davekk Posted February 4, 2016 Report Posted February 4, 2016 Witam. Chciałbym zapytać czy komuś też się to zdarzyło czy ja mam coś zepsute, nie wiem. Mam bardzo mało fpsów w granicach 15-20 na ultra czasem skoczy do 60 ale tylko na chwile, 80% gry to jazda przy 15-20 fpsach. Na niskich też szału nie ma bo 40-50. Sprzęt: GTX 970 (DDR5 4gb) Intel i7 4790 16gb ram DDR3 Wie ktoś co może być nie tak? Pozdrawiam i liczę na odpowiedź.
WooQash Posted February 4, 2016 Report Posted February 4, 2016 Ustawienia grafiki to jedno, ale w ETS2 dużo do gadania ma też skalowanie.
davekk Posted February 4, 2016 Author Report Posted February 4, 2016 Co to jest to skalowanie i na jakim poziomie powinienem go mieć?
WooQash Posted February 4, 2016 Report Posted February 4, 2016 Ciężko powiedzieć na jakim poziomie. Po tych parametrach, które podałeś powinno pójść na maksymalnej wartości, chociaż... to jest ATS, tego nie ogarniesz xD
davekk Posted February 4, 2016 Author Report Posted February 4, 2016 Coś jest nie tak zdecydowanie, bo czy dam na minimalne i skalowanie na 25% czy na ultra i skalowanie 400% to jest jeden pieron praktycznie. Nawet 30 klatek osiągnąć nie moge.
WooQash Posted February 4, 2016 Report Posted February 4, 2016 To może uruchamiasz grę na zintegrowanej grafice Intela?
m4lymisiu Posted February 4, 2016 Report Posted February 4, 2016 Dziwne.. Mam dużo gorszą graficzna, procek, mniej ramu, a potrafi na najwyzszym skalowaniu czyli 400% od 30-45 fps...
RootKiller Posted February 4, 2016 Report Posted February 4, 2016 Podaj plik game.log.txt z Moje Dokumenty/American Truck Simulator/.Sprawdzimy co jest nie tak :-). ...
davekk Posted February 4, 2016 Author Report Posted February 4, 2016 ************ : log created on : Thursday February 04 2016 @ 18:54:22 00:00:00.000 : [sys] running on x86_64 / Windows 7 x64 (version 6.1) / Service Pack 1 00:00:00.000 : [sys] DirectX version : 4.09.00.0904 00:00:00.000 : [sys] Command line: D:\Program Files (x86)\Steam\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe -rdevice gl 00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz] with 4 cores (8 threads) at ~3600MHz. 00:00:00.000 : [sys] using 3 worker thread(s) 00:00:00.000 : [sys] and 3 worker threads for IO. 00:00:00.000 : [sys] plus 3 real-time worker threads. 00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3515644Hz 00:00:00.000 : [mem] physical total: 16322M 00:00:00.000 : [mem] physical avail: 11968M 00:00:00.000 : [mem] virtual total: 8388607M 00:00:00.000 : [mem] virtual avail: 8388019M 00:00:00.000 : [mem] Trying to allocate memory pool (819200K) 00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s) 00:00:00.028 : [hashfs] base.scs: Mounted and validated, 24675 entries (952975B85AC0091DC3A96CB39C1C0C1A481E47721B9C337C3C1A7E2F71AF9ED) 00:00:00.028 : [hashfs] core.scs: Mounted and validated, 5 entries (C24EE288E240F99576DCFEC678AB1A34899C8BB9D4A992EEA72A4C158450DF1) 00:00:00.051 : [hashfs] def.scs: Mounted and validated, 1875 entries (9D4EC5268A988ACCC3BC1727EFD31463B5F4E99EC3D51BC2C2D6B687A51F1C4) 00:00:00.095 : [hashfs] locale.scs: Mounted and validated, 172 entries (530147695BA7D4C89693936C1CB453ECD5C91732ED3DD3792C84370DEF4CC97) 00:00:00.095 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (CED6A5FD47900352A1AC99D35DEA418D4AD3830544E848CBBB36B81B68A25B1) 00:00:00.096 : [ufs] Home directory: 'C:/Users/Davek/Documents/American Truck Simulator'. 00:00:00.096 : exec /home/config.cfg 00:00:00.096 : [sys] Executing /home/config.cfg ... 00:00:00.096 : uset r_full_resolution_corrections "0" 00:00:00.096 : uset r_force_color_shadowmaps "0" 00:00:00.096 : uset g_mm_help_shown "0" 00:00:00.096 : uset g_force_online_lscrs "0" 00:00:00.096 : uset g_hw_info "1" 00:00:00.096 : uset g_line_sort "0" 00:00:00.096 : uset g_cargo_sort "0" 00:00:00.096 : uset g_tooltip_delay "0.4" 00:00:00.096 : uset g_global_force_load_selector "0" 00:00:00.096 : uset g_desktop_fadeout "60" 00:00:00.096 : uset g_disable_hud_activation "0" 00:00:00.096 : uset g_show_game_elements "1" 00:00:00.096 : uset r_wireframe "0" 00:00:00.096 : uset g_interior_camera_zero_pitch "0" 00:00:00.096 : uset r_segment_buffer_size "128" 00:00:00.096 : uset r_multimon_exterior_in_aux "0" 00:00:00.096 : uset r_multimon_interior_in_main "1" 00:00:00.096 : uset r_multimon_rotation_aux "0" 00:00:00.096 : uset r_multimon_rotation_right "0" 00:00:00.096 : uset r_multimon_rotation_left "0" 00:00:00.096 : uset r_multimon_rotation_center "0" 00:00:00.096 : uset r_multimon_vert_offset_right "0" 00:00:00.096 : uset r_multimon_vert_offset_left "0" 00:00:00.096 : uset r_multimon_border_fov_right "0" 00:00:00.096 : uset r_multimon_border_fov_left "0" 00:00:00.097 : uset r_multimon_fov_vertical "0" 00:00:00.097 : uset r_multimon_fov_horizontal "50" 00:00:00.097 : uset r_multimon_mode "0" 00:00:00.097 : uset r_use_depth_bounds "1" 00:00:00.097 : uset r_show_light_pixel_coverage "0" 00:00:00.097 : uset r_deferred_debug "0" 00:00:00.097 : uset r_mirror_scale_y "2" 00:00:00.097 : uset r_mirror_scale_x "2" 00:00:00.097 : uset r_scale_y "2" 00:00:00.097 : uset r_scale_x "2" 00:00:00.097 : uset r_normal_maps "1" 00:00:00.097 : uset r_sunshafts "1" 00:00:00.097 : uset r_color_saturation "1.0" 00:00:00.097 : uset r_color_yellow_blue "0.0" 00:00:00.097 : uset r_color_magenta_green "0.0" 00:00:00.097 : uset r_color_cyan_red "0.0" 00:00:00.097 : uset r_color_correction "1" 00:00:00.097 : uset r_cloud_shadows "1" 00:00:00.097 : uset r_dof_filter_size "0.5" 00:00:00.097 : uset r_dof_transition "400.0" 00:00:00.097 : uset r_dof_start "200.0" 00:00:00.097 : uset r_dof "1" 00:00:00.097 : uset r_mlaa_threshold "1.0" 00:00:00.097 : uset r_mlaa "1" 00:00:00.097 : uset r_hdr "1" 00:00:00.097 : uset r_fake_shadows "2" 00:00:00.097 : uset r_sun_shadow_texture_size "4096" 00:00:00.097 : uset r_sun_shadow_quality "4" 00:00:00.097 : uset r_mirror_view_distance "120" 00:00:00.097 : uset r_deferred_mirrors "2" 00:00:00.097 : uset r_deferred "1" 00:00:00.097 : uset r_nowmi "0" 00:00:00.097 : uset r_startup_progress "0" 00:00:00.097 : uset r_setup_done "1" 00:00:00.097 : uset r_gamma "1" 00:00:00.097 : uset r_manual_stereo_buffer_scale "1.0" 00:00:00.097 : uset r_manual_stereo_ui_fov_game "100" 00:00:00.097 : uset r_manual_stereo_ui_fov "80" 00:00:00.097 : uset r_manual_stereo_ui_dist_game "0.5" 00:00:00.097 : uset r_manual_stereo_ui_dist "0.8" 00:00:00.097 : uset r_manual_stereo_in_menu "1" 00:00:00.097 : uset r_nv_stereo_mode "2" 00:00:00.097 : uset r_minimal_unfinished_frames "0" 00:00:00.097 : uset r_no_frame_tracking "0" 00:00:00.097 : uset r_msaa "0" 00:00:00.097 : uset r_fullscreen "1" 00:00:00.097 : uset r_mode "1920x1080x32x60" 00:00:00.097 : uset r_path "" 00:00:00.097 : uset r_device "dx9" 00:00:00.097 : uset i_virtual_cursor_speed "500.0" 00:00:00.097 : uset g_trackir "1" 00:00:00.097 : uset g_lod_factor_pedestrian "1.0" 00:00:00.097 : uset g_pedestrian "1" 00:00:00.097 : uset g_light_span_factor "1" 00:00:00.097 : uset g_light_distance_factor "1" 00:00:00.097 : uset g_vehicle_flare_lights "1" 00:00:00.097 : uset g_auto_traffic_headlights "1" 00:00:00.097 : uset g_lod_factor_parked "1.0" 00:00:00.097 : uset g_lod_factor_traffic "1.0" 00:00:00.097 : uset g_traffic "1.0" 00:00:00.097 : uset g_kdop_preview "0" 00:00:00.097 : uset g_screenshot_on_bug "0" 00:00:00.097 : uset g_city_name_move "0" 00:00:00.097 : uset g_developer "0" 00:00:00.097 : uset g_steam_rich_presence "1" 00:00:00.097 : uset g_steam_browser "1" 00:00:00.097 : uset g_steam_screenshots "2" 00:00:00.097 : uset g_artist_id "0" 00:00:00.097 : uset g_save_format "0" 00:00:00.097 : uset g_flyspeed "100.0" 00:00:00.097 : uset g_online_loading_screens "1" 00:00:00.097 : uset g_news "1" 00:00:00.097 : uset g_colbox "0" 00:00:00.098 : uset g_radio_mode "2" 00:00:00.098 : uset g_ignore_low_fps "0" 00:00:00.098 : uset g_truck_light_quality "1" 00:00:00.098 : uset g_truck_light_specular "1" 00:00:00.098 : uset g_gfx_all_scales "0" 00:00:00.098 : uset g_gfx_advanced "1" 00:00:00.098 : uset g_gfx_quality "3" 00:00:00.098 : uset g_hq_3d_scale "0.0" 00:00:00.098 : uset g_hq_3d_screenshot "0" 00:00:00.098 : uset g_menu_aa_limit "8" 00:00:00.098 : uset g_additional_water_fov "20.0f" 00:00:00.098 : uset g_rain_reflect_hookups "1" 00:00:00.098 : uset g_rain_reflect_actor "1" 00:00:00.098 : uset g_rain_reflect_traffic "1" 00:00:00.098 : uset g_rain_reflect_cache "1" 00:00:00.098 : uset g_rain_reflection "3" 00:00:00.098 : uset g_reflection "3" 00:00:00.098 : uset g_grass_density "2" 00:00:00.098 : uset g_veg_detail "2" 00:00:00.098 : uset g_minicon "0" 00:00:00.098 : uset g_console "0" 00:00:00.098 : uset g_texture_usage_stats "0" 00:00:00.098 : uset g_fps "0" 00:00:00.098 : uset g_stream_exts ".ogg;.mp3" 00:00:00.098 : uset r_vsync "1" 00:00:00.098 : uset r_anisotropy_factor "1" 00:00:00.098 : uset r_texture_detail "0" 00:00:00.098 : uset t_averaging_window_length "20" 00:00:00.103 : [lang] Language autodetection: 415 00:00:00.111 : Selected language: pl_pl 00:00:00.111 : American Truck Simulator init ver.1.0.0s (rev. a2ffa88cdb93) 00:00:00.116 : [net] LOG INFO: Started 00:00:00.122 : Setting UI reference mode to: 1440x900... 00:00:00.122 : Render device override: gl 00:00:00.122 : [gfx] Selected rendering device: gl 00:00:00.862 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:00:00.890 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen) 00:00:01.093 : [gl] CDS init: OK 00:00:01.330 : [gl] SetPixelFormat: OK (#12, color 32 bits, depth 24 bits). 00:00:01.331 : [gl] wglCreateContextAttribs: OK 00:00:01.371 : [gl] Max anisotropy factor: 16.000000 00:00:01.373 : [gl] driver: GeForce GTX 970/PCIe/SSE2 00:00:01.373 : [gl] vendor: NVIDIA Corporation 00:00:01.373 : [gl] version: 4.5.0 NVIDIA 361.75 00:00:01.373 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:00:01.373 : [gl] Using NV4X rendering path 00:00:01.388 : [gl] Setting vsync period to 1 (requested 1) 00:00:01.561 : [al] device: OpenAL Soft 00:00:01.561 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback 00:00:01.582 : [al] vendor: OpenAL Community 00:00:01.582 : [al] version: 1.1 ALSOFT 1.14 00:00:01.582 : [al] renderer: OpenAL Soft 00:00:01.582 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points 00:00:01.582 : [snd] Started sound update thread 00:00:01.586 : [di8] Initializing device '@@keyboard@@' as 'keyboard' 00:00:01.587 : [di8] Initializing device '@@i_mouse@@' as 'mouse' 00:00:01.792 : [hashfs] dlc_kenworth_t680.scs: Mounted and validated, 803 entries (D37A1922FFCA1B067480E52A919207551737A8DE4D9DEF1B590CE398FCC77FB) 00:00:01.887 : [hashfs] dlc_nevada.scs: Mounted and validated, 650 entries (9649B4FD62592615527DFF8D6493EC7B0666D3A9B37EF0C2E587D45BA0094CA) 00:00:01.926 : [hashfs] dlc_peterbilt_579.scs: Mounted and validated, 818 entries (83FDAF1330A8CA4CC206570794EFA4FA21A8EA59E205FE25732F3DEDFE9D759) 00:00:01.939 : dispatch 00:00:01.939 : exit 00:00:07.482 : [net] LINK ERRO: Not found. 00:00:10.879 : [ui] Controller setup start 00:00:10.880 : [inp] Classifying devices 00:00:10.880 : [ui] Controller setup done 00:00:10.919 : mm_flush_repeatedly 00:00:10.966 : [hashfs] dlc_kenworth_t680.scs: Mounted and validated, 803 entries (D37A1922FFCA1B067480E52A919207551737A8DE4D9DEF1B590CE398FCC77FB) 00:00:11.047 : [hashfs] dlc_nevada.scs: Mounted and validated, 650 entries (9649B4FD62592615527DFF8D6493EC7B0666D3A9B37EF0C2E587D45BA0094CA) 00:00:11.085 : [hashfs] dlc_peterbilt_579.scs: Mounted and validated, 818 entries (83FDAF1330A8CA4CC206570794EFA4FA21A8EA59E205FE25732F3DEDFE9D759) 00:00:11.086 : uset s_sfx_enabled "1" 00:00:11.086 : uset s_music_enabled "1" 00:00:11.086 : uset s_sfx_volume "1.0" 00:00:11.086 : uset s_radio_volume "0.131579" 00:00:11.086 : uset s_music_volume "0.8" 00:00:11.086 : uset s_master_volume "1.0" 00:00:11.086 : uset s_reverse_stereo "0" 00:00:11.086 : uset g_force_economy_reset "0" 00:00:11.086 : uset g_force_load_selector "0" 00:00:11.086 : uset g_autoload_ignore_autosave "0" 00:00:11.086 : uset g_start_in_truck "0" 00:00:11.086 : uset g_input_configured "1" 00:00:11.086 : uset g_parking_difficulty "2" 00:00:11.086 : uset g_job_distance_limit "-1.0" 00:00:11.086 : uset g_income_factor "1.0" 00:00:11.086 : uset g_currency "0" 00:00:11.086 : uset g_bad_weather_factor "0.07" 00:00:11.086 : uset g_save_idx "1" 00:00:11.086 : uset g_adviser_auto_parking "1" 00:00:11.086 : uset g_adviser_keep_hidden "0" 00:00:11.086 : uset g_adviser "2" 00:00:11.086 : uset g_desktop_tutorial "0" 00:00:11.086 : uset g_tutorial "0" 00:00:11.086 : uset g_fatigue "1" 00:00:11.086 : uset g_police "1" 00:00:11.086 : uset g_subtitles "0" 00:00:11.086 : uset g_clock_24 "1" 00:00:11.086 : uset g_hmd_no_3d_background "0" 00:00:11.086 : uset g_hmd_no_special_menu "0" 00:00:11.086 : uset g_hmd_reduced_cabin_movement "1" 00:00:11.086 : uset g_hmd_no_artifical_movement "0" 00:00:11.086 : uset i_oculus_eye_protrusion "0.09" 00:00:11.086 : uset i_oculus_eye_height "0.15" 00:00:11.086 : uset i_hmd_max_prediction "0.1" 00:00:11.086 : uset i_hmd_min_prediction "0.0" 00:00:11.086 : uset s_interior_volume "1.0" 00:00:11.086 : uset s_wheel_noise "1.0" 00:00:11.086 : uset s_air_noise "1.0" 00:00:11.086 : uset s_rumble_enabled "1" 00:00:11.086 : uset s_reverse_enabled "1" 00:00:11.086 : uset g_toy_physics "1" 00:00:11.086 : uset g_cam_blinker "0" 00:00:11.086 : uset g_cam_physics_value "1.0" 00:00:11.086 : uset g_cam_physics "1" 00:00:11.086 : uset g_cam_steering_reverse "1.0" 00:00:11.086 : uset g_cam_steering_value "1.0" 00:00:11.086 : uset g_cam_steering "0" 00:00:11.086 : uset g_cruise_control_smart "0.0" 00:00:11.086 : uset g_cruise_control_grid "5.0" 00:00:11.086 : uset g_throttle_auto_shift "0" 00:00:11.086 : uset g_pedal_clutch_range "1.0" 00:00:11.086 : uset g_fuel_simulation "0" 00:00:11.086 : uset g_hardcore_simulation "0" 00:00:11.086 : uset g_reg_setting "reg_setting.europe" 00:00:11.086 : uset g_brake_light_all "1" 00:00:11.086 : uset g_use_speed_limiter "1" 00:00:11.086 : uset g_hud_speed_limit "1" 00:00:11.086 : uset g_axle_drop_auto "1" 00:00:11.086 : uset g_engine_start_auto "0" 00:00:11.086 : uset g_motor_brake_auto "0" 00:00:11.086 : uset g_retarder_auto "0" 00:00:11.086 : uset g_trailer_stability "0.5" 00:00:11.086 : uset g_brake_intensity "1.0" 00:00:11.086 : uset g_steer_autocenter "1" 00:00:11.086 : uset g_gallon "0" 00:00:11.086 : uset g_fahrenheit "0" 00:00:11.086 : uset g_pounds "kg" 00:00:11.086 : uset g_mph "0" 00:00:11.086 : uset g_hshifter_synchronized "1" 00:00:11.086 : uset g_hshifter_layout_shifting "1" 00:00:11.086 : uset g_hshifter_layout "3" 00:00:11.086 : uset g_trans "0" 00:00:11.086 : uset g_lang_set "1" 00:00:11.086 : uset g_lang "pl_pl" 00:00:11.086 : uset g_cutscenes "1" 00:00:12.683 : uset s_sfx_enabled "1" 00:00:12.683 : uset s_music_enabled "1" 00:00:12.683 : uset s_sfx_volume "1.0" 00:00:12.683 : uset s_radio_volume "0.131579" 00:00:12.683 : uset s_music_volume "0.8" 00:00:12.683 : uset s_master_volume "1.0" 00:00:12.683 : uset s_reverse_stereo "0" 00:00:12.683 : uset g_force_economy_reset "0" 00:00:12.683 : uset g_force_load_selector "0" 00:00:12.683 : uset g_autoload_ignore_autosave "0" 00:00:12.683 : uset g_start_in_truck "0" 00:00:12.683 : uset g_input_configured "1" 00:00:12.683 : uset g_parking_difficulty "2" 00:00:12.683 : uset g_job_distance_limit "-1.0" 00:00:12.683 : uset g_income_factor "1.0" 00:00:12.683 : uset g_currency "0" 00:00:12.683 : uset g_bad_weather_factor "0.07" 00:00:12.683 : uset g_save_idx "1" 00:00:12.683 : uset g_adviser_auto_parking "1" 00:00:12.683 : uset g_adviser_keep_hidden "0" 00:00:12.683 : uset g_adviser "2" 00:00:12.683 : uset g_desktop_tutorial "0" 00:00:12.683 : uset g_tutorial "0" 00:00:12.683 : uset g_fatigue "1" 00:00:12.683 : uset g_police "1" 00:00:12.683 : uset g_subtitles "0" 00:00:12.683 : uset g_clock_24 "1" 00:00:12.683 : uset g_hmd_no_3d_background "0" 00:00:12.683 : uset g_hmd_no_special_menu "0" 00:00:12.683 : uset g_hmd_reduced_cabin_movement "1" 00:00:12.683 : uset g_hmd_no_artifical_movement "0" 00:00:12.683 : uset i_oculus_eye_protrusion "0.09" 00:00:12.683 : uset i_oculus_eye_height "0.15" 00:00:12.683 : uset i_hmd_max_prediction "0.1" 00:00:12.683 : uset i_hmd_min_prediction "0.0" 00:00:12.683 : uset s_interior_volume "1.0" 00:00:12.683 : uset s_wheel_noise "1.0" 00:00:12.683 : uset s_air_noise "1.0" 00:00:12.683 : uset s_rumble_enabled "1" 00:00:12.683 : uset s_reverse_enabled "1" 00:00:12.683 : uset g_toy_physics "1" 00:00:12.683 : uset g_cam_blinker "0" 00:00:12.683 : uset g_cam_physics_value "1.0" 00:00:12.683 : uset g_cam_physics "1" 00:00:12.683 : uset g_cam_steering_reverse "1.0" 00:00:12.683 : uset g_cam_steering_value "1.0" 00:00:12.683 : uset g_cam_steering "0" 00:00:12.683 : uset g_cruise_control_smart "0.0" 00:00:12.683 : uset g_cruise_control_grid "5.0" 00:00:12.683 : uset g_throttle_auto_shift "0" 00:00:12.683 : uset g_pedal_clutch_range "1.0" 00:00:12.683 : uset g_fuel_simulation "0" 00:00:12.683 : uset g_hardcore_simulation "0" 00:00:12.683 : uset g_reg_setting "reg_setting.europe" 00:00:12.683 : uset g_brake_light_all "1" 00:00:12.683 : uset g_use_speed_limiter "1" 00:00:12.683 : uset g_hud_speed_limit "1" 00:00:12.683 : uset g_axle_drop_auto "1" 00:00:12.683 : uset g_engine_start_auto "0" 00:00:12.684 : uset g_motor_brake_auto "0" 00:00:12.684 : uset g_retarder_auto "0" 00:00:12.684 : uset g_trailer_stability "0.5" 00:00:12.684 : uset g_brake_intensity "1.0" 00:00:12.684 : uset g_steer_autocenter "1" 00:00:12.684 : uset g_gallon "0" 00:00:12.684 : uset g_fahrenheit "0" 00:00:12.684 : uset g_pounds "kg" 00:00:12.684 : uset g_mph "0" 00:00:12.684 : uset g_hshifter_synchronized "1" 00:00:12.684 : uset g_hshifter_layout_shifting "1" 00:00:12.684 : uset g_hshifter_layout "3" 00:00:12.684 : uset g_trans "0" 00:00:12.684 : uset g_lang_set "1" 00:00:12.684 : uset g_lang "pl_pl" 00:00:12.684 : uset g_cutscenes "1" 00:00:12.692 : New profile selected: 'Dawid' 00:00:13.103 : game 00:00:13.213 : [bullet] Starting physics server: Bullet 00:00:13.327 : Loaded trailers: 56 00:00:13.328 : Loaded traffic vehicles of type 'car': 25 00:00:13.329 : Loaded traffic vehicles of type 'car_city': 4 00:00:13.329 : Loaded traffic vehicles of type 'police': 1 00:00:13.329 : Loaded traffic vehicles of type 'truck': 6 00:00:13.330 : Loaded traffic vehicles of type 'bus': 5 00:00:13.330 : Loaded traffic vehicles of type 'tram': 1 00:00:13.331 : Loaded traffic trailers of type 'semi_trailer': 14 00:00:13.331 : Loaded traffic trailers of type 'parked': 14 00:00:13.331 : Loaded addon hookups: 0 00:00:13.332 : Loading resource server data .... 00:00:13.332 : Loading vegetation data .... 00:00:13.332 : Loading road data .... 00:00:13.334 : Loading terrain data .... 00:00:13.337 : Loading railing data .... 00:00:13.337 : Loading building data .... 00:00:13.339 : Loading model data .... 00:00:13.345 : Loading prefab data .... 00:00:13.346 : Loading traffic rule data .... 00:00:13.347 : Loading sign data .... 00:00:13.350 : Loading city data .... 00:00:13.351 : Loading traffic semaphore data .... 00:00:13.352 : Loading traffic signs data .... 00:00:13.354 : Loading hinges data .... 00:00:13.354 : Loading stamp data .... 00:00:13.356 : Loading movers data .... 00:00:13.358 : Loading ferry data .... 00:00:13.359 : Loading country data .... 00:00:13.361 : Loading sound item data .... 00:00:13.361 : Loading live stream data .... 00:00:13.362 : Loading trigger action data .... 00:00:13.363 : Loading cutscene data .... 00:00:13.364 : Loading cargo data .... 00:00:13.368 : Loading company data .... 00:00:13.383 : Resources load time: 181ms (23 MB) 00:00:13.383 : Map '/map/usa.mbd' loading started .... 00:00:13.475 : Map successfully loaded. 00:00:13.477 : Map load time: 93ms (0 MB) 00:00:13.481 : Loading save '/home/profiles/4461776964/save/autosave/game.sii' 00:00:13.522 : Road network navigation caching started. 00:00:13.614 : Road network navigation caching finished. 00:00:13.642 : Garage update started. 00:00:13.644 : Garage update finished. 00:00:13.645 : Economy load time: 443ms (2 MB) 00:00:14.057 : Create actor: (33 MB) 00:00:14.078 : Game init finished. (59 MB) 00:00:14.811 : <ERROR> Sign template item with id 2177105919 does not exist in template '1lane_exit' 00:00:37.880 : screenshot 00:00:38.783 : Screenshot written: '/screenshot/ats_00043.png'. 00:01:10.298 : <ERROR> Sign template item with id 2177105919 does not exist in template '1lane_exit' 00:01:15.760 : Actor trigger IN RANGE 00:01:15.777 : Actor trigger ACTIVATED 00:01:25.161 : Actor trigger IN RANGE 00:01:25.182 : Actor trigger ACTIVATED 00:01:41.740 : Actor trigger IN RANGE 00:01:41.754 : Actor trigger ACTIVATED 00:02:18.866 : Actor trigger IN RANGE 00:02:18.885 : Actor trigger ACTIVATED 00:02:51.446 : quit 00:02:51.446 : Creating save-game file (/home/profiles/4461776964/save/autosave/game.sii) ... 00:02:51.454 : Game has been auto-saved. 00:02:51.488 : quit 00:02:51.812 : [gl] CDS shutdown: OK 00:02:51.944 : [net] LOG INFO: Stopped 00:02:52.051 : [sys] process shutdown Jak uruchamiam grę przez steama mam 4 opcje:- uruchom przez OPEN GL- uruchom przez DirectX 9.0- Zagraj w American Truck Simulator- uruchom w trybie awaryjnymCo mam wybrać?
WooQash Posted February 4, 2016 Report Posted February 4, 2016 Hmm... spróbowałbym uruchomić grę w DX9, zamiast OpenGL.
RootKiller Posted February 5, 2016 Report Posted February 5, 2016 Bardzo dziwne.. Czy jesteś w stanie zweryfikować temperature karty graficznej podczas gry? Oraz uruchomić jakiś benchmark graficzny typu 3D MARK w celu sprawdzenia czy problem również występuje w nim? 3D MARK (benchmark) - http://www.3dmark.com/ OHM (temperatury) - http://openhardwaremonitor.org/ ...
GeekPolak Posted February 6, 2016 Report Posted February 6, 2016 Dziwne, ja zadnych problemow nie mam. Wlaczam uzywajac DirectX. FX-8350 Vishera, 970 Geforce GTX, 8 GB RAM, 256 GB SSD (mysle ze SSD robi ogromna roznice tutaj, mam Windows7 na jednym SSD a gry na drugim SSD). In-game nick: GeekPolak Youtube Channel - Map editor tutorials for American Truck Simulator and more. Twitch Channel - Streaming trucking and other games. Twitter - Updates when I go live. Amerykanin polskiego pochodzenia, pozdrawiam wszystkich Polakow. Jesli ktos tu jest z Tychow, Slask, to daj mi znac.
kowallubin Posted February 6, 2016 Report Posted February 6, 2016 A czy czasem autor tematu nie próbuje gry w 4k?
KiithSomtaaw Posted February 6, 2016 Report Posted February 6, 2016 A czy czasem autor tematu nie próbuje gry w 4k? Nie, 00:00:00.097 : uset r_mode "1920x1080x32x60" To z jego loga. Chociaż w nim nie mogę znaleźć info jaki skalowanie daje. Wenn ist das Nunstück git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput. – Mein Hund hat keine Nase! – Und wie riecht er dann? – Schrecklich!
krupniok200 Posted February 6, 2016 Report Posted February 6, 2016 Nie, To z jego loga. Chociaż w nim nie mogę znaleźć info jaki skalowanie daje. Skalowanie daje ci tzw. lepszą ostrość obrazu poprzez renderowanie wyższej rozdzielczości a potem skalowania do rozdzielczości na monitorze. (to jest to samo jak funkcja DSR od Nvidi dołożna m.in. w gtx 970) Ja mam Intel core i5-4690k (podkręcony) gtx 970 (podkręcony) 8 gb RAM i WIN 10 i chodzi bez zarzutu nawet na 4k w ponad 60fps (próbowałem na tv u kumpla) Intel core i5-4690k overclock 4.5GHz/ Gigabyte GA-Z97X-Gaming 3 LGA1150/ Kingston HyperX 8GB 1866MHz CL10/ SPC Fortis 2/ Kingston SSD 120GB/ Segate HDD 1TB/ SPC Brutus M25/ EVGA GTX970 FTW ACX 2.0/ A4Tech Bloody B120/ A4Tech Bloody ZL5 Sniper/ LG Flatron W1952TQ (1440x900, 2036x1273 DSR)
BAKERPK [PL] [ENG] Posted February 22, 2016 Report Posted February 22, 2016 Temat nieaktywny. Zamykam i przenoszę do Archiwum.
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