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Posted
Suggestion Name: Add a version of fatigue to the game
Suggestion Description: Restore the Fatigue counter back but only have it adjust the 'Due' time for the current delivery.

Any example images

Why should it be added?: One of the things I miss from single player is the strategy aspect of Fatigue. At the start of delivery you determine how far you can go in your 14hrs then pick your appropriate rest stop (or take the more common approach of wait for the 'Yawn' sound then panic and look for a place to stop). Now having people stop playing for the 10hr rest period would be silly in a continuous time world, even at the accelerated time it would be unworkable. But what can be done is to recalculate the 'Due' time during the rest animation. 

 

How it would work: Your delivery is due in 14hrs but your fatigued so you pull over to rest. You pull over to rest. Players would see the truck sit there for the 30sec it takes to run the animation. Sky of course would not change. But now my delivery is Due in 4rs time.

 

You could do the same with loan repayments but I don't see much benefit in doing so.

Posted

So a bit like a, how to describe it... Sleep tacho thingy?

 

I'd support it as I like realism, and it'd make the parking spots at the borders worth something. However the time management would go mad due to the difference between SP and MP, so it'd be very difficult to implement unless you got SP time to always sync with the server.

Posted
13 hours ago, megadethsteve666 said:

-1 ummm... we already have a fatigue system in the game.....

 

Ok, I wanted to check weather I missed something so I went back in game and made sure 'Fatigue Simulation' was checked then did a run from Reno to Bakersfield and my Fatigue number stayed at 14hrs. Which is why I said the fatigue system was disabled.

 

13 hours ago, MrSlipknot said:

You guys go on about realism but then say the sky wouldn't change... I think the reason people have disabled this in their settings is because it's unrealistic on mp.

 

No its not realistic to nap for 10hrs and wake up at the same time you went to sleep, almost as unrealistic as driving Las Angles to Jackpot and back in 1 sitting without dying. I'm suggesting a way to simulate the need for rest without messing with time of the game. And the time of the game can not be messed with we all have to be synchronized for online play.

Posted

^its not disabled at all, because time progression is a lot slower in MP than SP, the fatigue simulation takes much much longer than it normally would, furthermore, you couldn't really change it that much in MP anyway, not without tapping into client side files and modifying things to make it work, that would take a LOT of work to do for something 90% of people keep turned off anyway. big -1 here

Posted

+1

 

i however upvote this suggestion, due to several reasons... one would be to actually have it working, the second would be to be able to make most of the jobs refresh... cause i have had that happen several times where i just dont have any jobs cause everything has expired without new ones popping up... and if im not fatigued i can not sleep, which means i cannot refresh my jobs lists when the tp to a garage cant be done and visiting a truck dealer wont work...

there are also a few other reasons not really worth mentioning why this would be a good thing to have it enabled in some sort of senses...
 

  • 1 year later...
Posted

Rejected.

 

TruckersMP won't force realism on users who don't understand how it could work or understand the workings behind tachographs which can be very complex.

Also, with server time slower than normal game time, this would conflict with how much you would actually be able to drive and then need rest periods.

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