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Posted

We all know there's peak times on servers where they're full. I constantly find myself in Rotterdam stuck in queues because some noobs are blocking Europoort. Why isn't this being solved? There's no more space for admins to join. I think there needs to be either a vote-to-kick, admins able to access cctv and kick people from there or a few reserved spaces for admins. I've tried becoming admin myself but got nowhere.

Posted

We all know there's peak times on servers where they're full. I constantly find myself in Rotterdam stuck in queues because some noobs are blocking Europoort. Why isn't this being solved? There's no more space for admins to join. I think there needs to be either a vote-to-kick, admins able to access cctv and kick people from there or a few reserved spaces for admins. I've tried becoming admin myself but got nowhere.

Please follow the correct format: http://forum.ets2mp.com/index.php?/topic/7-suggestion-format-needs-to-be-followed/

 

+1 From me and im guessing from all the in game admins.

Posted

Nope, when its full then we also wait in line, i waited also many times

 

Really? I've always thought you guys had some reserved spots. I guess I was wrong :)

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Former Community Manager - Former In-Game Administrator - Former Squirrel.TV Moderation Team Member

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Posted

Depending of the current server code, it shouldn't be that hard to develop. During the 'handshake' of the session start after the credentials are checked (and the server knows who is connected) it should be fairly easy to 'categorize' clients.

One have to assign a default category (regular/normal player) pool which is also used as an overflow category if other reserved category pools are full. Other categories can be admin and developers. 

 

Let's say you want to reserve spots for at least 5 admins and 2 developers (don't know how large the dev team is) and there are already 5 admins online, than the 6th admin needs a free spot in the 'regular' pool. But his (hers) changes to connect are the same as the regular players. Based on the current 2500 client limit, the general pool will allow a maximum amount of 2493 (2500 - 5 (admins) - 2 (devs)) clients.

 

On request, I'm more than happy to provide more in-depth information about building prioritized (grid based) server systems to the ETS2MP dev team.

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