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Server Economy


Slumpdog

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Suggestion Name: Server Economy System
Suggestion Description: A economy that is controlled by the server, and not on a local file.
Any example images
Why should it be added?:

I think that a server economy should be put in place. One it would make people drive smarter, and not like idiots, because if they cant mod there money then they would not be so crazy of drivers. Two, then it would get rid of the cheat engine money mod for multiplayer. All you would have to do is make a database kind of like the databases in Arma 3 atlis life servers. If they join a server there automatically added to the database on the server, and that file automatically updates every set time, so if you set it to save every 5 minutes, then that's when it would grab the updated money for players. So, it will copy whatever the user has in his bank every 5 minutes. So, if he has $200,000 when it saves, then he has $200,000 in the server database, now say another 5 minute goes by and he has $100,000 now, well he only has $100,000 left to spend. I would really love this to be a feature, and im pretty sure most people would love this feature, as it would make trolls have to be normal. Also, you can set it so when they join the server economy for the first time, they get starting cash about $120,000 for a truck.

 

I would donate $10 to the mods, if this happens, and I believe others would too, because I know they probably hate it too, and that this server economy would solve the problem. You can even make a test server to test the server economy out, i would help donate to have a test server for ATS, to try out a server economy so then it can be perfected, then deployed to both games. I have racked up $100,000 in fines due to trolls ramming me, and im tired of it.

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I second that motion. It seems ridiculous for people to rack up money on single player and then come on multiplayer just to troll others. Either there needs to be stricter monitoring of servers to weed out stupid drivers, or an economy system to at least curtail the idiots if they aren't going to be kicked.

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It is planned for the Beta of the mod, but won't happen for a while.

 

Well is there anyway to get it advanced to the alpha? Could we raise money to help the devs, because I have about 20 friends who would put money down. Were getting annoyed of the trolls/rammers. What if we funded a second usa/ats server for testing of a server economy because I do have database know about, i could help with it. I ran a arma 3 atlis life server before, and im pretty sure the same script could probably be used for ATS/ETS if you want.

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^

Unfortunally, server is not only thing that has to be done in order for it to work.

I was thinking about a really old post from mwl4.

Don't mark my words 100% but I think it was something like this;

-20.000 code lines for client.

-10.000 code lines for server.

And it needs to be updated every time SCS Software releases a new patch, which is quite alot of work.

I'll try to find the original post to get some more explanation.

 

I wonder if you look both ways when you cross my mind..

 

Be slow to critize, be fast to appreciate.

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^I was thinking about economy as well, what if we where able to make a mod (dll file like telemetry) that uploads and downloads the basic client info (in-game name money truck info) and injects it into a save file for the game to read?

It can be ran off of a mini server like a $10/month or less one.

Or perhaps a way of uploading/downloading profiles and storing required info in a database which might be easier as a simple genetic layout can be done for taking info and giving info.

Any web programmer can do that using fopen or alike function :D

The problem will be the trailers if you want a community based one (where you pull up choose a trailer and beat someone too it kinda deal) now that's going to be hard. You'll need a way of syncing the job listings with the server. It's not a server holding and populating the jobs list, it's updating the jobs list in each of the users game every time someone takes a job or one expired. It's hard because scs has made it so our job lists are in our save files... a simple way of fixing this is make it update only when you hit the job market button or pull up to a job site and hit enter for the list of jobs there.

Accounts = easy (imo if you can make a mod to up/down save files)

Trailer economy = hard -> near impossible

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^I was thinking about economy as well, what if we where able to make a mod (dll file like telemetry) that uploads and downloads the basic client info (in-game name money truck info) and injects it into a save file for the game to read?

It can be ran off of a mini server like a $10/month or less one.

Or perhaps a way of uploading/downloading profiles and storing required info in a database which might be easier as a simple genetic layout can be done for taking info and giving info.

Any web programmer can do that using fopen or alike function :D

The problem will be the trailers if you want a community based one (where you pull up choose a trailer and beat someone too it kinda deal) now that's going to be hard. You'll need a way of syncing the job listings with the server. It's not a server holding and populating the jobs list, it's updating the jobs list in each of the users game every time someone takes a job or one expired. It's hard because scs has made it so our job lists are in our save files... a simple way of fixing this is make it update only when you hit the job market button or pull up to a job site and hit enter for the list of jobs there.

Accounts = easy (imo if you can make a mod to up/down save files)

Trailer economy = hard -> near impossible

 

I like your points, but all we need to know is how much money they got ever so couple minutes. Just like how in Arma 3 atlis life they have the money system. Just do a system for the money. Where it saves the amount they have at the moment it saves. Also, why not have a separate multiplayer profile. Like say whenever a new person joins the multiplayer for the first time they are assigned a profile. Then they earn there money legit, and then that would make it hard for trolls to troll.

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Imagine a profile server with 16000 active and live profile connections. Also where would the money status be stored in? Game save files? It takes me less than 1 minutes to decrypt open and edit one line ;)

To combat money cheating you could do a ($present-$past)/$minutes-in-game. And anything over 100k in ets2 every 45 minutes or 50k in ats (don't quote me on this) is cheating. If caught money cheating your past amount is kept.

Also it's possible to make a new profile and putting the users info into the save file before anything. Like I said online profiles are the easiest thing to do if they made a way of uploading/downloading them

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