TTV TMP_Malinois Posted December 10, 2024 Report Posted December 10, 2024 Suggestion Name: Make the C-D Road 60 km/h mandatory Suggestion Description: Make the C-D Road 60 km/h mandatory on the entire Calais-Duisburg road (C-D Road). --- Why add it? Accident reduction: Currently, the Calais-Duisburg road has several speed limit zones (90, 80, 60 and 50 km/h). These abrupt speed changes, especially the change from 80 km/h to 50 km/h near the gas station, create a high risk of collision. This problem is amplified by drivers driving at 110 km/h, who have to slow down abruptly, causing accidents. By setting the speed at 60 km/h uniformly, traffic flows more smoothly and the risk of accidents is reduced. Existing system: This type of restriction is already in place in cities, where the speed is automatically limited to 60 km/h for all players, including staff. This technology can be used on the C-D Road without much difficulty. Smoother and safer driving: A uniform speed allows for better anticipation of slowdowns, gas station entrances/exits, and intersections. Trucks driving at the same speed no longer need to brake abruptly, which limits the risk of pile-ups. Improved gaming experience: Currently, the C-D Road is known for its accidents, which harms the players' driving experience. A fixed speed of 60 km/h would make the road more enjoyable and less stressful, while respecting the idea of a truck driving simulation game. --- 4 1 2
jess.thetrain Posted December 13, 2024 Report Posted December 13, 2024 If this is put in place I'd like to see higher than 60. Some areas of the CD road have a speed limit in the game of like 80kmh at least, it seems silly to set this lower than the speed limit set by SCS. 3 jess.thetrain appeal a ban | appeal an appeal | make someone else appeal | game not working? click here | want the manager? click here
TTV TMP_Malinois Posted December 14, 2024 Author Report Posted December 14, 2024 4 hours ago, jess.thetrain said: If this is put in place I'd like to see higher than 60. Some areas of the CD road have a speed limit in the game of like 80kmh at least, it seems silly to set this lower than the speed limit set by SCS. The problem is not only the speed itself, but rather the behavior of some drivers who drive recklessly. Many people drive dangerously on this road. Of course, reducing the speed could make these drivers think that they can no longer drive like before. Besides, there are already drivers who drive at 60 km/h on this road, and everything goes well for them. They have time to brake in case of danger, whether it is an unexpected obstacle, an accident in front of them or even a lag. They manage to stop suddenly without hitting the truck in front of them. Therefore, introducing a 60 km/h limit on the entire road would not be an abuse, but rather a preventive measure aimed at reducing accidents. It would also limit the behavior of those who approach this road as if they were playing GTA. Currently, we see too many drivers driving at 110 km/h, overtaking haphazardly, including on tight bends or in heavy traffic. They take reckless risks by overtaking entire lines of trucks stuck in traffic jams at high speed. Implementing a general speed limit of 60 km/h would therefore be a necessary reform to ensure greater safety on this road.
Sunstrider Posted December 15, 2024 Report Posted December 15, 2024 On 12/10/2024 at 8:58 AM, TTV TMP_Malinois said: Accident reduction: Currently, the Calais-Duisburg road has several speed limit zones (90, 80, 60 and 50 km/h). These abrupt speed changes, especially the change from 80 km/h to 50 km/h near the gas station, create a high risk of collision. This problem is amplified by drivers driving at 110 km/h, who have to slow down abruptly, causing accidents. By setting the speed at 60 km/h uniformly, traffic flows more smoothly and the risk of accidents is reduced. Existing system: This type of restriction is already in place in cities, where the speed is automatically limited to 60 km/h for all players, including staff. This technology can be used on the C-D Road without much difficulty. Smoother and safer driving: A uniform speed allows for better anticipation of slowdowns, gas station entrances/exits, and intersections. Trucks driving at the same speed no longer need to brake abruptly, which limits the risk of pile-ups. Improved gaming experience: Currently, the C-D Road is known for its accidents, which harms the players' driving experience. A fixed speed of 60 km/h would make the road more enjoyable and less stressful, while respecting the idea of a truck driving simulation game. The problem isn't drivers doing 110. It's the drivers who ignore road rules. Queue of traffic? They overtake off the road to queue cut. Small gap btwn both stopped lanes? You bet a Skoda will be lane splitting. Accidents also happen because a driver in front gets lag with very little warning and the vehicle behind has the worst brakes (with rain enabled probably) to stop in time. I even had to swerve towards the shoulder to avoid a hard collision with the truck in front. The difference is, that's a city. CD Road lies in the countryside. Even if the speed limit was set to what the road's speed limit is, it won't reduce traffic or make anything flow normally in the typical problems spots. In my Gas Station suggestion about applying this tech, i was told it would be abrupt to go from 110 to a very slow speed and the vehicle would just pass through without having to drive the set speed. I even saw a video of someone using a Skoda and doing 150 through the gas station ignoring the speedbumps. Smoother? Maybe. Safer? That's a big nope. Like i said in 1, it's because of kids and those who don't care about rules who just ignore them. Illegal overtaking. Reckless merging that causes a collision with your vehicle. A troll blocking because they think it's funny. It also doesn't help that TMP Dev's & Add-on Team doesn't want to bother revamping problem spots. They want to see what SCS does with the revamps before anything moves forward. And, you've got the problem spots of the train crossing and the gas station towards Calais causing traffic on a 1 lane road. You can get improved gameplay experience by using the whole map. Even if you don't buy the DLC's. "Truck Sim" with cars and alternating vehicles. Some drivers respect that. Others are the one's who get banned (if reported on the web system). Once the map is improved, the driver's have to be improved. That is the only way see the revamp that could kill off CD Road for good. 1 2
TTV TMP_Malinois Posted December 15, 2024 Author Report Posted December 15, 2024 14 hours ago, Sunstrider said: The problem isn't drivers doing 110. It's the drivers who ignore road rules. Queue of traffic? They overtake off the road to queue cut. Small gap btwn both stopped lanes? You bet a Skoda will be lane splitting. Accidents also happen because a driver in front gets lag with very little warning and the vehicle behind has the worst brakes (with rain enabled probably) to stop in time. I even had to swerve towards the shoulder to avoid a hard collision with the truck in front. The difference is, that's a city. CD Road lies in the countryside. Even if the speed limit was set to what the road's speed limit is, it won't reduce traffic or make anything flow normally in the typical problems spots. In my Gas Station suggestion about applying this tech, i was told it would be abrupt to go from 110 to a very slow speed and the vehicle would just pass through without having to drive the set speed. I even saw a video of someone using a Skoda and doing 150 through the gas station ignoring the speedbumps. Smoother? Maybe. Safer? That's a big nope. Like i said in 1, it's because of kids and those who don't care about rules who just ignore them. Illegal overtaking. Reckless merging that causes a collision with your vehicle. A troll blocking because they think it's funny. It also doesn't help that TMP Dev's & Add-on Team doesn't want to bother revamping problem spots. They want to see what SCS does with the revamps before anything moves forward. And, you've got the problem spots of the train crossing and the gas station towards Calais causing traffic on a 1 lane road. You can get improved gameplay experience by using the whole map. Even if you don't buy the DLC's. "Truck Sim" with cars and alternating vehicles. Some drivers respect that. Others are the one's who get banned (if reported on the web system). Once the map is improved, the driver's have to be improved. That is the only way see the revamp that could kill off CD Road for good. I totally agree with you. Even if the speed is reduced on the C-D Road, there will always be drivers who try to overtake, especially in traffic jams. But the main problem, in my opinion, is not limited to the non-compliance with the highway code. What is really worrying is the excessive speed on a national road like the Calais-Duisburg. On this type of road, trucks should not drive faster than 60 km/h. In fact, some sections of the C-D Road are limited to 80 km/h, but even this speed is too high. We must not forget that a truck with a trailer can reach a total weight of 30 tonnes (tractor + trailer + goods). At this mass scale, if the driver is driving at 110 km/h and has to brake urgently, even with the brakes fully applied, it is practically impossible to stop in time. Implementing a general speed limit of 60 km/h on this road could significantly reduce the number of accidents, particularly those related to speed. By reducing the speed, the necessary braking distance is reduced. Even if a traffic jam occurs, a truck traveling at 60 km/h will have plenty of time to stop and avoid a head-on collision or a rear-end collision. This type of reform would therefore make the road safer and limit risky behavior. Furthermore, regarding compliance with the highway code, it is true that it is mainly the administrators who ensure its application in the game. On this point, it must be recognized that the game moderators are much more present than before. We also notice this in the management of in-game reports, where they are much more active and reactive compared to what was done a few years ago. That said, even if the speed were reduced to 60 km/h, there would still be players who would break the highway code. Another possible solution would be to transform the C-D Road into a two-lane dual carriageway, or even a mini-motorway. This idea has already been implemented during an event, I believe, around April Fool's Day in 2022 or 2023. At that time, the road had been modified to look like a motorway, and there were much fewer traffic jams. Traffic jams only occurred at certain narrowing points, particularly when going from two lanes to one, often due to roadworks. This alternative could be an effective solution to smooth traffic flow on this busy road. It would reduce the risk of collisions due to risky overtaking and speed differences between trucks. While waiting for SCS to decide, one day, to propose a new version of the C-D Road, this option of expanding it or reconfiguring it into a mini-motorway could be an interesting avenue to consider.
IvecoStralis Posted December 16, 2024 Report Posted December 16, 2024 I normally go between 80 and 90. The problem mainly is the players overtaking the lines or the slower trucks even with incoming traffic. What we really need there is either a 2 lane road similar to what we had at the april fools event one year, or a new ruleset for reckless driving on the C-D, so drivers who keep breaking the rules there get a longer ban. Ghost Express ~Driver: 2023 August - September~ ~Human Resources: 2023 September - xxxx.xx.xx~ ~Recruitment Manager: 2023 October - 2025.01.01~ ~Senior Recruitment Manager: 2025 January - xxxx.xx.xx~ ~Driver of the month 2023 september~ ~Staff of the month 2023 december~ ~Driver of the month 2nd place 2024 october~ You can't catch what you can't see!
Sunstrider Posted December 16, 2024 Report Posted December 16, 2024 @TTV TMP_Malinois Drivers are also intentionally choosing to take 30 Tons in an under powered truck so that traffic goes 30 and gets impatient. The problem isn't just the truck + cargo weight combination. It's their brake sensitivity. Setting to keep it low so that they can't stop in time. Even with the trailer brake applied. Even some videos i've watched, i question why they keep poor brakes so they can crash. As for the April Fool's 23 Prank. It wasn't even announced ahead of time. Went to check it the following day and it was removed. Apparently, this wasn't even for Sim 1. It was for ProMods. All suggestions about improving CD Road are being put on hold or declined. They want to focus on the problem areas but doesn't want to do anything temporary until they see what SCS revamps. Which could be another decade from now. I have suggested more lanes on each side with guardrails to keep traffic on the correct side and allowing more flow of the lanes. I have also suggested it is a full highway. That got rejected.
Grace Katia Posted December 16, 2024 Report Posted December 16, 2024 I very much agree with the above two players on the C-D speed limit. Some players do drive at a speed of 110KM/h on the C-D, which will make them dangerous drivers. At the same time, they are also forcibly overtaking when overtaking. Whether they are overtaking or not, or when they are overtaking, they will turn rapidly when they meet the opposite car, which will cause normal players driving in this lane to be forced to take emergency avoidance measures to avoid accidents. Sometimes, if you can't avoid it, it will also change from a small accident (2 cars colliding) to multiple accidents and serial accidents (more than 2 cars). In addition to the current winter module, some players will definitely install physical modules, driving Skoda or the front of the car, one foot brakes down, will definitely not be able to stop the car and will skid, which will affect the rear car, including the anticipation of the skidding vehicle when the car is approaching (a series of safety issues such as braking distance).
TTV TMP_Malinois Posted December 16, 2024 Author Report Posted December 16, 2024 4 hours ago, Sunstrider said: @TTV TMP_Malinois Drivers are also intentionally choosing to take 30 Tons in an under powered truck so that traffic goes 30 and gets impatient. The problem isn't just the truck + cargo weight combination. It's their brake sensitivity. Setting to keep it low so that they can't stop in time. Even with the trailer brake applied. Even some videos i've watched, i question why they keep poor brakes so they can crash. As for the April Fool's 23 Prank. It wasn't even announced ahead of time. Went to check it the following day and it was removed. Apparently, this wasn't even for Sim 1. It was for ProMods. All suggestions about improving CD Road are being put on hold or declined. They want to focus on the problem areas but doesn't want to do anything temporary until they see what SCS revamps. Which could be another decade from now. I have suggested more lanes on each side with guardrails to keep traffic on the correct side and allowing more flow of the lanes. I have also suggested it is a full highway. That got rejected. Yes, I completely agree with you. I myself asked for this road to be reworked, because the current situation is chaotic. Indeed, some people reduce the braking intensity to a minimum, which causes accidents that could have been avoided. However, I do not see the point of setting the braking intensity to 150%, because it would cause sudden braking. If the driver behind does not respect the safety distances, this would result in a collision. Worse still, he could swerve to avoid the accident, which could cause a head-on collision with an oncoming vehicle. The best solution would be for TMP to rework this road in order to smooth out traffic. At the same time, it would also be necessary to review their moderator recruitment system. Currently, there is not enough staff. We note that at peak times, the Simulation 1 server can reach 5000 players connected, but only 5 or 6 moderators are present. This is clearly insufficient. I've already made a suggestion about this, but it would be relevant if TMP would accept the idea of reworking the route on their side, at least until SCS finally updates it.
TTV TMP_Malinois Posted December 16, 2024 Author Report Posted December 16, 2024 3 hours ago, Ms.Kerry said: I very much agree with the above two players on the C-D speed limit. Some players do drive at a speed of 110KM/h on the C-D, which will make them dangerous drivers. At the same time, they are also forcibly overtaking when overtaking. Whether they are overtaking or not, or when they are overtaking, they will turn rapidly when they meet the opposite car, which will cause normal players driving in this lane to be forced to take emergency avoidance measures to avoid accidents. Sometimes, if you can't avoid it, it will also change from a small accident (2 cars colliding) to multiple accidents and serial accidents (more than 2 cars). In addition to the current winter module, some players will definitely install physical modules, driving Skoda or the front of the car, one foot brakes down, will definitely not be able to stop the car and will skid, which will affect the rear car, including the anticipation of the skidding vehicle when the car is approaching (a series of safety issues such as braking distance). I already agree with you on one point: how can we allow trucks to drive at 110 km/h? It's totally unrealistic. This game is supposed to be a simulation, and "simulation" means reproducing a certain reality. However, in reality, we will never see a truck driving at 110 km/h. TMP must distinguish between fiction and reality. Yes, it's a game, but it's not GTA. If some people want to drive at 110, 230, or even 500 km/h, then they should go to GTA, because that's where you can drive ultra-fast vehicles. Euro Truck Simulator, on the other hand, presents itself as a truck driving simulation game, so it must respect certain basics of reality. Furthermore, as I already mentioned, the lack of moderators connected during rush hour makes the situation worse. The staffs are simply not present enough at the right time, which leaves the door open to irresponsible behavior. Finally, we must not forget the impact of the snow mode. This mode, while entertaining, can also increase the risk of accidents, because it reduces the grip of trucks on the road. This, combined with the behavior of some players, only increases the frequency of collisions.
CemTicher Posted December 17, 2024 Report Posted December 17, 2024 The slow speed would, over time, actually provoke overtaking for some drivers, which unfortunately can't always be prevented. However, if a speed limit were to be introduced, it should not be 60 km/h, but rather 80 km/h.
(Furry)NoahTheGamer Posted December 17, 2024 Report Posted December 17, 2024 speed is fine as it is i disagree with this idea 1 1
AkiraKurosawa Posted December 17, 2024 Report Posted December 17, 2024 Accidents have nothing to do with the speed limit. The problem here and everywhere else is the players who don't want to follow the rules. 1 3 " Respect the Rules Everytime!!!! "
TTV TMP_Malinois Posted December 17, 2024 Author Report Posted December 17, 2024 8 hours ago, CemTicher said: The slow speed would, over time, actually provoke overtaking for some drivers, which unfortunately can't always be prevented. However, if a speed limit were to be introduced, it should not be 60 km/h, but rather 80 km/h. As I mentioned before, we are on a simulation game, not on GTA. If some people want to drive at more than 60 km/h with a truck, then they should go to GTA. In reality, a truck does not drive at 80 km/h, and even less at 110 km/h, on a country road. The limit for trucks is 60 km/h, and it is an obligation within the European Union. So, if we want to stay true to the concept of "simulation", we should get closer to these rules, because it does not make sense to allow such speeds for trucks. Information: Heavy goods vehicles, i.e. vehicles whose Gross Vehicle Weight (GVW) exceeds 3.5 tonnes, are subject to specific speed limits in France, in accordance with article R413-8 of the Highway Code. These limits vary depending on the type of road used and the weight of the vehicle. On country roads (i.e. roads outside built-up areas), the speed limits applicable to heavy goods vehicles are as follows: Priority roads 80 km/h for vehicles over 12 tonnes. 90 km/h for vehicles of 12 tonnes or less, if the road has two carriageways separated by a central reservation. Other types of roads 80 km/h for vehicles of 12 tonnes or less. 60 km/h for articulated vehicles or vehicles towing a trailer, with a total weight exceeding 12 tonnes. These limits are intended to ensure the safety of all road users, taking into account the specific characteristics of heavy goods vehicles, in particular their reduced manoeuvrability and their braking distances. Furthermore, it is mandatory for these vehicles to display a sticker on the rear indicating their specific speed limits, usually in the form "90/80" or "90/80/60", in order to inform other drivers.
AkiraKurosawa Posted December 17, 2024 Report Posted December 17, 2024 I agree with you that this game is a simulation and is realistic. However, as long as there are rule-breaking players, problems will continue to exist no matter what is done. We have to accept this. Kind regards " Respect the Rules Everytime!!!! "
Mylo Folf Posted December 18, 2024 Report Posted December 18, 2024 On 12/15/2024 at 1:27 AM, Sunstrider said: The problem isn't drivers doing 110. It's the drivers who ignore road rules. Queue of traffic? They overtake off the road to queue cut. Small gap btwn both stopped lanes? You bet a Skoda will be lane splitting. Accidents also happen because a driver in front gets lag with very little warning and the vehicle behind has the worst brakes (with rain enabled probably) to stop in time. I even had to swerve towards the shoulder to avoid a hard collision with the truck in front. The difference is, that's a city. CD Road lies in the countryside. Even if the speed limit was set to what the road's speed limit is, it won't reduce traffic or make anything flow normally in the typical problems spots. In my Gas Station suggestion about applying this tech, i was told it would be abrupt to go from 110 to a very slow speed and the vehicle would just pass through without having to drive the set speed. I even saw a video of someone using a Skoda and doing 150 through the gas station ignoring the speedbumps. Smoother? Maybe. Safer? That's a big nope. Like i said in 1, it's because of kids and those who don't care about rules who just ignore them. Illegal overtaking. Reckless merging that causes a collision with your vehicle. A troll blocking because they think it's funny. It also doesn't help that TMP Dev's & Add-on Team doesn't want to bother revamping problem spots. They want to see what SCS does with the revamps before anything moves forward. And, you've got the problem spots of the train crossing and the gas station towards Calais causing traffic on a 1 lane road. You can get improved gameplay experience by using the whole map. Even if you don't buy the DLC's. "Truck Sim" with cars and alternating vehicles. Some drivers respect that. Others are the one's who get banned (if reported on the web system). Once the map is improved, the driver's have to be improved. That is the only way see the revamp that could kill off CD Road for good. The C-D Road would really benefit from a TMP rework, TMP did a whole revamp of the highway and traffic management in the Duisburg area, Here's what I would perhaps add to the C-D Road: Calais Side: Tollbooth + Weigh Scale Toll to enter the C-D: 2200€ and Weigh Scale limit: 60T: Fine if the weight of the truck+trailer is over 60T: 1200€ Duisburg Side: Tollbooth + Weigh Scale Toll to enter the C-D: 2200€ and Weigh Scale limit: 60T: Fine if the weight of the truck+trailer is over 60T: 1200€ and a TMP-mandated limit like in cities should be a max of 80 km/h as trucks can go at that speed and the physical speed limiter that are on EU trucks is 90 km/h (56mph) Also to keep people following the limit if the mandated limit doesn't work why not add several speed cameras on the road in a Toll road style? (the highway sign but instead its just speed cameras facing both directions) And also add some laybys or parking slots at areas that aren't busy for example the railroad crossing area where there's the road that goes off, maybe add like a 6 slot parking lot there that can be entered and exited without needing reversing Just a suggestion to add on to what you said [](https://i.richie.media/u/7FpvRD.png) [](https://i.imgur.com/Ji0VSXJ.pngJ) [](https://imgur.com/d7Q5sD8.png)
TTV TMP_Malinois Posted December 18, 2024 Author Report Posted December 18, 2024 On 12/17/2024 at 9:22 AM, AkiraKurosawa said: Accidents have nothing to do with the speed limit. The problem here and everywhere else is the players who don't want to follow the rules. I do not agree with you. Speed is clearly a major factor in accidents in the game. Of course, the unpredictable behavior of some players also plays a role, but when you combine speeding with reckless maneuvers (like overtaking a line of trucks or exceeding 110 km/h), the risk of accidents increases significantly. In Europe, heavy trucks are generally limited to 80 km/h on national roads and 90 km/h on highways. Therefore, TMP should entirely reconsider its speed limit system. Additionally, the current speed limit of 50 or 60 km/h in cities is not realistic. In real-life conditions, a truck weighing over 20 tons is limited to 30 km/h in urban areas. In the game, even a light cargo (like 5-ton vaccine shipments) becomes a heavy load when you add the trailer weight (about 3 to 4 tons) and the tractor unit (7 to 8 tons). Altogether, you can easily approach 20 tons. It would therefore be wise to adjust these limits to better reflect reality and improve server safety. 12 hours ago, Mylo Folf said: The C-D Road would really benefit from a TMP rework, TMP did a whole revamp of the highway and traffic management in the Duisburg area, Here's what I would perhaps add to the C-D Road: Calais Side: Tollbooth + Weigh Scale Toll to enter the C-D: 2200€ and Weigh Scale limit: 60T: Fine if the weight of the truck+trailer is over 60T: 1200€ Duisburg Side: Tollbooth + Weigh Scale Toll to enter the C-D: 2200€ and Weigh Scale limit: 60T: Fine if the weight of the truck+trailer is over 60T: 1200€ and a TMP-mandated limit like in cities should be a max of 80 km/h as trucks can go at that speed and the physical speed limiter that are on EU trucks is 90 km/h (56mph) Also to keep people following the limit if the mandated limit doesn't work why not add several speed cameras on the road in a Toll road style? (the highway sign but instead its just speed cameras facing both directions) And also add some laybys or parking slots at areas that aren't busy for example the railroad crossing area where there's the road that goes off, maybe add like a 6 slot parking lot there that can be entered and exited without needing reversing Just a suggestion to add on to what you said Introducing a fines system would be pointless, simply because players can cheat as they please by adding unlimited money and XP using tools like Cheat Engine or scripts like Project-ALM. As a result, such a system would have no impact since players could either disable infractions or already have billions or even trillions of euros, making fines completely irrelevant. Instead, what should be done is to convert this road into a proper highway, at least temporarily, until SCS updates the remaining portion of the CD Road. Furthermore, TMP should listen to the community this time, as players are getting increasingly fed up with this situation. Currently, it seems that TMP makes decisions unilaterally without taking player feedback into account, which is unfortunate.
Sunstrider Posted December 19, 2024 Report Posted December 19, 2024 On 12/17/2024 at 9:27 PM, Mylo Folf said: The C-D Road would really benefit from a TMP rework, TMP did a whole revamp of the highway and traffic management in the Duisburg area, Here's what I would perhaps add to the C-D Road: Calais Side: Tollbooth + Weigh Scale Toll to enter the C-D: 2200€ and Weigh Scale limit: 60T: Fine if the weight of the truck+trailer is over 60T: 1200€ Duisburg Side: Tollbooth + Weigh Scale Toll to enter the C-D: 2200€ and Weigh Scale limit: 60T: Fine if the weight of the truck+trailer is over 60T: 1200€ and a TMP-mandated limit like in cities should be a max of 80 km/h as trucks can go at that speed and the physical speed limiter that are on EU trucks is 90 km/h (56mph) Also to keep people following the limit if the mandated limit doesn't work why not add several speed cameras on the road in a Toll road style? (the highway sign but instead its just speed cameras facing both directions) And also add some laybys or parking slots at areas that aren't busy for example the railroad crossing area where there's the road that goes off, maybe add like a 6 slot parking lot there that can be entered and exited without needing reversing Just a suggestion to add on to what you said It doesn't matter what's suggested to be added to be improved upon, the outcome is still the same. "We want to allocate resources for problem spots" and you're idea will get rejected. All 6 points i've made were "covered in other suggestions" that they will "consider". Because the whole city isn't used as much as Repair & LKW, they won't be making changes. Supposedly, SCS has hinted Netherlands/Belgium to be next for a revamp. Except the Calais Gas Station, no changes will be happening on TMP's side. As for a Toll Booth (i suggested at the exit points by all exit roads). "It doesn't add to the gameplay and just annoys".
User_5473085 Posted December 19, 2024 Report Posted December 19, 2024 Bruh this will just make it extremely boring, don't take it SO seriously. It's to have fun when you're bored, accidents give life to this mod and make it funnier, just report reckless drivers and thats all... 60 km/h is painfully slow like seriously... it's pointless and will make a lot of people quit, will this stop people overtaking in traffic jams? No, which is the biggest issue. It's not realistic to add a lot of stuff in gas stations just to "prevent crashing" Whatever it's done on the gas stations, its up to players if they want to respect rules or not. Again 60 kmh will kill the entire playerbase lol (it's not even realistic) accidents have to exist and it gives life to the mod. C-D is taken so seriously and people waste their time in reporting for useless things that don't harm anyone, i just have fun on my side and only report people who really affect a lot of people notoriously Keeping the 110 as always is the best option, dont take accidents so seriously.
[VIVA] Dejonckheere123 Posted January 2 Report Posted January 2 Nah, lowering the speed is pointless because the speed is NOT the killer for accidents and stuff on that road. There is nothing wrong with the road design. I do not know how much % of the players that are on that part of the road that actually need to be there.. it's filled with reckless drivers who just don't care and overtake whenever and wherever they want, and ofcourse the skodas who just keep driving from Calais to Duisburg to cause chaos. There are a lot of players who love the road for its congestion (if you are a newer player that might be fun), whereas I try to avoid it as much as possible 1
Bеаn Posted January 2 Report Posted January 2 Calais - Duisburg gets its popularity from the fact it's plagued with reckless drivers and traffic jam upon traffic jam. Lowering the speed won't make any difference to this fact, it'll just make people slower, more agitated and more likely to risk dodgy overtakes and so forth. As pointed out above, speed isn't the issue on C-D, it's the drivers in-general; but the drivers are what gives it its popularity and why most people go on it. It'd also be quite difficult development wise, I'd imagine, as they'd have to somehow come up with a way to make the server limit players to a different speed limit on just that one road. To me, that's a waste of resources.
[MCG] human Posted January 3 Report Posted January 3 (edited) As many others mentioned, the speed ain't the reason why C-D is always chaotic. It's the drivers. Even if you lower the speed limit, trolls will still troll around and bad apples will still be bad apples. On top of all that, think about this. Currently, the speed limit systems are like this. City: 60km/h (unless speed limit is higher than 60), and everywhere else is 110km/h. Even in cities, if the speed limits are different, the max speed you can go is different. Now back to C-D. Like people have mentioned, there is a part of C-D where the speed limit is 80km/h. This is mostly due to the (70%) straight roads at that part. If we were to make that part 60km/h as well, wouldn't it be pointless? Even SCS thought about this when making the speed limit and adjusted it accordingly, but if we were to just ignore that and make it 60, isn't THAT a waste of time? I see you have also mentioned about the more lanes, less traffic, uhh about that, just search 'Katy Freeway traffic' on Google. Lastly, I just want to say that even TruckersMP acknowledges about speeding and while not recommending it, actually allows it. §2 - Game only rules (omitted) Speeding, while allowed, is not recommended. Speeding can lead to accidents and can factor in a punishment decision. (rest is omitted) i hope u understand sleepy me typing english, gud night Edited January 3 by [MCG] human gotta HIGHLIGHT the rules by making it BIGGER 3
Interstate Nomad Posted January 5 Report Posted January 5 Maybe one should consider the possibility of letting go of things one does not have control over. One will not make others change their driving behavior by enforcing stricter speed limits. Instead, one can follow the speed limits and lead by example. 2
el_blubb Posted January 6 Report Posted January 6 Yeah let's just reduce the speed limit to the point the road gets boring enough so everyone migrates to Klagenfurz-Innsbruck (or Dresden-Hamburg), and then we rinse repeat it there. If you don't like other drivers, then boy SCS got the solution for you. It's called convoy.
Interstate Nomad Posted January 6 Report Posted January 6 1 hour ago, el_blubb said: Yeah let's just reduce the speed limit to the point the road gets boring enough so everyone migrates to Klagenfurz-Innsbruck (or Dresden-Hamburg), and then we rinse repeat it there. If you don't like other drivers, then boy SCS got the solution for you. It's called convoy. Different players strive for different things. In TruckersMP, some prefer to drive realistic, others prefer to drive at excessive speed, and then others prefer to drive back and forth the same road all day long, and so on. It would be nice, if we could agree on that and respect each other's opinion and decision. 1
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