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Posted

Suggestion Name: 


 


Traffic Flow


 


Suggestion Description:


 


Well, maybe not, but put a minimum it was a traffic flow of automotive vehicles controlled by bots, even if used in offline.


 


Any example images:


 


NO.


 


Why should it be added?:


 


Difficult deliveries, improving the role of a truck driver for a fun play and will more, causing us to have to make dangerous overtaking and those kinds of things.


 


Posted (edited)

It is not possible. Please look and see if the suggestion is already on the forums, before you suggest it.

 

Regards.

Edited by Philip254
no need to quote my post (and no need to like your own post)

                                         High End Transport, Driver | WoTRDB, Support and Translator | Freelance Virtual Photographer                                          

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Posted
Posted

+1

My thought is program ai traffic so they don't go in cities also they don't go in a 20 mile radius of busy cities also when there is more than 2.0k players ai traffic will slow down spawning. that way it is more possible

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  • 3 weeks later...
Posted

One reason it would be hard is that once it's technically working (I don't believe the servers currently do much other than forward positions, mind you), traffic is going to be hell. SP is passable because it only simulates a few cars near you. That huge bottleneck you just ran into, like the pileup that tends to ensue when a lane is removed? You can get through in a matter of seconds because until you got near, there were no cars to get stuck there.

 

Even if you did something like this in MP, so cars only spawn in the vicinity of players, if multiple players approach the bottleneck it's all going to add up and reduce the capacity in terms of player trucks significantly. Imagine Europoort if every player brought two dozen cars along. They aren't just going to evaporate. They only despawn when they get out of range (not going to happen when sandwiched between players in a jam) or leave the network using one of those roads inaccessible to players.

 

Engineering something like this so that it actually works is no easy task. For MP you must consider traffic flow throughout the entire European network to prevent continental gridlock.

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