot of money when purchasing their vehicle, especially if both drivers and trucks are able to pull the same load on the same route, just one has saved more cash than the other equalling more profit. 

 

But your suggestion does patronize people because because it’s like saying “I don’t care if you are good or bad at driving, I don’t wanna know, I just want to see results in terms of less reports/incidents with big loads”. Which to me, is like putting a bandaid on a gunshot wound, it might make some progress, but it’s limited. Especially if it’s NOT a server wide limiter but a load specific limit because that’s when you get run over by those who troll and are impatient. 

 

Yes EUROPEAN rules, which are different to BRITISH rules, so how can you apply a real world rule book to a game world and expect people from outside of that area to instantly know the real world rule book, besides, as I keep saying, this is video game, in my opinion, all the rules in the book should be based off of ingame scenarios and issues and none taken from the real world because that’s when people get confused and end up wasting admin time. It should always be, you do this, this is your punishment, no “admin discretion”, if you are caught ramming people, for example, no matter your history or the admin, instant 1 month ban, that then is flagged in the system and if a previous incident is on record, the time is extended, 3 strikes on any major rule and you are banned, not just through steam, but IP address so trolls can’t make 1000 accounts and just instantly return. That’s how TMP should be run. 

 

I hope you do know what demonise means in the English language btw, and no, I do not feel that the rules are threatening, i cannot see the correlation between what you said and what you quoted. Please try again. 

 

But are you an admin? do you call the shots in the virtual world? What you as a singular person feel us insane may not be shared by the larger masses. Plus, it’s not like you HAVE to drive at 55mph else your cargo spontaneously combusts, it’s more of cap, like the EU1 speed limiter of 68mph, just because it’s there, doesn’t mean you have to do it. It’s like the Rev limiter on an engine, do you have to hit it? No, it’s just there to stop you doing major damage, same concept app,it’s here, just because the limit might be 55 doesn’t mean you have to do 55, you can do 30 or 40 or 54.9991, doesn’t matter, what matters is the quality of the driving and that doesn’t depend on speed limits, it’s the reason why we have report systems, admins, moderators and rulesand regulations that govern what is acceptable or not. If someone strays into your lane and hits you, should an admin say “well because you were only limited to 37mph, I’ll let you off with a warning”, no, they should ban you if the evidence that it happened is there, it doesn’t matter how fast you go, if you can’t control your vehicle, you shouldn’t drive at that speed and you take the punishment for your misjudgement. 

 

What annoys me, and I’m sure people will agree, is there is too much mothering, too much what if going on, if we tried to wonder about what could happen if this happens or that happens and then implement such strict systems that the game practicallycan drive the truck for you, then what’s the point in the game? What’s the point of rules and regulations then? 

 

Yes a speed difference will inevitably result in an incident, but we can say that about any speed above 0, doesn’t change the facts. It’s like saying irl, oh if a truck hits a stopped car at 37mph, everyone in the car will survive verses a truck at 55, odds are, both will have the same outcome, some very dead people, only difference is the magnitude of the damage caused. And to put a more finer point on it, it’s actually more dangerous to drive at a lower speed in game than it is at a higher speed because you will cause traffic to build, which will end up causing a wreck that shuts the road down, either way, whether it’s 37 or 55, the overall outcome is the same, at some point, impatience will occur and boom, you have a wreck, as I said, unless we all drive at 0.5mph everywhere, at some point, an accident will occur, at some point something related to speed will happen, it’s just a matter of time. 

 

So so in my opinion, it does not matter what limit you set, if you are looking at it from safety and accident numbers, there will be little difference over time, chaos is always caused by the inexperienced, the incapable or the incapacitated, unless the server controls all trucks and can sense accidents and perform evasive manoeuvres, nothing changes.  

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The DLC must be added without restrictions as soon as devs can sort all the issues. No special server, no special rules, nope nope. Players must learn to drive properly. Devs cannot restrict a game feature due to potential road chaos, as road chaos is player's fault not devs nor DLC fault.

 

However, they should remain restricted to the default routes, because a ST cargo in CD road or somewhere similar could cause huge issues regadless of the players driving properly or not.

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@Asyedan MUST be added without restrictions? And why is that? It's up to the developers to decide, maybe they'll release it the way you want, or maybe they'll restrict it to an specific server, or maybe they'll restrict the speed, or the routes, or ... Or maybe they'll decide to NOT include this DLC in MP. And we won't be able to do anything about it.

 

1 hour ago, Asyedan said:

Players must learn to drive properly

:lol::lol::lol::lol::lol::lol::lol:

 

1 hour ago, Asyedan said:

Devs cannot restrict a game feature due to potential road chaos as road chaos is player's fault not devs nor DLC fault.

They did with the Double Trailers, restricting them to Scandinavia. And even then, there was chaos in Scandinavian roads during the first weeks from release.

 

1 hour ago, Asyedan said:

However, they should remain restricted to the default routes, because a ST cargo in CD road or somewhere similar could cause huge issues regadless of the players driving properly or not

This is in direct conflict with what you wrote previously. Restrictions or no restrictions? Make up your mind... And if you can agree to some restrictions, why not to others?

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3 hours ago, FernandoCR [ESP] said:
5 hours ago, Asyedan said:

Devs cannot restrict a game feature due to potential road chaos as road chaos is player's fault not devs nor DLC fault.

They did with the Double Trailers, restricting them to Scandinavia. And even then, there was chaos in Scandinavian roads during the first weeks from release.

 

It is true. Limit to Scandinavia, double trailer. but this should be limited to another place. I have a suggestion. but I do not find it right to say it now. because we already in the similar suggestion. but to remove the escort vehicle limit. is it true to you? DLC does not mean that, does it? limit should not be removed. but other ideas must be made. new ideas must be found. I do not want the speed limit on escort vehicle to be remove.

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My biggest hope is that when this DLC is supported by MP, I hope the players don't have any complaints, despite the beginning of the chaos.

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it would be nice to have such a project but it is very difficult at present 

but this project is not impossible if tmp does a detailed study on the project, why not can As the sample is scandinavia within a certain region that particular zone in a separate server will be unattended and skoda will not be taken maybe then we can play ^_^


 

 

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10 hours ago, FernandoCR [ESP] said:

@Asyedan MUST be added without restrictions? And why is that? It's up to the developers to decide, maybe they'll release it the way you want, or maybe they'll restrict it to an specific server, or maybe they'll restrict the speed, or the routes, or ... Or maybe they'll decide to NOT include this DLC in MP. And we won't be able to do anything about it.

 

:lol::lol::lol::lol::lol::lol::lol:

 

They did with the Double Trailers, restricting them to Scandinavia. And even then, there was chaos in Scandinavian roads during the first weeks from release.

 

This is in direct conflict with what you wrote previously. Restrictions or no restrictions? Make up your mind... And if you can agree to some restrictions, why not to others?

 

Taking road chaos in consideration to support or not a specific DLC is absurd. Road chaos is caused by bad behaviour of the players in the road. Excessive traffic does not cause road chaos by itself - but add an accident, a blocker, someone AFK, a reckless driver, etc, basically anything out of the normal road behaviour, and it will turn into chaos. The only exception to this would be the non-synced traffic lights in road works like the one in Bergen-Oslo road. All players are meant to drive properly, so if you drive properly, nothing wrong could happen with special transport as long as they drive where they are supposed to in SP and, again, drive properly. If they dont, there is always the option to record and report them like you would do with anyone driving bad.

 

To put an example: Here one NGO installed a few phone chargers in some public places, for free use. Then many people criticized them because in my country it's fairly common for some dumb people to vandalize and/or steal things in public places. Should them stop installing these? Nope, people need to learn to stop destroying and stealing things. Normal people will make good use of them.

 

As far as i know Doubles were restricted to Scandinavia because there have no restrictions in SP, so any player would take them to CD road and of course cause some issues - again, not road chaos by itself because that requires another player to do dumb moves, but in the road where most of the dumb players go, doubles would be a bad idea, they could also be used for blocking, etc. Also doubles arent allowed IRL in many countries in 'basic' Europe, while in Scandinavia they are allowed, and afaik only Scandinavian companies can offer you doubles, so it makes sense. Maybe it was also easier to devs to do so.

 

Special Transport, on the other hand, has predefined routes that cannot be modified by default and a defined speed limiter which heavily restricts what could a player do with it in MP. Nobody could take them to CD road nor to almost all country roads and they are also restricted to a low speed which reduces the risk of accidents. Also, as far as i know most ST routes are in places usually not much visited by players, the only exception being Brussel, the other cities have a normal to low traffic.

 

What i said about ST is basically do not let players go in MP to places they're not able to go in SP. That's all. If you keep special transport in the areas they are designed to be, it's unlikely something bad will happen. Escort vehicles can be simply removed, or make non collission, or even make them only visible by the player, which is something already tested in MP by some players so i dont see why so many people complains about the escorts.

 

All of that considering there wouldnt be any technical difficulties with it, such as invisible hitboxes for non-DLC players, or something similar. So obviously if devs found something like these it's obvious it wont be supported or will only be in EU #4.

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@Asyedan So you agree that ST trailers should be restricted to their original SP routes and keep the 60 Km/h speed limit when hauling them? If this is the case, I misunderstood, sorry. Your first statement was about "No restrictions" and those are a couple of hard restrictions... And some others are arguing that there should be no speed limits or strict specific routes if/when those trailers are added in the MP, I thought that you were supporting those arguments, so I apologize again.

 

But I have to insist on my first reply quoting you... Players in MP, in EU#2 server, learning? I don't think so. Some, maybe. Most, won't bother. Road chaos, as you say, is caused by drivers, true, but most drivers in EU#2 are reckless, speeders without control, not even with normal trailers. And this is not today's news... It's been like that for a long time, it just gets worse time after time. Meaning that no matter how safe we try to drive, many others guarantee chaos. They may not drive on some roads now, but you can bet that they'ld switch to the ST routes, same as happened with the doubles and Scandinavia.

 

Just to be clear, I'm not so concerned right now. It seems quite unlikely that the DLC will be added to MP in the near future and anyway I already switched to the EU#1 server. Last weeks, less than 2000 Km in EU#2, several reports and a lot of "close calls". More than 10000 Km in EU#1, nothing worth reporting. I decided to give up EU#2 for good, I play to enjoy a drive and relax, not to be constantly afraid that the vehicle coming ahead or behind will destroy mine.

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You all realise the loads are restricted by default, the routes are locked, the speed is limited to 37mph, you have to drive the wrong way at times ( police block the road along with escorts )!

 

the loads dont even go down the C-D road, i would imagine if the dlc is added & they add the escort vehicles that they will ask you to stop briefly until the load passes ( thats what happens in real life ) they try to keep traffic disruption to a minimum. 

 

Note how they let the ambulance through, 

 

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16 hours ago, Away from the keyboard said:

My biggest hope is that when this DLC is supported by MP, I hope the players don't have any complaints, despite the beginning of the chaos.

Oh you can gauruntee someone somewhere will complain about it, nothing can be added to TMP without someone taking offence to it, look at the scout car, look at the double trailers.. look at the /fix command. There’s always an argument for and against, it’s just a case of which side gets the most votes really. 

 

Hence whyi thinkthe only big loads we will have will be the Heavy Haul DLC. 

22 hours ago, Asyedan said:

The DLC must be added without restrictions as soon as devs can sort all the issues. No special server, no special rules, nope nope. Players must learn to drive properly. Devs cannot restrict a game feature due to potential road chaos, as road chaos is player's fault not devs nor DLC fault.

 

However, they should remain restricted to the default routes, because a ST cargo in CD road or somewhere similar could cause huge issues regadless of the players driving properly or not.

The thing is, very few learn, they treat the games like they are race sims and just wreck everything, I agree that slapping a dlc in for just one server is hard, but if it’s one of the less populated servers, you might have a chance at avoiding being wreck by an idiot. But things like oversized loads do require special rules in terms of what they are allowed to do and how others should behave around them, it’s only fair, and yes, people need to learn, but at what cost to others, the only way to work it is to let people learn, but if they screw around d and whatnot, they get much more severe punishments, there has to be some incentive to drive properly and learn otherwise we have just pure chaos. 

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My suggestion:

Only allowed on EU 1(simulation server) With 60KM/H speed limit;

 

Like the doubles on scandivania,i think the devs can make a restricted area(like C-D road) that kicks the player automatically if tries to drive there;

 

But the main problem will be the scouts.These cargoes have specific routes for a reason,and you will get in trouble really fast if nobody is tracing a safe route for you.And  NO the in game map/gps is very bad to trace a route because it doesn't differ a brigde,eleveted  pass or tunnel from a level crossing between roads,so you really some serious planning and some decent scout drivers before driving anywhere,just like in real life.

 

On the plus side it can make things really intresting if you have  players that like some serious and realistic challanges(like me)

 

 

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On 15/01/2018 at 10:24 PM, megadethsteve666 said:

You are missing my point, if you limit special cargos only, you have the problem of dumb drivers passing and driving dangerously. Plus, if you LIMIT A HEAVY LOAD TO A SLOW SPEED, IT WONT MAKE IT. Hills are your enemy with heavy loads, even a slight incline can reduce your speed by 5-10 mph easy, so you NEED more speed which gives you more MOMENTUM to climb the hills, you limit the speed, you’ll block every road with any sort of gradient.

 

which by your ideology, that’s more unsafe than having a heavy load smashing around at normal speeds. I’m not saying have no limit, but have a reasonable limit that accounts for truck HP and trailer weights and road gradients. It’s not that difficult really. 

 

Just to put put in perspective, 60kmh is 37-38mph, say for arguments sake, for every % gradient, your truck with 700hp and a load weighing 70 tonnes,will lose 5Mph, okay? say you approach a hill with a 5% gradient, your speed is 37mph, by the top you will be doing at most 12mph, excluding gear ratios and gear changes, add those factors in and you’ll be at around 2mph max. 

 

Heavy haulage age is all about managing the weight, the size, the speed and the momentum, if you have little to no momentum, you’ll just cone to a stop and start rolling back and once that weight transfers and gains momentum, it’ll throw you off the road in a heartbeat. That’s why having enough speed, which equals enough momentum, and being in the right gear at the right time is important, you take away the speed and momentum and you are screwed, simple as. Every mile per hour counts in heavy haulage, 1 mph might be the difference between stalling out and making it over the hill. Factor in impatient drivers who can do 100+ and it’s a recipe for chaos everywhere you turn. 

Dude sorry,but if you cant go up or start from a hill you are doing something wrong,simple as that.I finished a official 100Ton challenge with a renault premium,i got over hills that players with 750Hp volvos and V8 scanias failed to climb.Its all about how players treat the game,almost nobody plays it as a simulator,they just use the auto gearbox,set a crazy speed on the cruise control and "drive".I tested every single truck model avaible,compared them to chose the one that is suitable to me.

Give me a iveco 310HP and a heavy cargo,and i will go through that road from bern to torino with a smile on the face.

Just like in real life,planning is everything,know the map,know  where you are going and you will make it.Or you think that real heavy haulage companies risk they equipment climbing stupid crazy hills?

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22 hours ago, BrunoPelogia said:

Dude sorry,but if you cant go up or start from a hill you are doing something wrong,simple as that.I finished a official 100Ton challenge with a renault premium,i got over hills that players with 750Hp volvos and V8 scanias failed to climb.Its all about how players treat the game,almost nobody plays it as a simulator,they just use the auto gearbox,set a crazy speed on the cruise control and "drive".I tested every single truck model avaible,compared them to chose the one that is suitable to me.

Give me a iveco 310HP and a heavy cargo,and i will go through that road from bern to torino with a smile on the face.

Just like in real life,planning is everything,know the map,know  where you are going and you will make it.Or you think that real heavy haulage companies risk they equipment climbing stupid crazy hills?

Good for you dude, some of us do not use auto gearboxes or modded trailers. Not everyone possesses the power to make a stupidly low powered truck with a stupidly heavy load climb hills. I mean come on. 

 

Besides if if we are playing the “look what I achieved” game, try hauling 120 tonne modded trailer in SP with a 210hp 6 speed manual modded scania T on one of the craziest hills in any modded map ever. Still made it using a clutch pedal and shifter, or try moving a 70ton mining conveyor belt part that’s like 2-2.5 truck lengths long through the harsh parts of southern France and the TSM map where every turn is a challenge. 

 

Besides technically you you are not driving, you are letting the computer, the AI, drive for you which defeats the point of trying to big yourself up. 

 

All im saying is to the normal, non super human people of TMP who like to drive with lower powered vehicles, trying to maintain speed with heavy loads on any sort of prolonged gradient (meaning any hill that keeps you climbing for a long period of time) especial those of us with manual gearboxes, one missed gear, one slip of the clutch and you come to a halt, and with that weight pulling back, chances of climbing up without a crawler gear are slim. It’s why momentum is key in heavy hauls. 

 

In answer to to your question, yes, it’s dependent upon the contract, the location of pickup AND drop off and whether there are any other routes around, but if you are in places like Canada, Alaska, New Zealand, Australia.. where roads suitable for such heavy and wide loads might be few and far between, sometimes the only way to complete the contract is to risk the equipment. I mean, if a company asked you to move a 100ton load from a port to a facility halfway up a mountainside, and they will pay you over half a million for the load, surely you would take the risk for the reward and the accolade of being known as the company that pulled it off. So it’s all dependant upon the risk/reward and the route availability, I mean, you wouldn’t send a load over a mountain pass if there was a tunnel big enough for the load to fit that carves it’s way through the mountain now, would you? 

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On 20.1.2018 at 2:00 AM, megadethsteve666 said:

@Joao Rodrigues

 

First of all, as the old saying is, what’s good for the goose, isn’t always good for the gander, meaning what’s good for one individual, isn’t for others and vice versa, so to you, having “sufficient” power for certain loads might mean having the biggest engines in the base game, whereas to me, I can get away with an engine 3/4 tiers below which in the real world would save an operator a lot of money when purchasing their vehicle, especially if both drivers and trucks are able to pull the same load on the same route, just one has saved more cash than the other equalling more profit.

 

I think you incorrectly quoted the proverb. It actually says "What's good for the goose is good for the gander". Your statement however seems to contradict your previous concern that "TMP is falling into the trap of trying to please too many people".
Because the limitation would not be server-wide but restricted to the special transport jobs only. You do not take the job, you are not limited.

Again, the choice of a sufficient powered vehicle must be made under consideration of its load.
A decision made that endangers the cargo and/or the time schedule will definetly cost you more than a truck with adequate power.

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

But your suggestion does patronize people because because it’s like saying “I don’t care if you are good or bad at driving, I don’t wanna know, I just want to see results in terms of less reports/incidents with big loads”. Which to me, is like putting a bandaid on a gunshot wound, it might make some progress, but it’s limited. Especially if it’s NOT a server wide limiter but a load specific limit because that’s when you get run over by those who troll and are impatient.

 

According to your argumentation, each rule would patronize the players.
But they are not. They give guidance and ensure that we all are treated equally and that we can play together in a fair and enjoyable way.
As rules and limitations are such a big issue for you, I wonder why you accepted them against your better knowledge?

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

Yes EUROPEAN rules, which are different to BRITISH rules, so how can you apply a real world rule book to a game world and expect people from outside of that area to instantly know the real world rule book

 

Please bring me up to speed:
since when are wrong-way driving, reckless driving, ramming or blocking trivial offenses in the UK or elsewhere?

Nobody has to learn real world road traffic rules to join.
But everybody has to accept and follow the in-game rules. It is as simple as that, I promise!
So it does not matter if road traffic rules in your country differ from those in other countries.

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

 besides, as I keep saying, this is video game, in my opinion, all the rules in the book should be based off of ingame scenarios and issues and none taken from the real world because that’s when people get confused and end up wasting admin time.

 

I am curious how an in-game scenario would differ from a real world scenario? And how would that possibly relieve the administrators?

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

It should always be, you do this, this is your punishment, no “admin discretion”, if you are caught ramming people, for example, no matter your history or the admin, instant 1 month ban, that then is flagged in the system and if a previous incident is on record, the time is extended, 3 strikes on any major rule and you are banned, not just through steam, but IP address so trolls can’t make 1000 accounts and just instantly return. That’s how TMP should be run.

 

The administrators discretion gives room for an analysation and interpretation of a situation. That might even lead to no punishment at all. And that is a good thing, because not all incidents are caused on purpose.

Your suggestion however would  limit the executive to two options only, which can hardly be seen as an improvement.
And against this background, how can you criticize my suggestion that would only limit a specific load to  certain speed limit and predefined routes?

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

But are you an admin? do you call the shots in the virtual world? What you as a singular person feel us insane may not be shared by the larger masses.

 

I do not understand the relation of this statement to our discussion.
But for your information, nobody needs to be an administrator to make a suggestion.

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

 Plus, it’s not like you HAVE to drive at 55mph else your cargo spontaneously combusts, it’s more of cap, like the EU1 speed limiter of 68mph, just because it’s there, doesn’t mean you have to do it. It’s like the Rev limiter on an engine, do you have to hit it? No, it’s just there to stop you doing major damage, same concept app,it’s here, just because the limit might be 55 doesn’t mean you have to do 55, you can do 30 or 40 or 54.9991, doesn’t matter, what matters is the quality of the driving and that doesn’t depend on speed limits, it’s the reason why we have report systems, admins, moderators and rulesand regulations that govern what is acceptable or not.


You are suggesting the classic carrot and stick approach: easing the rules on one hand and tightening the punishments on the other hand.

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

What annoys me, and I’m sure people will agree, is there is too much mothering, too much what if going on, if we tried to wonder about what could happen if this happens or that happens and then implement such strict systems that the game practicallycan drive the truck for you, then what’s the point in the game? What’s the point of rules and regulations then? 

 

Yes a speed difference will inevitably result in an incident, but we can say that about any speed above 0, doesn’t change the facts.


I understand this statement as a revocation of "what matters is the quality of the driving and that doesn’t depend on speed limits" and  "it doesn’t matter how fast you go, if you can’t control your vehicle, you shouldn’t drive at that speed", as speed apparently does matter.

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

It’s like saying irl, oh if a truck hits a stopped car at 37mph, everyone in the car will survive verses a truck at 55, odds are, both will have the same outcome, some very dead people, only difference is the magnitude of the damage caused.

 

A vehicle that drives at lower speed has a higher chance to not hit a stopped vehicle at all, because it has more time to evade or stop. So this question does not even arise.

 

On 20.1.2018 at 2:00 AM, megadethsteve666 said:

And to put a more finer point on it, it’s actually more dangerous to drive at a lower speed in game than it is at a higher speed because you will cause traffic to build, which will end up causing a wreck that shuts the road down, either way, whether it’s 37 or 55, the overall outcome is the same, at some point, impatience will occur and boom, you have a wreck, as I said, unless we all drive at 0.5mph everywhere, at some point, an accident will occur, at some point something related to speed will happen, it’s just a matter of time.

 

I consider your glorification of reckless driving deeply repulsive.
To accuse those that stick to speed limits of being the cause of accidents is simply absurd, especially when naming the true perpetrators in the same sentence.

As a matter of fact, reckless driving has a much higher potential of being a direct cause for accidents.
As I have already stated in other topics, I count those driving at excessive speeds also as reckless drivers, as they intentionally hazard the consequences of their behaviour.

 

Edited by Joao Rodrigues
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@Joao Rodrigues look, I’m not arguing with you anymore as you seem he’ll bent on making everyone see eye to eye with you and your own personal ideas and feeling, even though everyone is created differently and does not have to follow or listen to some random person on the internet. 

 

Its sickening to see how much someone can both misunderstand and manipulate something someone says to make it conform in a belittling way. 

 

I have my views and opinions, which are that there shouldn’t be the scapegoat of “admin discretion”. If an incident is by accident, fair enough, but any type of failure to react or malicious intent should land punishments. I’m not saying “oh even if it’s a legit accident, let’s ban everyone”, if someone is seen in the wrong in whatever situation there is, punishments should apply to, it’s simple. I wouldn’t want the cops to have the evidence to arrest someone for breaking the law, but they decide to let the person go because the officer doesn’t feel like chasing down the person and filling out the paperwork. 

 

Speedis only a contributing factor, not always the route cause. If someone is confident that they are able drive at a higher speed, they should be given the opportunity, they screw it up, well the buck stops with them, the responsibility is on the driver, much like real life, if the driver cannot keep control of their vehicle no matter what speed, whether it be 10mph or 30 or 50, if they can’t control it, the only one to blame is them, it’s what rules are for. 

 

Yes, you don’t understand the meaning of mothering in game world, so here’s a simple explanation. We have admins who protect players and ban those who break the rules, right? Then things like load specific limiters, auto ban for doing this that and the other are added (figuratively speaking as I know you’ll argue “no we don’t” I know that, I’m just using it as an EXAMPLE), all these coded server run little things that almost drive the trucks to and from their destinations it’s self, that’s mothering, adding things that make the game easy, that take away the realism and the drivers involvement in what happens and above all else, removes the drivers responsibility over their vehicle. 

 

The thing is, if you flip things on it’s head, if people were not driving at a crawl, people would be less likely to be impatient and overtake recklessly and cause a wreck, so those going slow, do cause a hazard, especially if others on the same server are unlimited, they can just blaze on by a limited truck and cause a wreck, it’s why, as I stated before, if you are adding load specific limiters, then there has to be a strict server wide limiter for all drivers, otherwise people won’t run special cargos because time is money and if you can run a load that pays as much but has no limiter, verses a SC, most will take the normal load because it’s less dangerous to drive. It’s like going on EU2 and putting the ingame limiters on and then cruising for an hour or two, you’ll see how many people get impatient and pass you up, a lot of the time in the most shady places possible. It’s easy to look at it from one view point, but if you make a suggestion like this and then ask people what they think, you have to look at your idea from both sides of the road and see if it satisfies both sides.

 

you also have to bear in mind that this is just a piece of code at the end of the day, it’s just a video game, it’s not a simulator by definition, it’s more of a casual world to get lost in. It’s why if people want a full on real world experience, we should have one or two servers dedicated to that, and two who are more relaxed because a lot of people play TMP to socialise and drive with other people and get away from the real world. Something I wish people would understand.

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