Wrathz Posted January 2, 2016 Share Posted January 2, 2016 Hello drivers from all around the World! In my options, I have "Fatigue Simulation" Checked. But I always have "11h until next rest stop". Why? Don't know if this is happening to more people... Thanks a lot for all your help! Happy driving! Link to comment Share on other sites More sharing options...
.StεvƐ. Posted January 2, 2016 Share Posted January 2, 2016 because of the way that time is controlled by the server in multiplayer, time progression is a lot slower than in singleplayer, so the time between rests can be up to an equivelant of around 20 400mile+ trips (if I remember correctly from my tests on this done ages ago), sometimes its best to turn off fatigue simulation and just "rest" after so many trips. Link to comment Share on other sites More sharing options...
bulftrik Posted January 3, 2016 Share Posted January 3, 2016 Yeah it happens to me too, sometimes it counts down normally but most of the time it stays at 11 hours. But can't really complain though, I hate stopping for things like refueling anyway. Link to comment Share on other sites More sharing options...
KurdiStaN Posted January 3, 2016 Share Posted January 3, 2016 Thats because Multiplayer time is slower (more realistic) than Singleplayer where 2 seconds is 1 minute. Employed in: Viva Trucking (VTC) Link to comment Share on other sites More sharing options...
Haulvoc Posted January 3, 2016 Share Posted January 3, 2016 Fatigue isn't simulated because sleeping in singleplayer skips time and that isn't possible in multiplayer, where the server controls the time. Link to comment Share on other sites More sharing options...
SprinterFS Posted January 17, 2016 Share Posted January 17, 2016 Topic Inactive. Locked and Archived. -- One banned troll means one sad troll. Conserve banning. The trolls will appreciate it. ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS ҉ PEOPLE'S REPUBLIC OF RECKLESS DRIVERS Link to comment Share on other sites More sharing options...
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