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[SCS Blog] American Truck Simulator Update 1.6 Open Beta


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We are ready to start public testing of a new Update for ATS today. ETS2 Open Beta should follow later this week.

After rescaling the ATS world in 1.5, we have focused on driver experience improvements in this update. 

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We have already mentioned liftable trailer axles in a previous blog post. Weigh station pass device is another little "cabin toy" that's a part of a trucker's life, so we felt that it should be brought into the game.

This update also improves simulation of a vehicle's engine internals. There is more attention now on varying performance of different configurations, we have enhanced adaptive transmission modes, and also added the differential lock, which may be handy on uneven surfaces. Additional improvements to vehicle behavior include air brake simulation tweaks, also engine brake input in certain situations has been changed. We have also increased the range of available FOVs for multi-monitor setups.

About the weigh station pass device:

The box is mounted on the windshield of the truck. In the game, it works the same way as the weigh station functionality that's a part of the on-screen Advisor "widget." For players who prefer to switch off all user interface elements to get a more immersive experience, they will now have the visual cue to know whether they need to either complete the weight check or whether they can bypass it.

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List of features included in ATS Update 1.6:


MAIN FEATURES


  • Weigh station pass device
  • Trailer liftable axles
  • Differential lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)

MINOR CHANGES
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure), working air pressure values fixed
  • Transmission input shaft simulation (double clutch)
  • Coin sound tweaked
  • Field Of View (FOV) range increased to 40-120 degrees in adjuster
  • If engine brake toggle input is not assigned, increase/decrease engine brake input work similar to retarder (in range from 0 to maximum)
  • Tuned wheel noise to be more noticeable with loud engines
  • Multiple fueling points on gas stations
  • g_force_economy_reset flag is disabled after economy reset

MOD

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories
  • All pressure unit set consistently to bars (data, animation, dashboard UI)
  • Nominal air_tank_pressure value added to chassis data
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators)
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
  • New engine data: resistance_torque (measured at 2000 rpm)
  • Coin sound made moddable in the same way as other sounds (through .ogg file)

Please check our modding wiki too to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.6 public beta. No password required.

Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forums. We appreciate all your feedback immensely.
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1 hour ago, SCS Blog said:

Adaptive transmission modes (power, normal, eco)

 

Cannot wait for this to be implemented in ETS2 :D

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@Vindictive  Its in the Controller options where you change between transmission modes.

 

I'v yet to test the actual difference between these modes, But logically Power will shift late on the powerband (1500-2000) instead of on torque (1100-1500)

Eco probably tries to shift economically, Dont know does it do stuff like Volvo's iShift that it shifts the transmission in neutral to roll down hills etc.. But since these are in the Adaptive Transmission section, it means the throttle pedal position matters, In other words: No effect for those who use keyboard or mouse, Using cruisecontrol to drive might have an effect

 

YKJZqRl.jpg

 

Attention span of 5 seconds, in best cases 15 seconds if its food. Patience of a newborn. Uncooperative in teamwork, unable to hold intelligent conversation. Four-wheeler's mistake triggers roadrage for hours.

 

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the modes do work, but it still suffers from the same problem the adaptive automatic has always had: it's still rubbish for economy vs the plain automatic or manual transmission.  Power mode does work as advertised by staying 1.5k up, but eco doesn't want to downshift enough to meet the label.  Perhaps it would work better on an automatic transmission?

 

As for automatics, when did the game get a bunch of new allison transmissions?  There's a 7 and 10 speed auto now in the game, with the 10 speed having a lower torque conversion factor than the others

Edited by rrs

Independent driver

 

On 8/28/2018 at 2:16 PM, caff!!! said:

to quote Revolver Ocelot: I love to reload shift gears during a battle delivery.

 

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14 hours ago, rrs said:

As for automatics, when did the game get a bunch of new allison transmissions?  There's a 7 and 10 speed auto now in the game, with the 10 speed having a lower torque conversion factor than the others

 

Apparantly those came with the latest Beta patch.

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