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Server Integration (Worldwide)


lftt205

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Suggestion Name: Server Integration (Worldwide)

Suggestion Description: To have all the various servers connect to one Universal playable Map.
Any example images: None
Why should it be added?: It would allow for everyone to interact in the same virtual trucking World and still take advantage of having low ping rates in their respective regions. This would also help in the Admin of one Universal Playable area. (Similar to Flight Simulation Universal Integration)

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Techniques how this could be achieved were earlier discussed in this topic: http://forum.ets2mp.com/index.php?/topic/12912-the-most-comprehensive-suggestion-ever-xd/

It also discussed the matter of introducing AI traffic to the game, so ghost areas aren't as empty anymore..

 

At this point that suggestion wasn't rejected or approved. In that light, this is a duplicate topic. If you have any ideas how to interconnect the various MP servers, please do so in the earlier mentioned topic..

510 Horses and one lucky bird at work


Simulators: Prepar3d V4, X-Plane 11, DCS 1.5 + 2.x, ETS2, ATS, Farming Simulator 17, Omsi 1 + 2

System: Intel i7-6700K @ 4700Mhz, 32GB DDR4 Corsair Vengeance LPX, GTX970,  HP LP2475w monitor (1920x1200)
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Storage: 2 x SM961 - 250GB (raid 0), Samsung 850 pro 1TB disk, Samsung 850 EVO 2TB disk.

 

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Doing this will mostly just be the same as having everyone on i.e. EU#1, some people are gonna have very high ping, the servers will have issues with the amount of players, etc. Even if you have multiple servers that have the players synchronized, or if you have them relay the player info to a central server, the data still has to travel between those servers causing massive delays for some groups of players.

 

In addition, as I mentioned, the servers would have issues with the amount of players.

 

Rejected.

HumaneWolf - Website - Twitter - GitHub

Ex-Developer

 

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