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Collisions log file


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Suggestion Name: Collisions log file

Suggestion Description: This suggestion is to  allow the game to create a text log file that is stored on your computer when you connect in-game, this will record when your truck is moving and when it stops and also every time you crash into an object and the date and time of the log file and the server time. This can be used as evidence to report players, or used as counter-evidence when players report you for crashing into them.

 

The benefits of this is that players no longer have to record there game-play (which can take storage space) to protect themselves when they are banned because of reasons like this and since text log files such as notepad files are not big file size it can be stored for longer time without inconvenience for the user. Admins can then compare this log file to the person who reported you to verify that the collision did happen and not by desync. For players who will say that, what if the person tampers of this evidence? Well to avoid that, this log file should be encrypted automatically and that only admins can decrypt it or this file is set to read-only.

 

note; not aware if the mod has server time but would be best if that is added at the moment i just put the in-game time, when it reset after 24:00, it goes back to 00:00 and again. i hope this is in sync with everyone in the server.

 

Any example images: I don't have an image example but I'll do it in text.

==========================================================================

Abbreviations: 

L - Left side of the road

R - Right side of the road

UK roads

Vehicle >  (Right-side) (Shows vehicle direction)

Vehicle <  (Left-side) (Shows vehicle direction)

EU roads

Vehicle <-  (Right-side) (Shows vehicle direction)

Vehicle ->  (Left-side) (Shows vehicle direction)

On two lanes and three lanes road/highways it will only show one direction to where your truck should be.

 

> User 1  has connected to EU 2 Server |  9:xx PM 1/10/2017

> Server time: 23:04 vehicle < moving L
> Server time: 23:04 vehicle < moving L

> Server time: 23:04 vehicle <-  moving R
> Server time: 23:04 vehicle <- moving R
> Server time: 23:05 vehicle <- crashed into object
> Server time: 23:05 vehicle <- stopped moving

> User 1 has disconnected from EU 2 Server | 9:xx PM 1/10/2017

 

> User 2  has connected to EU 2 Server | 9:xx PM 1/10/2017

> Server time: 23:04 vehicle > moving R

> Server time: 23:04 vehicle > moving R

> Server time: 23:04 vehicle <- moving L

> Server time: 23:04 vehicle <- moving L
> Server time: 23:04 vehicle -> moving R
> Server time: 23:05 vehicle -> crashed into object
> Server time: 23:05 vehicle -> stopped moving

> User 2 has disconnected from EU 2 Server | 9:xx PM 1/10/2017

==========================================================================

Why should it be added?: I'm suggesting this for a good reason, the server is always out of sync and it's a big problem for everyone. Most of the time it I find myself is driving where there are no players near me but other players report that I am not moving or blocking the road or crashing into them in their view and so something like this is useful to defend yourself from such accusations when you get reported/banned because of this bug and also when ever I record my game it takes most of my storage space and the file itself is big meaning I can't keep it forever, maybe 2 days and not all of the players record their game or can predict when an incident happen so this is definitely a useful thing for everyone. This is only a suggestion, you admins can make changes to this if you implement it to something better but this is my idea.

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It isn't as easy as that, it wouldn't be interpreted as you think. Plus this would put a lot of strain on the servers and possibly the client as it tracking up to 3500 peoples movements.

 

Plus, text files can get rather large 

Kind Regards,

El1teZombiezHD

[TruckersMP Retired Team Member (Ex-Game Moderator)]

 

 

If you are replying to me, please @mention me (@El1teZombiezHD ) or quote my message otherwise I may not respond

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How about make like a download add-on to the mod where it's not server based so it will not strain tracking 3500 players and it automatically records the collision log when you start the game? It is true text files can get "rather" larger but It's not going to reach 1 GB. In most instances it's not even going to get over 100mb. If that's still a problem to you, then it should get automatically deleted after 2 weeks. I know it's not that easy but what choice do we players have? I've been recording my game tonight and well it reached over 30gb for about less than an hour of video. Unless vehicle damage is disabled on the server mod, there's not much options for everyone.

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THis wouldn't be any use for reporting as not all collisions are intentional. This is why TMP supports and encourages the use of video proof.

 

-1

iHobbit | Report Moderator

 

"You are entitled to food, clothing, shelter and medical attention. Anything else that you get is a privilege"

~USP Alcatraz

Game Reports <> Ban Appeals  <> Support <> Feedback <> Recruitment <> Game Rules >

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-1 unless it can factor in server/client latency, accidental incidents and still be compressed into a small enough file that it doesn’t take up an entire 2tb SSD to track a weeks worth of data and still allow the server to run without strain, then sure go ahead, but till then nah.

 

Without physical context to what cured to cause the collision, a simple Kurd bump could be seen as ramming someone at 120mph. 

Video evidence is more reliable and more useful when it comes to this sort of thing, even if the log is able to track speed, collision type and braking forces etc, without video proof to show that it wasn’t desync or an innocent accident, it’s near useless. 

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Server is always desync for me. When I connect in-game it sync for about 5 minutes and everyone disappear of my tab list/screen. While video is indeed a viable proof of evidence, it also take a lot of storage space. Like from what I said, a video recording of less than an hour of game-play take about 30gb of space and not all of the players have the luxury of recording their game play without massive fps loss. I only suggested this as a interim until the desync problem is solved where people have the chance of defending themselves when they get reported for ramming or blocking the road.

 

Also for @megadethsteve666 because it will be a software add on, it should not strain the server however i'm no expert in this so i could be totally wrong. It will start the log when the player connects ingame and will store the log in their computer. Txt files don't get larger than 100mb for 7 days of log (this depend how long you play, but should not exceed 1 GB) .

 

One possible option for this is to show a message that would say whether you are in sync with the server or not and use this as screenshot evidence, which would take less space, more convenient and should explain what had happen. Desync crashes are also distinct because when the person crash into  you, their truck will also take damage and stop their tracks from moving for a few seconds, with desync, their truck will continue on moving as if they never hit something. I hope admins will take that into account when reviewing video evidence from players who report those who rammed into them as that will show.

 

However, this is all an idea, so you can lock this thread or do as you wish. It's simply a suggestion and nothing else.

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  • 5 months later...
On 01/10/2017 at 8:28 AM, Twilight255 said:

Nome da sugestão: arquivo de log das colisões

Descrição da sugestão: esta sugestão é permitir que o jogo crie um arquivo de log de texto que esteja armazenado em seu computador quando você se conecta no jogo, isso irá gravar quando seu caminhão estiver em movimento e quando ele pára e também toda vez que você trava em um objeto e a data e hora do arquivo de log e a hora do servidor. Isso pode ser usado como evidência para relatar os jogadores, ou usado como contra-evidência quando os jogadores relatam que você falha em eles.

 

Os benefícios disso são que os jogadores já não precisam gravar lá o jogo (que pode levar espaço de armazenamento) para proteger-se quando são banidos por motivos como este e como os arquivos de log de texto, como os arquivos do bloco de notas, não são tamanho de arquivo grande podem ser armazenados por mais tempo sem inconvenientes para o usuário. Os administradores podem então comparar esse arquivo de registro com a pessoa que informou que você verificou se a colisão aconteceu e não por desync. Para os jogadores que vão dizer isso, e se a pessoa testar essa evidência? Bem, para evitar isso, este arquivo de log deve ser criptografado automaticamente e que apenas os administradores podem descriptografá-lo ou este arquivo está configurado para somente leitura.

 

Nota; não sei se o mod tem tempo do servidor, mas seria melhor se isso for adicionado no momento em que eu coloquei o tempo no jogo, quando ele for reiniciado após 24:00, ele volta às 00:00 e novamente. Espero que isso esteja em sincronia com todos no servidor.

 

Qualquer exemplo de imagens: não tenho um exemplo de imagem, mas vou fazê-lo em texto.

================================================== ========================

Abreviações: 

L - lado esquerdo da estrada

R - lado direito da estrada

Estradas do Reino Unido

Veículo> (lado direito) (mostra direção do veículo)

Veículo <(lado esquerdo) (mostra direção do veículo)

Estradas da UE

Veículo <- (lado direito) (mostra direção do veículo)

Veículo -> (lado esquerdo) (mostra direção do veículo)

Em duas pistas e trilhas, estradas / estradas apenas mostrará uma direção para onde o caminhão deve estar.

 

> O usuário 1 conectou ao servidor EU 2 | 9: xx PM 1/10/2017

> Hora do servidor: 23:04 veículo <mover L
> Hora do servidor: 23:04 veículo <mover L

> Hora do servidor: 23:04 veículo <- mover R
> Hora do servidor: 23:04 veículo <- mover R
> Hora do servidor: 23:05 veículo <- travar no objeto
> Tempo do servidor: veículo 23:05 <- parado de se mover

> O usuário 1 desconectou do servidor EU 2 | 9: xx PM 1/10/2017

 

> O usuário 2 conectou-se ao servidor EU 2 | 9: xx PM 1/10/2017

> Hora do servidor: 23:04 veículo> mover R

> Hora do servidor: 23:04 veículo> mover R

> Hora do servidor: veículo 23:04 <- mover L

> Tempo do servidor: 23:04 veículo <- mover L
> Hora do servidor: 23:04 veículo -> mover R
> Hora do servidor: 23:05 veículo -> travado no objeto
> Tempo do servidor: veículo 23:05 -> parado de se mover

> O usuário 2 desconectou do servidor EU 2 | 9: xx PM 1/10/2017

================================================== ========================

Por que deveria ser adicionado ?: Estou sugerindo isso por uma boa razão, o servidor está sempre sem sincronia e é um grande problema para todos. Na maioria das vezes, eu acho que estou dirigindo onde não há jogadores perto de mim, mas outros jogadores relatam que não estou me movendo ou bloqueando a estrada ou falhando neles em sua visão e, por isso, algo assim é útil para se defender de tais acusações quando você é denunciado / banido por causa desse bug e, sempre que eu gravar meu jogo, leva a maior parte do meu espaço de armazenamento e o arquivo em si é um grande significado, não posso mantê-lo para sempre, talvez 2 dias e nem todos os jogadores gravem seu jogo ou pode prever quando um incidente acontece, então esta é definitivamente uma coisa útil para todos. Esta é apenas uma sugestão, os administradores podem fazer alterações nessa se você implementá-la para algo melhor, mas essa é minha idéia.

Helo @Twilight255 this is almost impossible on mp

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  • 2 years later...
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