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davekk

ATS - Problem z FPS'ami przy dobrym sprzęcie

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Witam. Chciałbym zapytać czy komuś też się to zdarzyło czy ja mam coś zepsute, nie wiem.

 

Mam bardzo mało fpsów w granicach 15-20 na ultra czasem skoczy do 60 ale tylko na chwile, 80% gry to jazda przy 15-20 fpsach.

Na niskich też szału nie ma bo 40-50.

 

Sprzęt:

 

GTX 970 (DDR5 4gb)

Intel i7 4790

16gb ram DDR3

 

Wie ktoś co może być nie tak?

 

Pozdrawiam i liczę na odpowiedź.

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Coś jest nie tak zdecydowanie, bo czy dam na minimalne i skalowanie na 25% czy na ultra i skalowanie 400% to jest jeden pieron praktycznie. Nawet 30 klatek osiągnąć nie moge.

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Dziwne.. Mam dużo gorszą graficzna, procek, mniej ramu, a potrafi na najwyzszym skalowaniu czyli 400% od 30-45 fps...

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************ : log created on : Thursday February 04 2016 @ 18:54:22 00:00:00.000 : [sys] running on x86_64 / Windows 7 x64 (version 6.1) / Service Pack 1 00:00:00.000 : [sys] DirectX version : 4.09.00.0904 00:00:00.000 : [sys] Command line: D:\Program Files (x86)\Steam\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe -rdevice gl 00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz] with 4 cores (8 threads) at ~3600MHz. 00:00:00.000 : [sys] using 3 worker thread(s) 00:00:00.000 : [sys] and 3 worker threads for IO. 00:00:00.000 : [sys] plus 3 real-time worker threads. 00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3515644Hz 00:00:00.000 : [mem] physical total: 16322M 00:00:00.000 : [mem] physical avail: 11968M 00:00:00.000 : [mem] virtual total: 8388607M 00:00:00.000 : [mem] virtual avail: 8388019M 00:00:00.000 : [mem] Trying to allocate memory pool (819200K) 00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s) 00:00:00.028 : [hashfs] base.scs: Mounted and validated, 24675 entries (952975B85AC0091DC3A96CB39C1C0C1A481E47721B9C337C3C1A7E2F71AF9ED) 00:00:00.028 : [hashfs] core.scs: Mounted and validated, 5 entries (C24EE288E240F99576DCFEC678AB1A34899C8BB9D4A992EEA72A4C158450DF1) 00:00:00.051 : [hashfs] def.scs: Mounted and validated, 1875 entries (9D4EC5268A988ACCC3BC1727EFD31463B5F4E99EC3D51BC2C2D6B687A51F1C4) 00:00:00.095 : [hashfs] locale.scs: Mounted and validated, 172 entries (530147695BA7D4C89693936C1CB453ECD5C91732ED3DD3792C84370DEF4CC97) 00:00:00.095 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (CED6A5FD47900352A1AC99D35DEA418D4AD3830544E848CBBB36B81B68A25B1) 00:00:00.096 : [ufs] Home directory: 'C:/Users/Davek/Documents/American Truck Simulator'. 00:00:00.096 : exec /home/config.cfg 00:00:00.096 : [sys] Executing /home/config.cfg ... 00:00:00.096 : uset r_full_resolution_corrections "0" 00:00:00.096 : uset r_force_color_shadowmaps "0" 00:00:00.096 : uset g_mm_help_shown "0" 00:00:00.096 : uset g_force_online_lscrs "0" 00:00:00.096 : uset g_hw_info "1" 00:00:00.096 : uset g_line_sort "0" 00:00:00.096 : uset g_cargo_sort "0" 00:00:00.096 : uset g_tooltip_delay "0.4" 00:00:00.096 : uset g_global_force_load_selector "0" 00:00:00.096 : uset g_desktop_fadeout "60" 00:00:00.096 : uset g_disable_hud_activation "0" 00:00:00.096 : uset g_show_game_elements "1" 00:00:00.096 : uset r_wireframe "0" 00:00:00.096 : uset g_interior_camera_zero_pitch "0" 00:00:00.096 : uset r_segment_buffer_size "128" 00:00:00.096 : uset r_multimon_exterior_in_aux "0" 00:00:00.096 : uset r_multimon_interior_in_main "1" 00:00:00.096 : uset r_multimon_rotation_aux "0" 00:00:00.096 : uset r_multimon_rotation_right "0" 00:00:00.096 : uset r_multimon_rotation_left "0" 00:00:00.096 : uset r_multimon_rotation_center "0" 00:00:00.096 : uset r_multimon_vert_offset_right "0" 00:00:00.096 : uset r_multimon_vert_offset_left "0" 00:00:00.096 : uset r_multimon_border_fov_right "0" 00:00:00.096 : uset r_multimon_border_fov_left "0" 00:00:00.097 : uset r_multimon_fov_vertical "0" 00:00:00.097 : uset r_multimon_fov_horizontal "50" 00:00:00.097 : uset r_multimon_mode "0" 00:00:00.097 : uset r_use_depth_bounds "1" 00:00:00.097 : uset r_show_light_pixel_coverage "0" 00:00:00.097 : uset r_deferred_debug "0" 00:00:00.097 : uset r_mirror_scale_y "2" 00:00:00.097 : uset r_mirror_scale_x "2" 00:00:00.097 : uset r_scale_y "2" 00:00:00.097 : uset r_scale_x "2" 00:00:00.097 : uset r_normal_maps "1" 00:00:00.097 : uset r_sunshafts "1" 00:00:00.097 : uset r_color_saturation "1.0" 00:00:00.097 : uset r_color_yellow_blue "0.0" 00:00:00.097 : uset r_color_magenta_green "0.0" 00:00:00.097 : uset r_color_cyan_red "0.0" 00:00:00.097 : uset r_color_correction "1" 00:00:00.097 : uset r_cloud_shadows "1" 00:00:00.097 : uset r_dof_filter_size "0.5" 00:00:00.097 : uset r_dof_transition "400.0" 00:00:00.097 : uset r_dof_start "200.0" 00:00:00.097 : uset r_dof "1" 00:00:00.097 : uset r_mlaa_threshold "1.0" 00:00:00.097 : uset r_mlaa "1" 00:00:00.097 : uset r_hdr "1" 00:00:00.097 : uset r_fake_shadows "2" 00:00:00.097 : uset r_sun_shadow_texture_size "4096" 00:00:00.097 : uset r_sun_shadow_quality "4" 00:00:00.097 : uset r_mirror_view_distance "120" 00:00:00.097 : uset r_deferred_mirrors "2" 00:00:00.097 : uset r_deferred "1" 00:00:00.097 : uset r_nowmi "0" 00:00:00.097 : uset r_startup_progress "0" 00:00:00.097 : uset r_setup_done "1" 00:00:00.097 : uset r_gamma "1" 00:00:00.097 : uset r_manual_stereo_buffer_scale "1.0" 00:00:00.097 : uset r_manual_stereo_ui_fov_game "100" 00:00:00.097 : uset r_manual_stereo_ui_fov "80" 00:00:00.097 : uset r_manual_stereo_ui_dist_game "0.5" 00:00:00.097 : uset r_manual_stereo_ui_dist "0.8" 00:00:00.097 : uset r_manual_stereo_in_menu "1" 00:00:00.097 : uset r_nv_stereo_mode "2" 00:00:00.097 : uset r_minimal_unfinished_frames "0" 00:00:00.097 : uset r_no_frame_tracking "0" 00:00:00.097 : uset r_msaa "0" 00:00:00.097 : uset r_fullscreen "1" 00:00:00.097 : uset r_mode "1920x1080x32x60" 00:00:00.097 : uset r_path "" 00:00:00.097 : uset r_device "dx9" 00:00:00.097 : uset i_virtual_cursor_speed "500.0" 00:00:00.097 : uset g_trackir "1" 00:00:00.097 : uset g_lod_factor_pedestrian "1.0" 00:00:00.097 : uset g_pedestrian "1" 00:00:00.097 : uset g_light_span_factor "1" 00:00:00.097 : uset g_light_distance_factor "1" 00:00:00.097 : uset g_vehicle_flare_lights "1" 00:00:00.097 : uset g_auto_traffic_headlights "1" 00:00:00.097 : uset g_lod_factor_parked "1.0" 00:00:00.097 : uset g_lod_factor_traffic "1.0" 00:00:00.097 : uset g_traffic "1.0" 00:00:00.097 : uset g_kdop_preview "0" 00:00:00.097 : uset g_screenshot_on_bug "0" 00:00:00.097 : uset g_city_name_move "0" 00:00:00.097 : uset g_developer "0" 00:00:00.097 : uset g_steam_rich_presence "1" 00:00:00.097 : uset g_steam_browser "1" 00:00:00.097 : uset g_steam_screenshots "2" 00:00:00.097 : uset g_artist_id "0" 00:00:00.097 : uset g_save_format "0" 00:00:00.097 : uset g_flyspeed "100.0" 00:00:00.097 : uset g_online_loading_screens "1" 00:00:00.097 : uset g_news "1" 00:00:00.097 : uset g_colbox "0" 00:00:00.098 : uset g_radio_mode "2" 00:00:00.098 : uset g_ignore_low_fps "0" 00:00:00.098 : uset g_truck_light_quality "1" 00:00:00.098 : uset g_truck_light_specular "1" 00:00:00.098 : uset g_gfx_all_scales "0" 00:00:00.098 : uset g_gfx_advanced "1" 00:00:00.098 : uset g_gfx_quality "3" 00:00:00.098 : uset g_hq_3d_scale "0.0" 00:00:00.098 : uset g_hq_3d_screenshot "0" 00:00:00.098 : uset g_menu_aa_limit "8" 00:00:00.098 : uset g_additional_water_fov "20.0f" 00:00:00.098 : uset g_rain_reflect_hookups "1" 00:00:00.098 : uset g_rain_reflect_actor "1" 00:00:00.098 : uset g_rain_reflect_traffic "1" 00:00:00.098 : uset g_rain_reflect_cache "1" 00:00:00.098 : uset g_rain_reflection "3" 00:00:00.098 : uset g_reflection "3" 00:00:00.098 : uset g_grass_density "2" 00:00:00.098 : uset g_veg_detail "2" 00:00:00.098 : uset g_minicon "0" 00:00:00.098 : uset g_console "0" 00:00:00.098 : uset g_texture_usage_stats "0" 00:00:00.098 : uset g_fps "0" 00:00:00.098 : uset g_stream_exts ".ogg;.mp3" 00:00:00.098 : uset r_vsync "1" 00:00:00.098 : uset r_anisotropy_factor "1" 00:00:00.098 : uset r_texture_detail "0" 00:00:00.098 : uset t_averaging_window_length "20" 00:00:00.103 : [lang] Language autodetection: 415 00:00:00.111 : Selected language: pl_pl 00:00:00.111 : American Truck Simulator init ver.1.0.0s (rev. a2ffa88cdb93) 00:00:00.116 : [net] LOG INFO: Started 00:00:00.122 : Setting UI reference mode to: 1440x900... 00:00:00.122 : Render device override: gl 00:00:00.122 : [gfx] Selected rendering device: gl 00:00:00.862 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:00:00.890 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen) 00:00:01.093 : [gl] CDS init: OK 00:00:01.330 : [gl] SetPixelFormat: OK (#12, color 32 bits, depth 24 bits). 00:00:01.331 : [gl] wglCreateContextAttribs: OK 00:00:01.371 : [gl] Max anisotropy factor: 16.000000 00:00:01.373 : [gl] driver: GeForce GTX 970/PCIe/SSE2 00:00:01.373 : [gl] vendor: NVIDIA Corporation 00:00:01.373 : [gl] version: 4.5.0 NVIDIA 361.75 00:00:01.373 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:00:01.373 : [gl] Using NV4X rendering path 00:00:01.388 : [gl] Setting vsync period to 1 (requested 1) 00:00:01.561 : [al] device: OpenAL Soft 00:00:01.561 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback 00:00:01.582 : [al] vendor: OpenAL Community 00:00:01.582 : [al] version: 1.1 ALSOFT 1.14 00:00:01.582 : [al] renderer: OpenAL Soft 00:00:01.582 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points 00:00:01.582 : [snd] Started sound update thread 00:00:01.586 : [di8] Initializing device '@@[email protected]@' as 'keyboard' 00:00:01.587 : [di8] Initializing device '@@[email protected]@' as 'mouse' 00:00:01.792 : [hashfs] dlc_kenworth_t680.scs: Mounted and validated, 803 entries (D37A1922FFCA1B067480E52A919207551737A8DE4D9DEF1B590CE398FCC77FB) 00:00:01.887 : [hashfs] dlc_nevada.scs: Mounted and validated, 650 entries (9649B4FD62592615527DFF8D6493EC7B0666D3A9B37EF0C2E587D45BA0094CA) 00:00:01.926 : [hashfs] dlc_peterbilt_579.scs: Mounted and validated, 818 entries (83FDAF1330A8CA4CC206570794EFA4FA21A8EA59E205FE25732F3DEDFE9D759) 00:00:01.939 : dispatch 00:00:01.939 : exit 00:00:07.482 : [net] LINK ERRO: Not found. 00:00:10.879 : [ui] Controller setup start 00:00:10.880 : [inp] Classifying devices 00:00:10.880 : [ui] Controller setup done 00:00:10.919 : mm_flush_repeatedly 00:00:10.966 : [hashfs] dlc_kenworth_t680.scs: Mounted and validated, 803 entries (D37A1922FFCA1B067480E52A919207551737A8DE4D9DEF1B590CE398FCC77FB) 00:00:11.047 : [hashfs] dlc_nevada.scs: Mounted and validated, 650 entries (9649B4FD62592615527DFF8D6493EC7B0666D3A9B37EF0C2E587D45BA0094CA) 00:00:11.085 : [hashfs] dlc_peterbilt_579.scs: Mounted and validated, 818 entries (83FDAF1330A8CA4CC206570794EFA4FA21A8EA59E205FE25732F3DEDFE9D759) 00:00:11.086 : uset s_sfx_enabled "1" 00:00:11.086 : uset s_music_enabled "1" 00:00:11.086 : uset s_sfx_volume "1.0" 00:00:11.086 : uset s_radio_volume "0.131579" 00:00:11.086 : uset s_music_volume "0.8" 00:00:11.086 : uset s_master_volume "1.0" 00:00:11.086 : uset s_reverse_stereo "0" 00:00:11.086 : uset g_force_economy_reset "0" 00:00:11.086 : uset g_force_load_selector "0" 00:00:11.086 : uset g_autoload_ignore_autosave "0" 00:00:11.086 : uset g_start_in_truck "0" 00:00:11.086 : uset g_input_configured "1" 00:00:11.086 : uset g_parking_difficulty "2" 00:00:11.086 : uset g_job_distance_limit "-1.0" 00:00:11.086 : uset g_income_factor "1.0" 00:00:11.086 : uset g_currency "0" 00:00:11.086 : uset g_bad_weather_factor "0.07" 00:00:11.086 : uset g_save_idx "1" 00:00:11.086 : uset g_adviser_auto_parking "1" 00:00:11.086 : uset g_adviser_keep_hidden "0" 00:00:11.086 : uset g_adviser "2" 00:00:11.086 : uset g_desktop_tutorial "0" 00:00:11.086 : uset g_tutorial "0" 00:00:11.086 : uset g_fatigue "1" 00:00:11.086 : uset g_police "1" 00:00:11.086 : uset g_subtitles "0" 00:00:11.086 : uset g_clock_24 "1" 00:00:11.086 : uset g_hmd_no_3d_background "0" 00:00:11.086 : uset g_hmd_no_special_menu "0" 00:00:11.086 : uset g_hmd_reduced_cabin_movement "1" 00:00:11.086 : uset g_hmd_no_artifical_movement "0" 00:00:11.086 : uset i_oculus_eye_protrusion "0.09" 00:00:11.086 : uset i_oculus_eye_height "0.15" 00:00:11.086 : uset i_hmd_max_prediction "0.1" 00:00:11.086 : uset i_hmd_min_prediction "0.0" 00:00:11.086 : uset s_interior_volume "1.0" 00:00:11.086 : uset s_wheel_noise "1.0" 00:00:11.086 : uset s_air_noise "1.0" 00:00:11.086 : uset s_rumble_enabled "1" 00:00:11.086 : uset s_reverse_enabled "1" 00:00:11.086 : uset g_toy_physics "1" 00:00:11.086 : uset g_cam_blinker "0" 00:00:11.086 : uset g_cam_physics_value "1.0" 00:00:11.086 : uset g_cam_physics "1" 00:00:11.086 : uset g_cam_steering_reverse "1.0" 00:00:11.086 : uset g_cam_steering_value "1.0" 00:00:11.086 : uset g_cam_steering "0" 00:00:11.086 : uset g_cruise_control_smart "0.0" 00:00:11.086 : uset g_cruise_control_grid "5.0" 00:00:11.086 : uset g_throttle_auto_shift "0" 00:00:11.086 : uset g_pedal_clutch_range "1.0" 00:00:11.086 : uset g_fuel_simulation "0" 00:00:11.086 : uset g_hardcore_simulation "0" 00:00:11.086 : uset g_reg_setting "reg_setting.europe" 00:00:11.086 : uset g_brake_light_all "1" 00:00:11.086 : uset g_use_speed_limiter "1" 00:00:11.086 : uset g_hud_speed_limit "1" 00:00:11.086 : uset g_axle_drop_auto "1" 00:00:11.086 : uset g_engine_start_auto "0" 00:00:11.086 : uset g_motor_brake_auto "0" 00:00:11.086 : uset g_retarder_auto "0" 00:00:11.086 : uset g_trailer_stability "0.5" 00:00:11.086 : uset g_brake_intensity "1.0" 00:00:11.086 : uset g_steer_autocenter "1" 00:00:11.086 : uset g_gallon "0" 00:00:11.086 : uset g_fahrenheit "0" 00:00:11.086 : uset g_pounds "kg" 00:00:11.086 : uset g_mph "0" 00:00:11.086 : uset g_hshifter_synchronized "1" 00:00:11.086 : uset g_hshifter_layout_shifting "1" 00:00:11.086 : uset g_hshifter_layout "3" 00:00:11.086 : uset g_trans "0" 00:00:11.086 : uset g_lang_set "1" 00:00:11.086 : uset g_lang "pl_pl" 00:00:11.086 : uset g_cutscenes "1" 00:00:12.683 : uset s_sfx_enabled "1" 00:00:12.683 : uset s_music_enabled "1" 00:00:12.683 : uset s_sfx_volume "1.0" 00:00:12.683 : uset s_radio_volume "0.131579" 00:00:12.683 : uset s_music_volume "0.8" 00:00:12.683 : uset s_master_volume "1.0" 00:00:12.683 : uset s_reverse_stereo "0" 00:00:12.683 : uset g_force_economy_reset "0" 00:00:12.683 : uset g_force_load_selector "0" 00:00:12.683 : uset g_autoload_ignore_autosave "0" 00:00:12.683 : uset g_start_in_truck "0" 00:00:12.683 : uset g_input_configured "1" 00:00:12.683 : uset g_parking_difficulty "2" 00:00:12.683 : uset g_job_distance_limit "-1.0" 00:00:12.683 : uset g_income_factor "1.0" 00:00:12.683 : uset g_currency "0" 00:00:12.683 : uset g_bad_weather_factor "0.07" 00:00:12.683 : uset g_save_idx "1" 00:00:12.683 : uset g_adviser_auto_parking "1" 00:00:12.683 : uset g_adviser_keep_hidden "0" 00:00:12.683 : uset g_adviser "2" 00:00:12.683 : uset g_desktop_tutorial "0" 00:00:12.683 : uset g_tutorial "0" 00:00:12.683 : uset g_fatigue "1" 00:00:12.683 : uset g_police "1" 00:00:12.683 : uset g_subtitles "0" 00:00:12.683 : uset g_clock_24 "1" 00:00:12.683 : uset g_hmd_no_3d_background "0" 00:00:12.683 : uset g_hmd_no_special_menu "0" 00:00:12.683 : uset g_hmd_reduced_cabin_movement "1" 00:00:12.683 : uset g_hmd_no_artifical_movement "0" 00:00:12.683 : uset i_oculus_eye_protrusion "0.09" 00:00:12.683 : uset i_oculus_eye_height "0.15" 00:00:12.683 : uset i_hmd_max_prediction "0.1" 00:00:12.683 : uset i_hmd_min_prediction "0.0" 00:00:12.683 : uset s_interior_volume "1.0" 00:00:12.683 : uset s_wheel_noise "1.0" 00:00:12.683 : uset s_air_noise "1.0" 00:00:12.683 : uset s_rumble_enabled "1" 00:00:12.683 : uset s_reverse_enabled "1" 00:00:12.683 : uset g_toy_physics "1" 00:00:12.683 : uset g_cam_blinker "0" 00:00:12.683 : uset g_cam_physics_value "1.0" 00:00:12.683 : uset g_cam_physics "1" 00:00:12.683 : uset g_cam_steering_reverse "1.0" 00:00:12.683 : uset g_cam_steering_value "1.0" 00:00:12.683 : uset g_cam_steering "0" 00:00:12.683 : uset g_cruise_control_smart "0.0" 00:00:12.683 : uset g_cruise_control_grid "5.0" 00:00:12.683 : uset g_throttle_auto_shift "0" 00:00:12.683 : uset g_pedal_clutch_range "1.0" 00:00:12.683 : uset g_fuel_simulation "0" 00:00:12.683 : uset g_hardcore_simulation "0" 00:00:12.683 : uset g_reg_setting "reg_setting.europe" 00:00:12.683 : uset g_brake_light_all "1" 00:00:12.683 : uset g_use_speed_limiter "1" 00:00:12.683 : uset g_hud_speed_limit "1" 00:00:12.683 : uset g_axle_drop_auto "1" 00:00:12.683 : uset g_engine_start_auto "0" 00:00:12.684 : uset g_motor_brake_auto "0" 00:00:12.684 : uset g_retarder_auto "0" 00:00:12.684 : uset g_trailer_stability "0.5" 00:00:12.684 : uset g_brake_intensity "1.0" 00:00:12.684 : uset g_steer_autocenter "1" 00:00:12.684 : uset g_gallon "0" 00:00:12.684 : uset g_fahrenheit "0" 00:00:12.684 : uset g_pounds "kg" 00:00:12.684 : uset g_mph "0" 00:00:12.684 : uset g_hshifter_synchronized "1" 00:00:12.684 : uset g_hshifter_layout_shifting "1" 00:00:12.684 : uset g_hshifter_layout "3" 00:00:12.684 : uset g_trans "0" 00:00:12.684 : uset g_lang_set "1" 00:00:12.684 : uset g_lang "pl_pl" 00:00:12.684 : uset g_cutscenes "1" 00:00:12.692 : New profile selected: 'Dawid' 00:00:13.103 : game 00:00:13.213 : [bullet] Starting physics server: Bullet 00:00:13.327 : Loaded trailers: 56 00:00:13.328 : Loaded traffic vehicles of type 'car': 25 00:00:13.329 : Loaded traffic vehicles of type 'car_city': 4 00:00:13.329 : Loaded traffic vehicles of type 'police': 1 00:00:13.329 : Loaded traffic vehicles of type 'truck': 6 00:00:13.330 : Loaded traffic vehicles of type 'bus': 5 00:00:13.330 : Loaded traffic vehicles of type 'tram': 1 00:00:13.331 : Loaded traffic trailers of type 'semi_trailer': 14 00:00:13.331 : Loaded traffic trailers of type 'parked': 14 00:00:13.331 : Loaded addon hookups: 0 00:00:13.332 : Loading resource server data .... 00:00:13.332 : Loading vegetation data .... 00:00:13.332 : Loading road data .... 00:00:13.334 : Loading terrain data .... 00:00:13.337 : Loading railing data .... 00:00:13.337 : Loading building data .... 00:00:13.339 : Loading model data .... 00:00:13.345 : Loading prefab data .... 00:00:13.346 : Loading traffic rule data .... 00:00:13.347 : Loading sign data .... 00:00:13.350 : Loading city data .... 00:00:13.351 : Loading traffic semaphore data .... 00:00:13.352 : Loading traffic signs data .... 00:00:13.354 : Loading hinges data .... 00:00:13.354 : Loading stamp data .... 00:00:13.356 : Loading movers data .... 00:00:13.358 : Loading ferry data .... 00:00:13.359 : Loading country data .... 00:00:13.361 : Loading sound item data .... 00:00:13.361 : Loading live stream data .... 00:00:13.362 : Loading trigger action data .... 00:00:13.363 : Loading cutscene data .... 00:00:13.364 : Loading cargo data .... 00:00:13.368 : Loading company data .... 00:00:13.383 : Resources load time: 181ms (23 MB) 00:00:13.383 : Map '/map/usa.mbd' loading started .... 00:00:13.475 : Map successfully loaded. 00:00:13.477 : Map load time: 93ms (0 MB) 00:00:13.481 : Loading save '/home/profiles/4461776964/save/autosave/game.sii' 00:00:13.522 : Road network navigation caching started. 00:00:13.614 : Road network navigation caching finished. 00:00:13.642 : Garage update started. 00:00:13.644 : Garage update finished. 00:00:13.645 : Economy load time: 443ms (2 MB) 00:00:14.057 : Create actor: (33 MB) 00:00:14.078 : Game init finished. (59 MB) 00:00:14.811 : <ERROR> Sign template item with id 2177105919 does not exist in template '1lane_exit' 00:00:37.880 : screenshot 00:00:38.783 : Screenshot written: '/screenshot/ats_00043.png'. 00:01:10.298 : <ERROR> Sign template item with id 2177105919 does not exist in template '1lane_exit' 00:01:15.760 : Actor trigger IN RANGE 00:01:15.777 : Actor trigger ACTIVATED 00:01:25.161 : Actor trigger IN RANGE 00:01:25.182 : Actor trigger ACTIVATED 00:01:41.740 : Actor trigger IN RANGE 00:01:41.754 : Actor trigger ACTIVATED 00:02:18.866 : Actor trigger IN RANGE 00:02:18.885 : Actor trigger ACTIVATED 00:02:51.446 : quit 00:02:51.446 : Creating save-game file (/home/profiles/4461776964/save/autosave/game.sii) ... 00:02:51.454 : Game has been auto-saved. 00:02:51.488 : quit 00:02:51.812 : [gl] CDS shutdown: OK 00:02:51.944 : [net] LOG INFO: Stopped 00:02:52.051 : [sys] process shutdown

 



Jak uruchamiam grę przez steama mam 4 opcje:

- uruchom przez OPEN GL
- uruchom przez DirectX 9.0
- Zagraj w American Truck Simulator
- uruchom w trybie awaryjnym

Co mam wybrać?

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Dziwne, ja zadnych problemow nie mam. Wlaczam uzywajac DirectX.

 

FX-8350 Vishera, 970 Geforce GTX, 8 GB RAM, 256 GB SSD (mysle ze SSD robi ogromna roznice tutaj, mam Windows7 na jednym SSD a gry na drugim SSD).

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A czy czasem autor tematu nie próbuje gry w 4k?

 

Nie, 

 

00:00:00.097 : uset r_mode "1920x1080x32x60"

To z jego loga. 

 

Chociaż w nim nie mogę znaleźć info jaki skalowanie daje. 

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Nie, 

 

 

To z jego loga. 

 

Chociaż w nim nie mogę znaleźć info jaki skalowanie daje. 

Skalowanie daje ci tzw. lepszą ostrość obrazu poprzez renderowanie wyższej rozdzielczości a potem skalowania do rozdzielczości na monitorze. (to jest to samo jak funkcja DSR od Nvidi dołożna m.in. w gtx 970)

 

Ja mam Intel core i5-4690k (podkręcony) gtx 970 (podkręcony) 8 gb RAM i WIN 10 i chodzi bez zarzutu nawet na 4k w ponad 60fps (próbowałem na tv u kumpla) :P

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