lftt205 Posted October 2, 2015 Share Posted October 2, 2015 Suggestion Name: Server Integration (Worldwide) Suggestion Description: To have all the various servers connect to one Universal playable Map.Any example images: NoneWhy should it be added?: It would allow for everyone to interact in the same virtual trucking World and still take advantage of having low ping rates in their respective regions. This would also help in the Admin of one Universal Playable area. (Similar to Flight Simulation Universal Integration) Link to comment Share on other sites More sharing options...
Csinc005 Posted October 2, 2015 Share Posted October 2, 2015 Great Idea But I Don't Think ETS2MP Have The Resources To Do That Tho Csinc005 | ट00ɔniƨƆ Link to comment Share on other sites More sharing options...
zyprexia Posted October 2, 2015 Share Posted October 2, 2015 Techniques how this could be achieved were earlier discussed in this topic: http://forum.ets2mp.com/index.php?/topic/12912-the-most-comprehensive-suggestion-ever-xd/ It also discussed the matter of introducing AI traffic to the game, so ghost areas aren't as empty anymore.. At this point that suggestion wasn't rejected or approved. In that light, this is a duplicate topic. If you have any ideas how to interconnect the various MP servers, please do so in the earlier mentioned topic.. 510 Horses and one lucky bird at work Simulators: Prepar3d V4, X-Plane 11, DCS 1.5 + 2.x, ETS2, ATS, Farming Simulator 17, Omsi 1 + 2 System: Intel i7-6700K @ 4700Mhz, 32GB DDR4 Corsair Vengeance LPX, GTX970, HP LP2475w monitor (1920x1200) Devices: Logitech G27, SKRS Shifter, CH Products Throttle Quadrant, Trustmaster Hotas Joystick, TrackIR Storage: 2 x SM961 - 250GB (raid 0), Samsung 850 pro 1TB disk, Samsung 850 EVO 2TB disk. Link to comment Share on other sites More sharing options...
HumaneWolf Posted October 2, 2015 Share Posted October 2, 2015 Doing this will mostly just be the same as having everyone on i.e. EU#1, some people are gonna have very high ping, the servers will have issues with the amount of players, etc. Even if you have multiple servers that have the players synchronized, or if you have them relay the player info to a central server, the data still has to travel between those servers causing massive delays for some groups of players. In addition, as I mentioned, the servers would have issues with the amount of players. Rejected. HumaneWolf - Website - Twitter - GitHub Ex-Developer Link to comment Share on other sites More sharing options...
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