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Posted (edited)

Suggestion Name: Add HD Interior / Gauges mod as official option, made by nfshp253
Suggestion Description: http://forum.scssoft.com/viewtopic.php?f=34&t=186784  http://steamcommunity.com/workshop/browse/?appid=227300&searchtext=HD+Gauges&childpublishedfileid=0&browsesort=textsearch&section=home Add this mod as an option to next update installer (like u did with winter mod, or even force it like Scout car extension) , for making in-cab driving more realistic.


Any example images:

http://forum.scssoft.com/viewtopic.php?f=34&t=1375

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5F37A584512DD732A2377762A585835BF0B438DEB348B4595A9AB109662ACE3BB333B8F803E2D2C9


Why should it be added?: I know, despite several mods need to be packed into one, they are not huge in size, plus they are only changing textures of gauges thus doesn't effect others to game crash. Wouldn't be hard to get permission to use in MP from developer I think. This pack will definitely improve the crappy-ish default Low-quality gauges to real-looking HD gauges which I used in singleplayer and much better feeling. Especially DAF 105XF's default tachometer annoys me real hard, my only reason I hate driving it.

You can compare these with default gauges I didn't post for unnecessity, and you will see the immersion level there, If you think like me.

 

PROS: - Real gauges, updated

           - Zero impact on performance

           - Texture mod only, plus only for interior hence zero impact on others, wouldn't cause mod confliction crashes whatsoever

           - Not huge in size.

           ? Just requires extra font for Renault https://dl.dropboxusercontent.com/u/22096700/Font Addon for Renault Magnum %26 Renault Premium HD Gauges.zip

          

 

Edited by Benedettini
  • Upvote 1
Posted

It is a great idea and it looks good. There are many mods like this that may enhance your side of the game (not that other players can see it) however if we add one mod, many other mods would need to be added. We would also have to ask permission from the Mod Author to use it, and also each time a game update is released, the author will need to make it compatible with that version and the MP team would have to do the same with the Mods compatibility with MP.

Kind Regards,

El1teZombiezHD

[TruckersMP Retired Team Member (Ex-Game Moderator)]

 

 

If you are replying to me, please @mention me (@El1teZombiezHD ) or quote my message otherwise I may not respond

Posted (edited)

Alright, you all have valid points there, especially development side..

For asking SCS, only me asking wouldn't raise up much attention to them imo. What about if we mail together?

 

EDIT: I just sent a mail to them, with intro and copy-pasting my topic content. Either using these mods officially, or overhauling their current ones with reallife counterparts, just like they did with DAF XF 106.

Edited by Benedettini
  • 4 weeks later...
Posted
On 9.7.2016 at 2:17 PM, Benedettini said:

Alright, you all have valid points there, especially development side..

For asking SCS, only me asking wouldn't raise up much attention to them imo. What about if we mail together?

 

EDIT: I just sent a mail to them, with intro and copy-pasting my topic content. Either using these mods officially, or overhauling their current ones with reallife counterparts, just like they did with DAF XF 106.

 

Start a online-petition! Id sign!

GrlIOCb.png

Posted

This can add more work for the developer, we all know mods can have bugs,which needs too be fixed obviously,however the owner must apply a fix for it, and it's very possible that in order too get fix working in mp the dev must port it in again which result in a new release

 

This was also the case for winter and Autumn mod, example bugs like trees in the road was not fixed

 

 

Posted

On the one hand I also think that this is a good idea because it is more realistic.

 

Otherwise the developers should only integrate new mods if it is a reasonable burden. If it cost a long time to make MP compatible to this mods (especially with every update) they should not be integrated in the MP because there are things that are more important.

 

Then it is better to suggest this to SCS.

Best Regards from Germany,

SlatsNflaps

  • 2 weeks later...
Posted

Maintenance on having a mod like this would add to the workload, hence why Wintermod was an exception as it basicly entered a change-freeze once it was included since it would only be included and available for a short time after which it would not be loadable again. In the case of this mod we would have to either redistribute the mod and maintain that with required checksum and files(and ensure it's updated when required) or follow the mod author's work closely and update our checksums acordingly, add to that the question regarding people using outdated versions, how should that be handled?

 

In short: no.

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